I now feel it’s the right time to start @X3JS_app the engine that will power everything I’ve been building for the past 2.5 years. I'll be sharing progress soon..
Turning 38 tomorrow. It took me almost 9 years to capture a video with 20 players like this without the game freezing, a server error or some stupid issue ruining the moment. I spent so long building the game engine on top of #threejs that I forgot what it feels like to be a…
For a long time I couldn’t figure out why some players could easily destroy everyone else, causing others to quit in frustration. My old custom BatchedMesh fallback (for WEBGL_multi_draw_extension) was broken for ages without me noticing. Firefox users always hit that path and…
I’ve been building jamir io since 2017. It’s been my biggest passion for years but it never reached the success I hoped for. Todays update seems to be the last one. I thought creating a high graphics game on web would be interesting. Jamir shaped how I think about graphics,…
sometimes i just need a nice spot and chill.. #threejs #gamedev #indiegame #indiedev #indiegames #IndieGameDev
AI integration should be; the prompt: scary first-person shooter in a dark forest this is what X3JS should be doing: ▫️choosing the right predefined camera setup ▫️predefined player setup with fps controls ▫️placing realistic objects from its own library to start with which you…
12 minutes of gameplay made with #threejs link: jamir.io #gamedev #indiegame #IndieGameDev
Keep seeing so many new game engines built on top of @threejs that I’ve never heard of before. It looks like there will be a Three.js game engine jam by the end of this summer or sooner 😁
After 8 long years, I realized today that I've been rendering the scene twice whenever I use postprocessing... what a shame 🤦♂️ and one more thing, with bloom enabled, PointsMaterial turns black as opacities drop below zero. 🤷♂️ #threejs #gamedev #gamedevelopment
I wish I had more time to develop @X3JS_app , but as a father of two and with this being just a hobby, I can’t dive into it as much as I’d like. Building this engine feels even more fun and relaxing than making the game itself 😀 #threejs #gamedev #webgpu
After about a year of work, V4.0 is finally out and online! 🤠 Built with #threejs , upgrading from r147 to r169😍, this update was a real challenge for me. Here are some of the biggest challenges I faced along the way; 1- Switching everything to real-world units (objects,…
I just turned 37 today and started this journey when I was 30. After years of building the engine with 💕 and optimizing it, this is the final gameplay running on #webgl with #threejs After converting Jamir from WebGL to WebGPU, I hope to release the @X3JS_app, built on top of…
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