CGarageCoder's profile picture. Part-time solo indie #GameDev / composer / artist
Co-founder of The Godot Barn @GodotBarn
Working on his next big game (TBA). #GodotEngine

Casual Garage Coder

@CGarageCoder

Part-time solo indie #GameDev / composer / artist Co-founder of The Godot Barn @GodotBarn Working on his next big game (TBA). #GodotEngine

What about a nice little #GodotEngine module to give a small API about feedforward neural networks and backpropagation learning ? Just that. Nothing more. Very focused and narrow scoped.


Casual Garage Coder さんがリポスト

my custom brush got filled with junk data again and just LOOK AT IT it's the prettiest one yet! #digitalpainting #GodotEngine #art

Bolicha_Studio's tweet image. my custom brush got filled with junk data again and just LOOK AT IT it's the prettiest one yet!

#digitalpainting #GodotEngine #art

What are your favorite headphones ? (And why)

CGarageCoder's tweet image. What are your favorite headphones ? (And why)

Script prototype of daylight map: Amount of light the map get through the day. Missing: Indirect lighting(will depend on type of terrain), and taking water into account. Then, porting this in C++/OpenMP/AVX. #procgen #indiegamedev #solodev #GodotEngine


Used AVX to unlock usage of SSE2 extended CPU instruction set. The computation is twice as fast now. Lakes and rivers are computed using a "trick". It only takes 5ms. Irrigation map uses those data to determine where the vegetation thrive due to irrigation. #procgen #indiedev


Irrigation map computed using C++/OpenMP. The lakes and rivers only take less than 5ms to compute, but the irrigation requires to be spread using some rules. Too reach stable state requires ~200ms with a core i5-13th gen :/ Next step, vegetation ! #indiegame #solodev #procgen


Sometimes, one only needs a small resolution terrain with a decent interpolation function to achieve decent result. Here is a starting point with less than 100 LoC with #GodotEngine. #indiegame #procgen #terrain thegodotbarn.com/contributions/…

CGarageCoder's tweet image. Sometimes, one only needs a small resolution terrain with a decent interpolation function to achieve decent result. Here is a starting point with less than 100 LoC with #GodotEngine. #indiegame #procgen #terrain
thegodotbarn.com/contributions/…

Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips

CGarageCoder's tweet image. Coming soon at @thegodotbarn.com , ultra-simple small terrain generation (based on FastNoise). Script + Shader. This example is a 128x128 terrain with a bicubic Bezier interpolation vertex shader to smooth. #GodotEngine #gdscript #glsl #indiegamedev #GodotTips

Dots are connecting. All the small bricks i've done here and there are finally starting to build something bigger. #solodev #IndieGameDev


Everyone loves cat pics, right ? #Cat

CGarageCoder's tweet image. Everyone loves cat pics, right ?

#Cat

I have made a more lengthy video of the ground texture editor prototype with a full-length explanation of what it's all about. Please note that there only a texture quad involved. No crazy geometry with millions of polygons. #GodotEngine #indiegamedev youtu.be/y2zZELKHXaM

CGarageCoder's tweet card. Ground Tile Texture Editor (WIP 10/2025)

youtube.com

YouTube

Ground Tile Texture Editor (WIP 10/2025)


Some additional lines of code and voilà : Directly editing on the 3D tile. Love #GodotEngine for that. #indiegamedev #solodev


Still playing with @godotengine to experiment #procgen texturing for ground. #indiegamedev #solodev


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