ArtProtips
@ArtProtips
This account is dedicated to the sharing and retweeting of art protips. See a protip? DM it to us! Need a protip? Check out http://artprotips.tumblr.com
another lil breakdown for yall 🦮
the danny breakdown - I find it helpful to stick loosely to a process so I don't spend a lot of time dilly dallyin'! hopefully this can be useful to someone 🤠
A thread on speeding up your workflow (1/6)
Here's a load of SNOUT references for your CHARACTERS! I have an AMAZING tutorial by one of my FAVOURITE ARTISTS coming up tomorrow ONLY HERE on our GIANT TWITTER GALLERY - don’t miss it! #howtoTHINKwhenyouDRAW #conceptart #gamedev #animationdev #gameart #tutorial #comicart
色んな眼のアングルを練習するときの 「下手に見えやすい例❌」 「上手に見えやすい例⭕️」
I made this animated reference sheet to help you better understand how chest muscles work in motion. I hope this will help you for anatomy studies. 🌿💚
In this video we explore how to get perfectly curved edges, using the Curve Stroke Method. You can also use this to cut panel lines, using the Crease brush. #blender #b3d
snoot tutorial (snootorial) for my very own Super Snoot Method, for when I have to deal with a furry snout so tricky I need SOMETHING that works. adjust the shape/size of the boxes and stuff as needed per character. This is just a way to draw snouted-heads more consistently.
팔, 다리가 접히면 팔꿈치, 무릎에 면적이 생기는데 팔꿈치는 짧게 무릎은 길게 만들어 준다
허벅지의 둘레는 무릎으로 갈수록 좁아지며 다리에서 허벅지 둘레가 가장 크고 발목이 가장 작다
성별 및 캐릭터 하체 흐름 차이를 주려면 바깥쪽 골반 내려오는 사선의 기울기를 고려해서 그려준다
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