🤖GameDevTips🤖
@EricGameDevTips
Game development tips curated by @ericmcquiggan
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Blog: Using interior mapping to render rooms without geometry ubm.io/2N89lSZ
                                            Warm and cozy analog screen. #gamedev #indiedev #screenshotsaturday
A closeup of my finished Kira model. Total polycount for the whole image was exactly 4000 tris
Map design: initial sketch to the end result! I wish my sketches looked professional and not like a 5 y.o drawing, though. Here's in full resolution for more detail: imgur.com/a/ftwt5EC #indiegame #vacaroxa #pixelart #indie #gamedev #unity #gaming #madewithunity #unsighted
Finally, I unveil the software I've been working on for over a year. It is developed in parallel to Grand Designer and it is still in WIP state. It's a resource generator for VFX, working in realtime and versatile enough to use in any game engine. #indiedev #VFX #gamedevelopment
Free Farm Animal Pack! Download: patreon.com/posts/free-far… #gamedev #indiedev #lowpoly #screenshotsaturday #b3d
April Fools' Game Jam Keynote by Jesse Schell - youngstowngamedevelopers.com/april-fools-ga…
                                            Hey everyone! I've decided to make my Unity Asset FREE! u3d.as/11nu Grab it there! ^^^ #gamedev #madewithunity RT and help me spread the word 😉
In this 3D hand-paint character dwarf tutorial Eric Huang will use his last 7 years of texturing knowledge and will demystify hand-painting textures in #b3d. buff.ly/2FQDbrX
                                            
                                            
                                            
                                            "The Importance of Key-Frames in 8-Bit Games" by @Rootayable >Interesting 9 min video which shows that many NES games use 3 Key-Frames for a run cycle (SMB2 = 2 frames) youtube.com/watch?v=fJosaT… #pixelart #gamedev #animation
you may know me as the operator of Disney's MultiPlane camera
"I love unity but I wish they'd just update their graphics engine as it looks too cartoony"
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