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Now I like this material. I added normal generation and now the light reacts to it and it really looks like glass. I'm thinking about where to place it in the scene. These are like old glass elements but with Sci-Fi spices #gaming #gamedev #UnrealEngine #UE5 #scifiart
I had electricity for 4 hours, finally turn on my PC and Unreal Engine for level design. This is energy code lock, 1-2-3-4 and you will find out what happens next, you will open the door to my heart. I listen to Kate Bush, Queen, George Michael #gaming #gamedev #UnrealEngine
How to draw circles and 45 degree inverted squares, and make a grid? Unreal Engine material, UV #gamedev #UE5 #UnrealEngine
#AfterEffects - 削れる煙テクスチャ Smoke Texture - 前に投稿した削れる煙の作り方です! 削れる衝撃波を少し変えてできたもので面白いので投稿してみました! ここからフォトショップとかで描き込んだらより良くなりそう? x.com/Maskman_y/stat… #VFXmemo
"Pixel perfection! 🖥️✨ @RomanChacornac's arcsin(sin(x)) trick unlocks buttery-smooth dither gradients in Unity. #UnityVFX #PixelArt #shaderbreakdown "
Created a glowing Snowflake Material in UE5. Not using SDF—just simple nodes for icy look. Could work great in Niagara for particle effects like falling snow. Node graph is here:blueprintue.com/blueprint/0sq2… #UE5 #material…
【Roblox Studio VFX】Energy ball explosion wip[85%] HD video:youtu.be/WV6FBXGHEbU Try to create the same effect as Unity in Roblox. #zzzero📷📷#仪玄 #vfx #realtimevfx #stylized #RobloxDev #Roblox #RobloxVFX
【❇Spark_variations&How to use❇】 組み合わせやすい手描きエフェクトをBOOTHにて販売中です! 無料のものもありますので良ければ手に取ってみてくださいm(__)m ▼BOOTH:nopia31.booth.pm
Taking heavy inspiration from XorDev's shader once again — I made this UI material for the highlighted/selected states of buttons in the pin pad modal I'm working on. Will show the pin pad as well as a fun gameplay mechanic done using my cursor component soon😅😅 #UEFN #Fortnite
Starting a new series of super lightweight shaders: "Nova" vec2 p=(FC.xy*2.-r.x)/r.y;float l=1.-length(p);o+=tanh((1.1+sin(p.x+t+vec4(0,2,4,0)))/2e2/max(l,-l*.1));
Here’s the full node graph for the new Flip Transition Postprocess (different pattern this time). Link:blueprintue.com/blueprint/vd9_… (Material) blueprintue.com/blueprint/oc5v… (Material Function) 新しいパターンのフリップトランジションポストプロセス、ノード全部です。…
Created a new Flip Transition Postprocess Material in UE5. This is a different pattern from the one I made before. Node graph in the quote reply, as usual. Hope it sparks some ideas! #UE5 UE5でフリップトランジションのポストプロセスを作った。以前作ったものとは別パターン。…
Most technical artists in games know Python, C# (or C++) and HLSL. If you’re aiming for tech art in Unity, shader knowledge is key. 🙂 👉 jettelly.com/store/the-unit… #unity3d #gamedev
■ホログラムtexture 簡易工程 ‐How to Hologram texture セルパターン×エンボスから軽い&おしゃれ模様つくりたいときようの活用例です x.com/takimaru_AEtip… #aftereffects #vfx
Frieren blackhole breakdown in after effect inspired by @SeterMD #sousounofrieren #frieren #aftereffect #vfx
That's How i Made this Game Ready Water ball in Blender . Song By @meropa525 @KentaroKfor2 #b3d #indiegame
Quick Tip by Isteher: use dithering when alpha < 0.7 and switch to opaque above it to get cheap, good-looking transparency for VFX. ⚡ 🔗 reddit.com/r/godot/commen… #realtimeVFX #GODOT
BumpOffset node, one of the variants for making a volume from 2D in Unreal Engine material. A small movement, a changed texture for the bump offset height, all this as UV for a other texture, magic #UnrealEngine #UE5 #gamedev @UnrealEngine
🌐 Animated 'particle terrain'. Morning exercise with Shader Graph.
To this day, I rarely use VFX Graph. Shuriken is my go-to for 'traditional' VFX. VFX Graph is it's own thing, +it's unique. Shuriken is typically ruled out @ big numbers and GPGPU, but even then it can be a very handy tool. Example: 'Star Ocean', 🌌 I made this ~6yrs ago! ✨
■Anime Lightning strike ‐アニメっぽい落雷インパクト 応用してアニメ調の落雷ができた!x.com/takimaru_AEtip… #aftereffects #vfx
■雷ヒットのテクスチャベース ‐Lightning Hit Effect texture ランダム×スライダー組み合わせて段々消えるラインをいれると雷系と相性がよさそうです x.com/takimaru_AEtip… #aftereffects #vfx
■アニメっぽい落雷インパクトの構成例 ‐Anime Lightning strike Composition 作った構成例です! 基本的にチュートリアルにあげてるやつを応用しての組み合わせです x.com/takimaru_AEtip… #aftereffects #vfx
■Anime Lightning strike ‐アニメっぽい落雷インパクト 応用してアニメ調の落雷ができた!x.com/takimaru_AEtip… #aftereffects #vfx
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