Nightwalk Simulator ➡ Wishlist on Steam!
@TheVisionGame
SOLO DEV! The Vision. Nightwalk Simulator WISHLIST NIGHTWALK SIMULATOR NOW! https://store.steampowered.com/app/3018030
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Be sure to wishlist Nightwalk Simulator on steam or else this creature will come for you. #UE5 P.S I just wanted to show off my shader + slight retexture work lol WISHLIST NOW. Demo Coming Soon. store.steampowered.com/app/3018030
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Hi everyone, Grand Theft Auto VI will now release on Thursday, November 19, 2026. We are sorry for adding additional time to what we realize has been a long wait, but these extra months will allow us to finish the game with the level of polish you have come to expect and…
3d artist jobs will soon be a thing of the past. 😬☹️
This is unacceptable, this should not work Image to 3D worlds, unbelievable
Looks like my 1080ti is dead. I was able to run Nightwalk Simulator on it a while back, so this is sad. 😢
Im going to be capturing performance benchmarks on all 3 GPU generations. The RTX 3090ti, 2080ti and GTX 1080ti
It'll be easier for me to move the 1080ti to my main desktop. I'll have to keep swapping my GPU's but I think a 1080ti paired with a 5950X will still be a fine showcasing.
I went to my parents house to grab my old 1080ti Alienware Desktop to make some points a hell of a lot clearer. I believe it has a Intel 7800x but ill confirm that once i plug it in.
Just some stupid fun at 100% screen percentage and Ultra 1440p In Editor!... 🤣#UE5 #UnrealEngine #GameDev
This is why I'm working on the video. To help other devs understand how they can tailor UE5 features to their specific needs. I understand the struggle and spent a bunch of time reading through Unreal's rendering code to understand what is going on.
I can't wait for GTA 6 to come out and run 30FPS on the Series X and PS5. I will even leave room for being wrong. But I fully expect 30FPS to be the default like every other GTA game on console. I also fully expect them to be using upscaling tech.
We used Unreal Engine in Claybook (2017). I optimized Unreal Engine heavily during the project and sent my optimizations to Epic. We got two dev grants (total $50k). You don't need to fork the engine to improve it. I am a living proof of it. Thread...
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