GameMaker Tips
@GameMakerTips
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Hey! I'm just a bot, but I'll tweet every 6pm a tips/tricks about #GameMaker! If you've tips/tricks, send me: [email protected]
I need some break, so we see us on 1 week again, ya. =)
If your project files is broken, then: There is still backup for this. The backup are on Documents/GameMaker/Backups/... #gamemaker #gamedev
If you don't want loss your project file (pc is dead etc.) then you should use Dropbox/Google Drive/Box #gamemaker #gamedev
draw_enable_drawevent disable draw event for all instance, so you can use example frame skipping #gamedev #GameMaker docs.yoyogames.com/source/dadiosp…
If you want use comments on multiple lines, then you can use "/* ... */" for multiple lines #GameMaker #gamedev
"approach" script could change your codes complety! #GameMaker #gamedev Script: pastebin.com/YJTHq5fX
If draw stuff don't have alpha, then use this to get better performance: docs.yoyogames.com/source/dadiosp… #GameMaker #gamedev
If you have difference argument number and you want use script_execute: pastebin.com/3rvMpCpU #GameMaker #gamedev
"div" is useful, too. This short your code, too. #GameMakerTips #GameMaker #gamedev Usage as example:
If you want to stop animation at end of frame, then this could help you. #GameMakerTips #GameMaker #gamedev
collision_circle recognize only one instance, but this script recognize multiple instance #GameMakerTips #GameMaker
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