clockwork_labs's profile picture. Creating beautiful machines.

Currently working on https://bitcraftonline.com and https://spacetimedb.com

Clockwork Labs

@clockwork_labs

Creating beautiful machines. Currently working on https://bitcraftonline.com and https://spacetimedb.com

Clockwork Labs أعاد

@The_Lazy_Peon Yo you gotta give BitCraft Online a try! It's in early access, but I think it deserves a review atm. If they can get some more players in, that'll help get some more feedback! @clockwork_labs @BitCraftOnline


Clockwork Labs أعاد

v1.9 adds project collaborators, and adds a bunch of improvements to TypeScript support Check out the release notes! github.com/clockworklabs/…


Clockwork Labs أعاد

Today we're releasing Module Views! Module Views let you return and subscribe to values from functions. Check out the release notes! github.com/clockworklabs/…

spacetime_db's tweet image. Today we're releasing Module Views! Module Views let you return and subscribe to values from functions.

Check out the release notes!

github.com/clockworklabs/…

Clockwork Labs أعاد
TylerFCloutier's tweet image.

Clockwork Labs أعاد

That feel when someone plays 1,800 hours of your game❤️

TylerFCloutier's tweet image. That feel when someone plays 1,800 hours of your game❤️

Clockwork Labs أعاد

Does your database go to the network card at all? You’re leaving 1000x (yes) performance delta on the table This is why SpacetimeDB can run anything, so you can run it all together

Does your database go to the public internet? You’re leaving 10-100x+ (yes) performance delta on the table This is why Railway can run anything, so you can run it all together



Clockwork Labs أعاد

We crossed 18,000 stars on GitHub today! Thanks to the whole community for the excitement and support! github.com/clockworklabs/…

spacetime_db's tweet image. We crossed 18,000 stars on GitHub today! Thanks to the whole community for the excitement and support!

github.com/clockworklabs/…

Clockwork Labs أعاد

All SpacetimeDB services are up and available. 😉


Clockwork Labs أعاد

TypeScript and JavaScript modules are finally here! With SpacetimeDB v1.6, you can now write front-end and back-end code in TypeScript with SpacetimeDB. SpacetimeDB now ships with the V8 JavaScript Engine. Check out the release notes: github.com/clockworklabs/…

spacetime_db's tweet image. TypeScript and JavaScript modules are finally here! With SpacetimeDB v1.6, you can now write front-end and back-end code in TypeScript with SpacetimeDB.

SpacetimeDB now ships with the V8 JavaScript Engine.

Check out the release notes: github.com/clockworklabs/…

Clockwork Labs أعاد

Today we're releasing SpacetimeAuth, a first party auth provider and user manager for SpacetimeDB! Checkout the docs: spacetimedb.com/docs/spacetime…

spacetime_db's tweet image. Today we're releasing SpacetimeAuth, a first party auth provider and user manager for SpacetimeDB! Checkout the docs:

spacetimedb.com/docs/spacetime…

Clockwork Labs أعاد
TylerFCloutier's tweet image.

Clockwork Labs أعاد

I got to interview @TylerFCloutier from @spacetime_db, a way to build online games inside of a database. New video podcast is out now. :)

JonasTyroller's tweet image. I got to interview @TylerFCloutier from @spacetime_db, a way to build online games inside of a database. New video podcast is out now. :)

Clockwork Labs أعاد

We're now shipping a new React SDK with built-in React hooks for your tables. Check out the release notes: github.com/clockworklabs/…

spacetime_db's tweet image. We're now shipping a new React SDK with built-in React hooks for your tables.

Check out the release notes: github.com/clockworklabs/…

Clockwork Labs أعاد

If you haven't seen, we've added React 🪝s

Using React with SpacetimeDB is now this easy.

TylerFCloutier's tweet image. Using React with SpacetimeDB is now this easy.


Clockwork Labs أعاد

😅

TylerFCloutier's tweet image. 😅

You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine. Check out the release notes: github.com/clockworklabs/…

spacetime_db's tweet image. You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine.

Check out the release notes: github.com/clockworklabs/…


Clockwork Labs أعاد

You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine. Check out the release notes: github.com/clockworklabs/…

spacetime_db's tweet image. You all asked for it (a lot), and now it's here! SpacetimeDB now officially supports Unreal Engine.

Check out the release notes: github.com/clockworklabs/…

Clockwork Labs أعاد

The code that LLMs can write is becoming more and more ubiquitous, but the code that LLMs *can’t* write is becoming more and more valuable.


Clockwork Labs أعاد

Let’s not forget @spacetime_db. Unlike @convex_dev , SpacetimeDB subscription queries are evaluated incrementally, rather than recomputing the whole query every time the inputs change. We scaled an MMORPG, so I don’t think it’s fair to say @convex_dev is the only db by a long…

Realtime subscriptions are the backend primitive of the future but Postgres LISTEN/NOTIFY doesn't scale. Afaik @convex_dev is the only db designed from the ground up for scalable consistent subscriptions on arbitrary queries.



Clockwork Labs أعاد

Our MMO launched to Steam Early Access a day ago and shit went sideways immediately. Here's what happened, and here's how we fixed it.

TylerFCloutier's tweet image. Our MMO launched to Steam Early Access a day ago and shit went sideways immediately. Here's what happened, and here's how we fixed it.

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