Cosmo Game Dev Tips
@CosmoGameDev
Secret Tips to make Money with Video Games.
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Wanna break into the board game business? Try making a Cards Against Humanity clone! #gamedev
Release an IOS game? Why not try cloning your own game? Like... it can't do any worse... right? #gamedev
Try to take advantage of social media when advertising, for example " #YesAllWomen should buy Zombinator Madness X 3000!" #gamedev
As an indie - business knowledge is the devil. KPIs? AAA tactics. Conversion Rate? Probably invented by Edison. Avoid at all costs. #gamedev
Whatever you do, always jump on bandwagons. If you haven't made a Flappy Bird clone yet you'll be bankrupt within the year. #gamedev
Why not make a game where you fight Nazi Zombies? I am sure that has never been done before. #gamedev #originality #thankmelater
Why not try radio silence on social media? That way you can prove that you really are indie! #gamedev #nobudgetformarketing
When a company does something you don't like, ranting and boycotting them is a sure-fire way to get them crawling back! #gamedev @oculus
The more uncomfortable the chairs in your office are, the more indie-cred you have. Mention this in your kickstarter! #gamedev #indiedev
Remember at #GDC2014 it's customary to introduce yourself to fellow devs by pitching your Candy Crush Saga clone to them. #gamedev
Dev Tip: Never stop flogging your so-called "dead" franchise - anthropomorphic creatures that run around will come back someday. #gamedev
When trying to start a hashtag trend, make sure you have lots of followers. At least 52. #gamedev #cosmogamedev
Why not try leaving your game uncompressed? Users don't need most of their hard drive, and pirates will hate you! #gamedev #fightpiracy
In other news, we have an opening for lead editor! Apply for the position with your best game dev tip using the #cosmogamedev tag. #gamedev
Today we farewell our lead editor @ace_tin_ski. He was overhead valuing customers and as such had to be let go. We wish him luck! #gamedev
Why not try marking up the price of the sequel to a hit game by 20%? The gamer market will enjoy the extra challenge of saving up! #gamedev
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