Stephanie Llamas
@XRSteph
VR/AR + Games + AI + Web3 at @BITKRAFTVC and @VoxPopInsights
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I had a great time working with @fareastwitcher on this piece. Check it out!
When @Apple’s Vision Pro first launched, it sparked chatter around whether it would fuel a platform shift, or the "iPhone moment for XR." Resident #XR enthusiasts @XRSteph and @fareastwitcher dug deep and concluded that it’s really more of a Macintosh moment. Here's why🧵
"In the mela of India’s internet, content is the music, fandom is the dance, and trust is the ticket.” 🧵👇
Excited to be part of this growth!
🌟 Big news from BITKRAFT Ventures! 🌟 We’re thrilled to share that we’ve secured a passive minority investment from a fund managed by @BlueOwlCapital's GP Strategic Capital platform. This partnership is a huge step forward, helping us get the resources to scale our platform…
I've recently become obsessed with the concept of fully onchain games. Thanks to my colleague @NicoVereecke I'm now well-versed in what they are, why they're important and how they might transform games. Check out his thesis below 👇 You won't regret it!
Fully Onchain Games, or FOCGs, use the blockchain as a decentralized computing platform, not just as a way to track assets. Here’s how they could usher in the next major platform shift in gaming according to our very own @NicoVereecke 🧵👇
Check out this newsletter by yours truly 😊
📣 Presenting our May newsletter! 📣 🕹 This month we dive into our new fund, welcome a new addition to the team, share the latest on our portfolio and discuss topics like Fallout, XR and Pixels' success. bitkraft.vc/insights/bitkr…
So excited to be on this team!
Join us in welcoming our newest team member Stephanie Llamas (@XRSteph) as @BITKRAFTVC's Head of Content!
Is anyone else as excited about investing and #XR as me? Do those concepts even go together? Find out in my newest analysis for @BITKRAFTVC.
As we navigate through the complexities of #XR adoption, it's crucial to recognize the strategic investments needed to fuel growth. 🕶 📈 The rapid evolution of technology is ushering us into a new era where synthetic reality blurs the boundaries between physical and digital…
Such exciting news! I'm really proud to be on a team like @BITKRAFTVC that is forwarding the state of the #games industry -- this fund will help do exactly that. Great work 🙌
🚨 We are excited to announce BITKRAFT Ventures Fund III! 🚨 We are incredibly proud of this accomplishment and cannot wait to invest in forward-thinking, innovative start-ups bringing synthetic reality to life. From our CEO @JensHilgers: What we’re particularly proud of…
@SebPark (@infcanvas), @BrainEngineer (Liminal.gg), and Tim Morten (@Frost_Giant) join @Pilonenomics (@BITKRAFTVC) to discuss how #UGC is empowering both players and developers to create new experiences. Here’s a peak at their discussion during #BITKRAFTSummit23:…
Arseny Lebedev (Original Games), @PFringuelli (@CMS_law), @brianmeidell (@FRVRGames), and @realwitz (@RedemptionPlay) joined us to discuss the challenges and opportunities shaping the mobile games landscape at the #BITKRAFTSummit23. Here’s a glimpse into their discussion:
Why is #datastorytelling important and how do you extract narratives in graphs effectively? My recent post for VoxPop Insights explains: voxpopinsights.com/blog/data-stor…
Building the metaverse requires work across industry to inform best practices and governance principles, and ensure these technologies are built responsibly. @wef's new multistakeholder initiative, announced today, will play a leadership role in that work. weforum.org/press/2022/05/…
I'm SO excited to finally announce our work on the @wef's new initiative on the #metaverse. Fresh off the presses at #WEF22! weforum.org/press/2022/05/…
I'm ecstatic to announce I'm starting today as the new Project Lead for #XR Ecosystem Governance at the @wef! Can't wait to work with this amazing team to help build a better #metaverse.
#DidYouKnow Less than a quarter of Americans claim to know what the #metaverse is, and even then they can't agree on its essential aspects (55% believe it includes XR but only 19% claim games are essential). Source: @VoxPopInsights
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