GameDevYal's profile picture. I make #gamedev resources, Daemon Detective & misc metroidvanias.
Check out https://yaru.itch.io/ for my music, tilesets, engines and the occasional game~

Yal

@GameDevYal

I make #gamedev resources, Daemon Detective & misc metroidvanias. Check out https://yaru.itch.io/ for my music, tilesets, engines and the occasional game~

The official soundtrack is up! (Beware of spoilers, the final boss' name and theme are in there) #EoSDay #touhou #gamedev youtube.com/watch?v=oWJ26v…

GameDevYal's tweet card. Touhou: Hotline Sanzu OST

youtube.com

YouTube

Touhou: Hotline Sanzu OST


Yes, there's a boss fight against Dracula in the game. What about it? #indiedev #Touhou #HotlineSanzu

GameDevYal's tweet image. Yes, there's a boss fight against Dracula in the game. What about it? #indiedev #Touhou #HotlineSanzu

Quality-of-life feature: you can now preview items by hovering the cursor over them, especially useful to see if you can afford them or not (so you aren't forced to get berated for being a cheapskate EVERY time). #gamedev #Touhou #HotlineSanzu

GameDevYal's tweet image. Quality-of-life feature: you can now preview items by hovering the cursor over them, especially useful to see if you can afford them or not (so you aren't forced to get berated for being a cheapskate EVERY time). #gamedev #Touhou #HotlineSanzu

One of the equippable bombs is Sakuya's stopwatch, which freezes time for all enemies and bullets for a couple seconds. Of course it inverts the screen, DIO-style. #indiedev #touhou #HotlineSanzu

GameDevYal's tweet image. One of the equippable bombs is Sakuya's stopwatch, which freezes time for all enemies and bullets for a couple seconds. Of course it inverts the screen, DIO-style. #indiedev #touhou #HotlineSanzu

How it started ~ How it's going #gamedev #indiedev

GameDevYal's tweet image. How it started ~ How it's going
#gamedev #indiedev
GameDevYal's tweet image. How it started ~ How it's going
#gamedev #indiedev

In other news, got billboards to work in my 3D engine! (Intended to be used for ads, roadsigns etc). I was... sort of angry when I finally squashed the last stupid bug. (Also say hello to my shoddy input form system, it's called FrameGUI or Frankie for short) #indiedev #gamemaker


Surprise update to Hollow Hearts! Tsukasa now offers hints about Shards you're missing, to make 100%ing the game easier than ever before! #Touhou #indiedev #metroidvania


Dammit, seems like I broke rendering somewhere in my giant refactoring escapade... #indiedev #gamedev #GameMakerStudio2


Wait there's a new Elden Ring trailer and YOU DIDN'T TELL ME?!?!


IT IS GONE. Finally cleared out all the old compatibility functions. Future-proofed code ftw! #indiedev #gamedev #code

GameDevYal's tweet image. IT IS GONE. Finally cleared out all the old compatibility functions. Future-proofed code ftw! #indiedev #gamedev #code

Got 2D drawing to work at last! (Skeletal characters are a bit buggy because I use a default pose with all angles zero - also they've got massive Z-fighting so I'm gonna have to work on some surface buffer solution next) #indiedev #gamedev #gamemakerstudio2


Yal reposted

One minute they're taking down emulation sites, the next they're working to ensure that those sites are the only enticing option for experiencing their own back catalog. I feel like I'm getting very mixed signals here.


Oh yeah heck I forgot about the art book project I'll get it done before the end of the year I promise


My plan for this project is to mix sprites (monsters), 2D skeletons (customizable/procgen humanoids), and 3D SMF models (vehicles/other big things), and make a system that lets you use all of them completely transparently. Wish me luck. #gamedev #indiedev #GameMakerStudio2

GameDevYal's tweet image. My plan for this project is to mix sprites (monsters), 2D skeletons (customizable/procgen humanoids), and 3D SMF models (vehicles/other big things), and make a system that lets you use all of them completely transparently. Wish me luck. #gamedev #indiedev #GameMakerStudio2

Working on updating an old project to GMS2 standards... still a lot of old messes to clean up :V #gamedev #indiedev #GameMakerStudio2

GameDevYal's tweet image. Working on updating an old project to GMS2 standards... still a lot of old messes to clean up :V #gamedev #indiedev #GameMakerStudio2

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Feeling kinda burned out on programming now when Hollow Hearts crunch is over, so I'm poking around in my plans for that art book / retrospective / soundtrack companion book thing... #inktober2021 #gameart #touhou

GameDevYal's tweet image. Feeling kinda burned out on programming now when Hollow Hearts crunch is over, so I'm poking around in my plans for that art book / retrospective / soundtrack companion book thing... #inktober2021 #gameart #touhou

idk if anyone noticed this in Hollow Hearts, but the cute sleep animation happens if you just wait on a bench for a while instead of instantly running off after saving #metroidvania #touhou


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