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BuggyGameDev ➡️Bluesky

@buggygamedev

BuggyGameDev ➡️Bluesky reposted

Tending to a Memory

benmce_art's tweet image. Tending to a Memory

BuggyGameDev ➡️Bluesky reposted

I'm finishing my PhD in HIGH QUALITY LINE RENDERING FOR VIDEO GAMES! And I want to do more practical tests! I am looking for gamedevs (and animators) to share their models with me, especially rigged characters or full environements, for scientific tests! RT for reach please!

panthavma's tweet image. I'm finishing my PhD in HIGH QUALITY LINE RENDERING FOR VIDEO GAMES! And I want to do more practical tests!

I am looking for gamedevs (and animators) to share their models with me, especially rigged characters or full environements, for scientific tests!

RT for reach please!

BuggyGameDev ➡️Bluesky reposted

Do you want to showcase your game at #GodotCon24? 🎮 Or can you imagine yourself on stage, sharing your Godot knowledge with the audience?🎙️ Are you an educator with plans for a workshop? 💻 Submit your ideas now! talks.godotengine.org/godotcon-24/cfp Deadline: July 31st, 23:00 CEST ⏰

godotcon's tweet image. Do you want to showcase your game at #GodotCon24? 🎮

Or can you imagine yourself on stage, sharing your Godot knowledge with the audience?🎙️

Are you an educator with plans for a workshop? 💻

Submit your ideas now! talks.godotengine.org/godotcon-24/cfp

Deadline: July 31st, 23:00 CEST ⏰

BuggyGameDev ➡️Bluesky reposted

🌟 Baladins is OUT NOW 🌟 Thank you all for riding this 2-year journey along with us. We hope you enjoy exploring Gatherac as much as we have enjoyed creating it. ✨ Baladins is AVAILABLE NOW on Steam: store.steampowered.com/app/1866320/Ba…


BuggyGameDev ➡️Bluesky reposted

i completely changed how the colors of the shadows work, so now i have near-full control of the colors

WistfulHopes's tweet image. i completely changed how the colors of the shadows work, so now i have near-full control of the colors
WistfulHopes's tweet image. i completely changed how the colors of the shadows work, so now i have near-full control of the colors
WistfulHopes's tweet image. i completely changed how the colors of the shadows work, so now i have near-full control of the colors
WistfulHopes's tweet image. i completely changed how the colors of the shadows work, so now i have near-full control of the colors

BuggyGameDev ➡️Bluesky reposted

Sharing this trick to have nice creases with padded materials in Substance designer. Never seen anywhere else before, so I hope this will be useful to some of you. #SubstancDesigner #MadeWithSubstance #Procedural


BuggyGameDev ➡️Bluesky reposted

Plus, you can interact with connections in new ways like inserting nodes via drag and drop, deleting them via context menu, etc.


BuggyGameDev ➡️Bluesky reposted

THIS SUNDAY ! NEXT CLASS ! 🇫🇷 Prog gameplay 🇬🇧 Introduction to various fields of gamedev Links in next tweet

panthavma's tweet image. THIS SUNDAY ! NEXT CLASS !
🇫🇷 Prog gameplay
🇬🇧 Introduction to various fields of gamedev
Links in next tweet

BuggyGameDev ➡️Bluesky reposted

As an attempt to save electricity, Visual Studio will now only show code that is close to the cursor. This should reduce the amount of light emitted, and that saves power. We all have to take care of this planet any way we can, that includes us game devs!


BuggyGameDev ➡️Bluesky reposted

Announcing NOVA HEARTS, a turn-based combat dating adventure! 🦸 Discover your inner power 💖 Date your friends AND enemies 🌌 Fight a mysterious force First Chapter "Nova Hearts: The Spark" available on January 17th. Wishlist now on Steam! (link bellow) #NovaHearts


BuggyGameDev ➡️Bluesky reposted

GeoNodes I choose you! ⚡️ #b3d #bnpr #geometrynodes


BuggyGameDev ➡️Bluesky reposted

Double modulo makes some more interesting results @aemkei #GLSL o=vec4((int(FC)^int(FC.y))%99%45<9);

XorDev's tweet image. Double modulo makes some more interesting results @aemkei 

#GLSL
o=vec4((int(FC)^int(FC.y))%99%45&amp;lt;9);

BuggyGameDev ➡️Bluesky reposted

Just saw this pattern used in a library and oh boy I don't like it.

PierreTerdiman's tweet image. Just saw this pattern used in a library and oh boy I don&apos;t like it.

BuggyGameDev ➡️Bluesky reposted

The more I read about Unity and IronSource, the more it's sounds like IronSource plays a large part in Unity's runtime fee decision. reddit.com/r/Unity3D/comm…

protopop's tweet image. The more I read about Unity and IronSource, the more it&apos;s sounds like IronSource plays a large part in Unity&apos;s runtime fee decision.

reddit.com/r/Unity3D/comm…

BuggyGameDev ➡️Bluesky reposted

Fuck it, you can parry nukes now


BuggyGameDev ➡️Bluesky reposted

BuggyGameDev ➡️Bluesky reposted

⚠ Hack Discord Il y a une grosse vague de vol de comptes ciblée sur les devs FR. Si une personne (connue ou non) vous demande de tester son proto sur itch.io, vérifiez bien que la personne en est à l'origine. Le proto est un virus qui vole votre compte Discord.


BuggyGameDev ➡️Bluesky reposted

Les inscriptions pour le Meeting 2023 sont ouvertes !! Retrouvez des intervenants spécialisés autour de la thématique des playtests, le 7 septembre 2023 🎮 En attendant, (re)découvrez l'édition 2022 en vidéo 🤩 #indiegame #indie #gaming #bordeaux


BuggyGameDev ➡️Bluesky reposted

This is one of the coolest thing I made in UE5. A level made of functions and nodes, explaining in real time what you do as you play.


BuggyGameDev ➡️Bluesky reposted

Made myself a little atlas sampler node to use for magic runes n stuff 🪄 Exposes rot/pos/scale randoms and maps too but those settings can be a tiny bit artifact-y sometimes


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