ScansLibrary
@ScansLibrary
Digital marketplace with thousands of Real-World scans.
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We just hit a milestone in the ScansLibrary, there are now over 10,000 high-quality scanned assets available for you to build your environments. We will add more location scans soon. scanslibrary.com/library #scanslibrary #gamedev #scanning #photogrammetry #3dscan #vfx
Procedural World Generator v1.1 has been released. You can download it from @fab ➡ fab.com/listings/7c9e7… #scanslibrary #unrealengine5 #ue5 #gamedev
We added more than 120 Oak-Beech Forest Ecosystem scans of Oak, Beech, Pine, Acer, Aspen Trees and Mossy Rocks. ➡ scanslibrary.com/collection/oak… #scanslibrary #3dscanning #realworlddata #photogrammetry #scandata
✨@UnrealEngine Procedural World Generator #ue5 #gamedev #pcg #procedural
Everything is done with one click. ✨🔮 @ScansLibrary /@UnrealEngine Procedural World Generator #ue5 #gamedev #pcg #procedural #unrealengine5
Procedural World Generator 😍 @UnrealEngine @fab ➡ fab.com/listings/7c9e7…
Even if you design complex terrain, our procedural structure adapts. Rocks, plants, trees—everything is recreated as it is in nature. / Procedural World Generator @ScansLibrary @unrealengine #ue5 #procedural #environment #pcg #forest #gamedev #unrealengine
Some ScreenShots from Procedural World Generator @UnrealEngine #ue5 #unrealengine #procedural #environment #gamedev #scanslibrary
Procedural World Generator - Cinematic / @UnrealEngine 5 - @ScansLibrary @fab ➡ fab.com/listings/7c9e7… #ue5 #gamedev #procedural #realtime #environment
Looking to build some amazing worlds, like...fast? ⚡ Procedural World Generator from @ScansLibrary is built on a super friendly ‘Landscape Layer’ system so you can get realistic, AAA environments done quickly, giving you way more time to focus on your project. Go check it out:…
Procedural World Generator is now live on @fab . Ecosystems, roads, bridges and props. You can create own game environment in few minutes. Detailed information: fab.com/listings/7c9e7… #unrealengine #ue5 #gamedev #procedural #scanslibrary #pcg #gamedevelopment
😲 sooonnn... #UE5 #unrealengine
Our "Procedural World Generator" will be released soon. Everything in this scene was placed with PCG. Very complex pcg graph creates this natural environment. @ScansLibrary @UnrealEngine #UE5 #unrealengine #gamedev #procedural
We added more than 80 Xeric Shrublands Ecosystem scans of rock scaters, rock outcrops and shrubs. ➡ scanslibrary.com/collection/xer… #scanslibrary #3dscanning #realworlddata #photogrammetry #scandata
Craving realistic desert vibes? 🏜️ 'Arid Landscape’ by @ScansLibrary brings stunning detail to your Unreal Engine projects, without the sandstorm in your poly count of course. Now on Fab: fab.com/s/60429954f5c3
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Aspen Forest - @UnrealEngine 5 "Procedural Ecosystem" project. A scene created only in nanite meshes, without any landscape texture. All assets were placed with PCG. Only @ScansLibrary assets were used. #ue5 #unrealengine #gamedev #sccanslibrary #gamedevelopment #CGI
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Get lost in the (digital) woods. 🌲 Check out 'Beech Forest Ecosystem' by @ScansLibrary. Now on Fab: fab.com/s/020f43083c59
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I started new "Procedural Ecosystem" project for @UnrealEngine . First you see the Pine Forest ecosystem. A scene created only in nanite meshes, without any landscape texture. All assets placed with PCG. Only @ScansLibrary assets were used. #ue5 #gamedevs #UnrealEngine #3DCG
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Arid Landscape @ScansLibrary. Real time rendered in @unrealengine. #ue5 #UnrealEngine #gamedev
We can obtain more consistent outputs with our newly designed AI-based Reflectance Transformation Imaging (RTI) rig. @ScansLibrary Reflection map example: #scan #photometric #AI #RTI #photometry
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