_DuarteDavid's profile picture. Raytracers are my 'Hello World's.

he/him

Duarte David

@_DuarteDavid

Raytracers are my 'Hello World's. he/him

Duarte David reposted

Penetration-free for free, you need OGC. I released the code of our SIGGRAPH 2025 paper: Offset Geometric Contact, where we made real-time, penetration free simulation possible, with @JerryHsu32 @zihengliu @milesmacklin @YinYang24414350 @cem_yuksel Page: ankachan.github.io/Projects/OGC/i…


Duarte David reposted

Happy Friday 13th! My first rigging post is live! This is hopefully the beginning of a series of many posts tackling commonly asked questions in rigging. What other questions would you like to see answered? Let me know what you think! #rigtip #gamedev medium.com/@sol.g.brennan…


Duarte David reposted

Do pages on @internetarchive expire? I can't load my favourite Geomerics paper anymore 😢 web.archive.org/web/2020110811… Luckily I found a local copy, so in case you'll need, here's a reupload: drive.google.com/file/d/1MK6Clw…

guycalledfrank's tweet image. Do pages on @internetarchive expire?
I can't load my favourite Geomerics paper anymore 😢
web.archive.org/web/2020110811…

Luckily I found a local copy, so in case you'll need, here's a reupload: drive.google.com/file/d/1MK6Clw…

Duarte David reposted

We present Neural Riemannian Motion Fields (NRMF) as a promising paradigm for generative modeling of articulated motion. Unlike various diffusion based models, NRMF is useful both in generation and in deployment as a prior across tasks: circle-group.github.io/research/NRMF/. #CVPR #AI #CVML👇


Duarte David reposted

Intel Arc Graphics Developer Guide for Real-Time Ray Tracing in Games intel.com/content/www/us…


Duarte David reposted

You cannot get physically-based rendering right without understanding radiometry. My new blog post explains it all, relying on familiar concepts from rendering algorithms as much as possible. Part 2 will come next week. momentsingraphics.de/Radiometry1Bac…

MomentsInCG's tweet image. You cannot get physically-based rendering right without understanding radiometry. My new blog post explains it all, relying on familiar concepts from rendering algorithms as much as possible.
Part 2 will come next week.
momentsingraphics.de/Radiometry1Bac…

Duarte David reposted

O Chega marcou para hoje um debate sobre “segurança em Portugal”. Vamos aos factos? Em 2023 houve -56% (-864 casos) de crimes contra a vida do que em 2012, quando o PSD governava com o apoio de André Ventura. (1/7)


Duarte David reposted

#SIGGRAPHAsia2024 🔥 Replace your Marching Cubes code with our Occupancy-Based Dual Contouring to reveal the "real" shape from either a signed distance function or an occupancy function. No neural networks involved. Web: …pancy-based-dual-contouring.github.io


Duarte David reposted

I’ll present our paper “Trust-Region Eigenvalue Filtering for Projected Newton” at #SIGGRAPHAsia2024. Come check out our talk on Friday at 9-10:10 am! :) Project Page: cs.columbia.edu/cg/trust-regio…


Duarte David reposted

Tessellation-Free Displacement Mappingの実装を公開しました。日本語コメント付き。 github.com/shocker-0x15/G… ハイトマップから作るminmax mipmapと精度保証に使われるアフィン演算を組み合わせて、オンザフライなBVH構築によりテクセル粒度のdisplacementを実現。ベースは平面じゃなくてもOK。

Shocker_0x15's tweet image. Tessellation-Free Displacement Mappingの実装を公開しました。日本語コメント付き。
github.com/shocker-0x15/G…
ハイトマップから作るminmax mipmapと精度保証に使われるアフィン演算を組み合わせて、オンザフライなBVH構築によりテクセル粒度のdisplacementを実現。ベースは平面じゃなくてもOK。

Duarte David reposted

Our biomechanical shoulder model now has full contact geometry, so the arm must navigate around the torso to reach behind...


Duarte David reposted

A major blocker to free and open source multimedia is @isostandards. ISO standards are behind an expensive paywall, making them impossible to access for volunteer developers in FFmpeg, or anyone wanting to learn about multimedia technology


Duarte David reposted

Not sure who needs to hear this, but I spent enough of my life doing things the hard way that it's hopefully helpful to someone. It doesn't make a big difference in this simple example, but is helpful when you have more complicated calculations with more terms "off the end."

keenanisalive's tweet image. Not sure who needs to hear this, but I spent enough of my life doing things the hard way that it's hopefully helpful to someone.

It doesn't make a big difference in this simple example, but is helpful when you have more complicated calculations with more terms "off the end."

Duarte David reposted

Holy crap. @Dropbox just lost all of my photos. I went on and years of photos have been corrupted. My wedding photos, my daughter's baby pictures. All lost. @DropboxSupport just told me, "They must have been corrupt when I uploaded them." Are you serious? This is nuts.


Duarte David reposted

"The ages most represented among the dead were five to nine-year-olds."

prem_thakker's tweet image. "The ages most represented among the dead were five to nine-year-olds."

Duarte David reposted

I just added another appendix to my page on cubic interpolation of quaternions, with an explanation of how to prevent overshooting using Monotone Cubic Interpolation: theorangeduck.com/page/cubic-int… Taken from this fantastic blog post (jbrd.github.io/2020/12/27/mon…) by @bird_james


Duarte David reposted

🚀 Thrilled to share our #SIGGRAPHAsia2024 paper **MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram**!! 🍍Project: ningnawang.github.io/projects/2024_… 🍍Paper: arxiv.org/abs/2403.18761 🍍Code: github.com/ningnawang/MAT… 🍍Video: youtu.be/8AxJYVtU0SA?si…


Duarte David reposted

Animation quality is a difficult subject that I think we've not quite got to grips with yet as a community. My latest blog post shares some of my own thoughts on the subject. My hope is it can kickstart some discussions... or at least new dance moves! theorangeduck.com/page/animation…


Duarte David reposted

Differentiable rendering made SIMPLE❗️ Differentiating physically based renderers is hard: Dirac-delta discontinuities arise at object silhouette. Our #SIGGRAPHAsia2024 work shows how a simple relaxation can rescue the day, enabling easy 3D reconstruction and relighting! (1/N)


Duarte David reposted

By popular demand, here is the #shadertoy Snake game on Klein bottle :-D ( 1889 chars for whole game logic + procedural shape + ray-marching ;-) . Some remaining artifacts, though ). shadertoy.com/view/43ByRW

FabriceNEYRET's tweet image. By popular demand, here is the #shadertoy Snake game on Klein bottle :-D 
( 1889 chars for whole game logic + procedural shape + ray-marching ;-) . Some remaining artifacts, though ).
shadertoy.com/view/43ByRW

Loading...

Something went wrong.


Something went wrong.