HelloPolyverse's profile picture. Enter the Polyverse and discover endless possibilities for 2D and 3D. Polyverse is an Λbstract product. 
@theAbstract_co

Polyverse

@HelloPolyverse

Enter the Polyverse and discover endless possibilities for 2D and 3D. Polyverse is an Λbstract product. @theAbstract_co

Polyverse さんがリポスト

💀 Transform your 3D meshes into tileable, spooky materials with InstaMAT! Watch skulls and murky soil come to life in this step-by-step workflow. ✅ Download and more: Link in the comments youtube.com/watch?v=upQGXA…

InstaMAT_io's tweet card. Build a Spooky Skull and Bones Material with Geometry in InstaMAT’s...

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Build a Spooky Skull and Bones Material with Geometry in InstaMAT’s...


Polyverse さんがリポスト

🎥 Missed today’s Abstract Live? Watch the replay! We covered InstaMAT animation, turntables, ray-traced exports, Polyverse materials, and even the Kirby Air Riders leak! Packed with tips and laughs! 🎬 ✅ Replay link in the comments


Polyverse さんがリポスト

🚀 New Tutorial: Turn complex meshes into production-ready assets with InstaMAT's Element Graph. Automate UV unwrapping, material assignment, and export in one reusable pipeline. ✅ Download and more: Link in the comments youtube.com/watch?v=n6LCpl…

InstaMAT_io's tweet card. Automatic UV Unwrapping Multiple Material Sections in InstaMAT Studio

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YouTube

Automatic UV Unwrapping Multiple Material Sections in InstaMAT Studio


Polyverse さんがリポスト

🤔 Ever wondered how to create a dynamic, physics‑based material from scratch? We built a spooky skulls‑and‑bones material using InstaMAT’s Element Graph with mesh scatter, voxelization, and mesh tile — all in one livestream 😱 ✅ Replay link in the comments!


Polyverse さんがリポスト

✨ Transform your workflow with physics-driven creativity! On Wednesday at 5 PM CET, Manfred M. Nerurkar goes live to show how mesh scattering powers procedural materials in InstaMAT. Don’t miss it! ✅ More information: Link in the comments


Polyverse さんがリポスト

🧩 From no UVs to ready‑to‑texture in minutes, see how the Mesh UV Unwrap node in InstaMAT’s Element Graph unwraps assets fast in our latest tutorial. ✅ Download and more: Link in the comments youtube.com/watch?v=Y-XpLq…

InstaMAT_io's tweet card. Automatically Unwrap UVs in InstaMAT Studio with the Element Graph

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Automatically Unwrap UVs in InstaMAT Studio with the Element Graph


Polyverse さんがリポスト

Missed our Halloween livestream? 🎃 We built a spooky skulls‑and‑soil material from scratch using InstaMAT’s Element Graph with mesh scatter and mesh tile — all in one session. 💀🧪 ✅ Reply link in the comments!


Polyverse さんがリポスト

🎓 New tutorial just dropped! Unlock a powerful texturing workflow by combining InstaLOD's multi-material UV unwrapping with InstaMAT's unified texturing setup. Get better results at lower resolutions—your GPU will thank you. ✅ Download and more: Link in the comments…

InstaLOD's tweet card. InstaLOD Swift Session: How to Automatically Unwrap UVs Across...

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InstaLOD Swift Session: How to Automatically Unwrap UVs Across...


Polyverse さんがリポスト

🎙️ We’re live this Wednesday with Abstract’s CEO, Manfred M. Nerurkar. 5pm CEST. Tune in for powerful 3D asset workflows tips and tricks! Come with questions!🙌 ✅More information: Link in the comments


Polyverse さんがリポスト

🎬 Just wrapped up another Abstract Live stream! From channel consolidation and integration updates in InstaMAT to kit-bashing and remeshing in InstaLOD, texturing in InstaMAT, and a full browser showcase in RSX — all connected seamlessly. ✅Replay link in comments!


Polyverse さんがリポスト

✨ From SAE Convention to Heilbronn Slush’d on the 23rd! Come meet the team and see how Abstract is helping teams bring their content to life faster and smarter.


Polyverse さんがリポスト

⚡ InstaMAT integrations just got faster and more reliable. Better graph execution, improved UX, and refined workflows from Blender to 3ds Max. Download the updates today and see the improvements yourself 🚀 ✅ Download and more: Link in the comments


Polyverse さんがリポスト

🚀 We’re in Cologne for the SAE Convention! Come see how Abstract’s suite is streamlining 3D workflows and speeding up production.


United States トレンド

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