ManuDev95's profile picture. Lv 30 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Manuel Rodríguez Matesanz

@ManuDev95

Lv 30 ♂ ESP/ENG~PhD Candidate in Biomedical Engineering~XR & Unity Enthusiast~Pokémon fangame dev~aspiring pro #GameDev~R&D Software Engineer at CAF

Manuel Rodríguez Matesanz reposted

working on the map system again. previously I was drawing individual sprites by tracing over the level geometry - now I'm creating the entire map out of actual polygons. it's a much faster workflow, plus it allows for SVG-style lossless zooming


Manuel Rodríguez Matesanz reposted

It's hard to create foliage or organic models using SketchUp (which I use for all my assets and games). So I've made a little @unitygames tool that allows me to adjust some sliders to generate plants and such! You'll soon see the first results in MakeRoom, and my game assets 🌿


Manuel Rodríguez Matesanz reposted

Did you know the Mother Direct 2025 just happened? Here's a clip from the Earthbound Dimensions update shown there! Full video in the reply:


Manuel Rodríguez Matesanz reposted

some round fools

bimstown's tweet image. some round fools
bimstown's tweet image. some round fools
bimstown's tweet image. some round fools

Manuel Rodríguez Matesanz reposted

One of my design goals is to make Link more agile, so now you can jump while carrying items! Plus, thrown objects from the air will go a little farther than usual! #zelda #fangame #gamedev #gamedesign #retrogame


Manuel Rodríguez Matesanz reposted

A resort for ghost type pokemon #pixelart #ドットの日

zaebucca's tweet image. A resort for ghost type pokemon
#pixelart #ドットの日

Manuel Rodríguez Matesanz reposted

for that one chinchou fan out there

bimstown's tweet image. for that one chinchou fan out there
bimstown's tweet image. for that one chinchou fan out there

Manuel Rodríguez Matesanz reposted

Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart


Manuel Rodríguez Matesanz reposted

Working slowly on mounts, which won't be done for a while... But here's a peek nonetheless 🐻 #zelda #fangame #gamedev #gamedesign #retrogame


Manuel Rodríguez Matesanz reposted

Manuel Rodríguez Matesanz reposted

#freakleak Mega Zeraora, Heatran, and Darkrai cries are still in one of the TL builds. Here they are.


Manuel Rodríguez Matesanz reposted

true or false?

_devJNS's tweet image. true or false?

Compiling for Wii on Unity 3.5.6f4 without the official Unity for Wii Playback Engine (it would be nice to have it, ngl) and running the scene through Big Time Rush game on Dolphin Emulator. #unity #wii #madewithunity


Manuel Rodríguez Matesanz reposted

Boo! Happy Halloween! 🎃👻#indiegames Get Shrine's Legacy for some spooky co-op (or solo) Action #RPG fun! Links below. 👇


Manuel Rodríguez Matesanz reposted

tomorrow we will have a new species if I can get the dna strands to bond


Manuel Rodríguez Matesanz reposted

Epic breakdown by Studionachtwerk on crafting a stylized fluffy cloud in Unity – pure fake volumetric magic! this is gold for any game dev chasing dreamy skies. ☁️🎮 #Unity3D #ShaderArt #GameDev


Manuel Rodríguez Matesanz reposted

Looking at this Beta/early Prototype for New Super Mario Bros and wondering, Imagine we got this as the final product?


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