Nazib Nur
@GeometryOrigin
| | 3d generalist by hobby | | Rigger by trade | | Technical Artist | |
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Took a break from dailies and practiced some stylized texture creation.
Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean! #substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d
mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/mgear-5-0-be…
Drawn something after years. A bit rusty but happy that I still got the skills. BTW there was a royal visit in the area, all hail to the king😊 Thanks to the @teessidesu ArTees Society for the arrangement.
Worked my arse off on this and got to reconstruct the geo mesh of this lil guy from satellite data sets. #SpacesEducation #3dArtist #Python #b3d #bennu #Asteroids
I was going to school in a rush and bumped into it at the door. What a surprise it was, made my day. #KeepSpaceTidy
Working on a character in my free time in between uni and work. Done with the UV maps. Wanna see the layout?? #UV #3d
Makes me feel how small we are, yet how massive we are. Whitby, England.
From Bridging Past & Future Celebration, Tees Transporter Bridge. Happy faces remembering the past, shaping the future, backed by heritage.
Yee...I jave won the #NewScientistLive competition. Thank you very much @spacegovuk This means a lot.
And the winner of the 18+ category is....@GeometryOrigin. Congratulations! x.com/GeometryOrigin…
My take on #KeepSpaceTidy, Used B3d Active debris removal is crucial to prevent collisions in space, ensuring the safety of satellites and astronauts, maintaining sustainable space operations, and preserving the orbital environment for future missions. Age category 18+
Testing blending dynamic weather from foggy mood to clear sunny day using Sky Creator Unreal Engine 5.3 Lumen Nanite Terrain sculpted inside Unreal and brushed scanned trees from Mawi and Quixel assets. artstation.com/pscionti #UnrealEngine5 #ue5 #UnrealEngine #lighting…
After a lot of digital digging, managed to get this insane level of surface details of our moon. Used #DEM data from #LOLA, onboard #NASA #LRO spacecraft. Got it on #blender.
My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly
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