SpectorJS's profile picture. Explore and Troubleshoot your WebGL scenes easily.

SpectorJS

@SpectorJS

Explore and Troubleshoot your WebGL scenes easily.

SpectorJS 님이 재게시함

Meet Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025! js13kgames.com/2025/experts#s… #gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast

js13kGames's tweet image. Meet Sébastien Vandenberghe: @babylonjs Core Contributor, @SpectorJS Creator, #WebGL Enthusiast, and #WebXR category expert in #js13k 2025!

js13kgames.com/2025/experts#s…

#gamedev #gamedevjs #BabylonJS #SpectorJS #glTF #WebGPU #3D #core #contributor #creator #enthusiast

SpectorJS 님이 재게시함

New demo! Using GPU to compute bounding boxes! (use the switch button to switch between CPU and GPU) WebGL2 demo (using transform feedback): playground.babylonjs.com/#QPOERJ#9 WebGPU demo (Using compute shaders): playground.babylonjs.com/#QPOERJ#10 #webdev #gamedev #indiedev #3D #WebGL #webgpu


SpectorJS 님이 재게시함

Bent Normals for Signed Distance Field shadertoy.com/view/dtsfzS

AnatoleDuprat's tweet image. Bent Normals for Signed Distance Field
shadertoy.com/view/dtsfzS

SpectorJS 님이 재게시함

Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun. Wanna play with procedural geometry with node based UI? Learn more here: doc.babylonjs.com/features/featu…

deltakosh's tweet image. Alright, I wanted to share with the world that we have pushed the first version of our NodeGeometry for #babylonjs. I keep adding new nodes because it is so fun.

Wanna play with procedural geometry with node based UI? 

Learn more here: doc.babylonjs.com/features/featu…

SpectorJS 님이 재게시함

A new post mortem blog post about the @babylonjs Babylon 5 Release demo. What went right/wrong during the development. And beautiful production pictures from @PatrickCRyan !!! babylonjs.medium.com/space-pirates-… #webdev #gamedev #indiedev #3D #WebGL

skaven_'s tweet image. A new post mortem blog post about the @babylonjs Babylon 5 Release demo. What went right/wrong during the development. And beautiful production pictures from @PatrickCRyan !!!
babylonjs.medium.com/space-pirates-… #webdev #gamedev #indiedev #3D #WebGL

SpectorJS 님이 재게시함

Hey! we are looking for a WebGL developer in LATAM area!! interested or you know someone? Please let me know!! careers.microsoft.com/us/en/job/1281…

deltakosh's tweet image. Hey! we are looking for a WebGL developer in LATAM area!! interested or you know someone?

Please let me know!!
careers.microsoft.com/us/en/job/1281…

SpectorJS 님이 재게시함

RhodoniteTS (latest master) now supports live shader editing with Spector.js Bit.ly/3Jkl6E9 (Try with the chrome extension of Spector.js) chrome.google.com/webstore/detai… Very useful & convenient Thank you @SpectorJS ! #spectorjs #webgl


SpectorJS 님이 재게시함

If you're following along with our "Tech Artist's Journey" video series, then you'll be delighted to hear that @pirate_jc is back with part 4! Dive in to learn how to capture animation in a texture! #indiedev #webdevelopment #gamedeveloper youtu.be/Dxs-V8OTpKA

babylonjs's tweet image. If you're following along with our "Tech Artist's Journey" video series, then you'll be delighted to hear that @pirate_jc is back with part 4! Dive in to learn how to capture animation in a texture!

#indiedev #webdevelopment #gamedeveloper 

youtu.be/Dxs-V8OTpKA

SpectorJS 님이 재게시함

Wanted to share a screenshot of my current WIP. It's fun to build out these types of features quickly and easily with @babylonjs! #gamedev #opensource #oss

liquid_electron's tweet image. Wanted to share a screenshot of my current WIP. It's fun  to build out these types of features quickly and easily with @babylonjs! #gamedev #opensource #oss

SpectorJS 님이 재게시함

Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art

skaven_'s tweet image. Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art
skaven_'s tweet image. Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art
skaven_'s tweet image. Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art
skaven_'s tweet image. Today lunch break is generating Zelda maps using WFC. Image source is a level map png image. Output can be 1000s of variation based on tile apparent constraints. If any pixel artist has a map mockup and wants to try the tool, ping me! #pixel_dailies #pixel_art

SpectorJS 님이 재게시함

Two new jobs on our job board from @Microsoft. One a Babylon.js Web Developer position and the other a Sr. Babylon Software Engineer. Check them out! khronos.org/developers/jobs #jobs #softwarejobs #employment


SpectorJS 님이 재게시함

Programmed using #Telegram and @babylonjs, playing #EntertheSphere is as easy as sending a message. Why not give it a shot and earn your first 500 ORB at the same time? #BlockchainGaming #BitcoinCash #NFTs #gamedev #indiedev #crypto #blockchain #MobileGaming #Crossplay

Block_Slayers's tweet image. Programmed using #Telegram and @babylonjs, playing #EntertheSphere is as easy as sending a message. Why not give it a shot and earn your first 500 ORB at the same time? #BlockchainGaming #BitcoinCash #NFTs #gamedev #indiedev #crypto #blockchain #MobileGaming #Crossplay
Block_Slayers's tweet image. Programmed using #Telegram and @babylonjs, playing #EntertheSphere is as easy as sending a message. Why not give it a shot and earn your first 500 ORB at the same time? #BlockchainGaming #BitcoinCash #NFTs #gamedev #indiedev #crypto #blockchain #MobileGaming #Crossplay

SpectorJS 님이 재게시함

SpectorJS ( github.com/BabylonJS/Spec… ) はじめて使ったけど、シンプルで直観的で良い感じ。WebGL のデバッグ用ツール、他にも良いのがあるのかな。

_t_mishina_'s tweet image. SpectorJS ( github.com/BabylonJS/Spec… ) はじめて使ったけど、シンプルで直観的で良い感じ。WebGL のデバッグ用ツール、他にも良いのがあるのかな。

SpectorJS 님이 재게시함

Full steam ahead! See the progress we've made with Babylon Native in this story: link.medium.com/z7AnOmEBaeb #BabylonJS #BabylonNative


SpectorJS 님이 재게시함

Here's a cool demo in @babylonjs showing how to combine animation and clothing in multiple #glTF files to create an equippable character!!! playground.babylonjs.com/#WKJTFD#16 #webgl #gamedev #indiedev #characterart #docoolstuff #lowpoly


SpectorJS 님이 재게시함

SpectorJS 님이 재게시함

Reminder: Programmer for hire - (mostly web-based) computer graphics, creative coding, games Contract, permanent or consultancy Training: groups or one-to-one @WebGL, @OpenGL, #GLSL, #JavaScript, #Cpp, C#, #sql #3D, #AR, #VR, #WebAR, #WebVR @babylonjs, @threejs, @playcanvas

CarlBateman's tweet image. Reminder:
Programmer for hire - (mostly web-based) computer graphics, creative coding, games
Contract, permanent or consultancy
Training: groups or one-to-one
@WebGL, @OpenGL, #GLSL, #JavaScript, #Cpp, C#, #sql
#3D, #AR, #VR, #WebAR, #WebVR
@babylonjs, @threejs, @playcanvas
CarlBateman's tweet image. Reminder:
Programmer for hire - (mostly web-based) computer graphics, creative coding, games
Contract, permanent or consultancy
Training: groups or one-to-one
@WebGL, @OpenGL, #GLSL, #JavaScript, #Cpp, C#, #sql
#3D, #AR, #VR, #WebAR, #WebVR
@babylonjs, @threejs, @playcanvas

SpectorJS 님이 재게시함

We are incredibly happy to announce that the latest version of Babylon.js, version 4.2 will be releasing on Nov 12th, 2020. We cannot wait to share it with you! The countdown has begun!!!! #theNextBabylonjs

babylonjs's tweet image. We are incredibly happy to announce that the latest version of Babylon.js, version 4.2 will be releasing on Nov 12th, 2020. We cannot wait to share it with you!

The countdown has begun!!!!

#theNextBabylonjs

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