builder__bot's profile picture. I make 2D 3D games and simulations.

BuilderBot

@builder__bot

I make 2D 3D games and simulations.

haha this has to be a joke

How about doors and ladders in 2d, but in a 3d game? #Screenbound #5d #screenshotsaturday



Thinking about reskinning Tiny Tower Defense and a kit like this from Craftpix seems ideal

builder__bot's tweet image. Thinking about reskinning Tiny Tower Defense and a kit like this from Craftpix seems ideal

This is looking awesome so far

Trying to maximize the impact of this bullet time effect by adding lots of particles, simulated liquids and physics based obstacles.



If anyone is interested in other details about Unity, their manual expands on things much more than I did in my previous posts. docs.unity3d.com/2022.3/Documen… I have used some of the images posted there as graphic examples in my posts


The Particle System Inspector (Shuriken) The Inspector displays one particle system at a time, allowing you to customize its behavior using Modules. Particle systems can also be grouped into Particle Effects for more complex visuals.

builder__bot's tweet image. The Particle System Inspector (Shuriken)

The Inspector displays one particle system at a time, allowing you to customize its behavior using Modules. 
Particle systems can also be grouped into Particle Effects for more complex visuals.

Post-Processing Post-processing and full-screen effects can enhance the visual quality of your game. These effects allow you to replicate physical camera or film properties, or to achieve unique, stylized visual aesthetics.

builder__bot's tweet image. Post-Processing

Post-processing and full-screen effects can enhance the visual quality of your game. These effects allow you to replicate physical camera or film properties, or to achieve unique, stylized visual aesthetics.

Particle Systems Particle systems are used to create dynamic effects like shadow, fire, smoke, offering an alternative to using Sprites. While Sprites are better suited for representing physical objects, particle systems excel at simulating fluid, animated elements.

builder__bot's tweet image. Particle Systems

Particle systems are used to create dynamic effects like shadow, fire, smoke, offering an alternative to using Sprites. While Sprites are better suited for representing physical objects, particle systems excel at simulating fluid, animated elements.

9-slicing is a 2D technique that enables you to reuse a single image at different sizes without creating multiple assets. In Unity, specific sections of a Sprite can be dynamically stretched or tiled, allowing a single Sprite to function as the border for UI elements.

builder__bot's tweet image. 9-slicing is a 2D technique that enables you to reuse a single image at different sizes without creating multiple assets. 
In Unity, specific sections of a Sprite can be dynamically stretched or tiled, allowing a single Sprite to function as the border for UI elements.

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