deeFive's profile picture. Arsenal fan, Game designer, Game director, Programmer, Lecturer and Geek :D

deeFive

@deeFive

Arsenal fan, Game designer, Game director, Programmer, Lecturer and Geek :D

deeFive reposted

Microsoft just killed the GPU mafia! 🤯 They've open-sourced bitnet.cpp, a blazing-fast 1-bit LLM inference framework optimized for CPUs. This is a major step forward for running large models locally, without expensive GPUs or cloud costs. Demo app + repo + paper in 🧵 ↓


deeFive reposted

✨ This shader transforms a cylinder into a 3D flamethrower, just by assigning the material. #gamedev #realtimevfx

Stylized flamethrower VFX. ✨ 🔥 The shader now handles 3D geometry. #gamedev #realtimevfx



deeFive reposted

Saw this on someone's Mastodon today, and so true. I only wish I learned that sooner rather than later in life. Definitely the best principle for code.

mirror2mask's tweet image. Saw this on someone's Mastodon today, and so true. I only wish I learned that sooner rather than later in life. Definitely the best principle for code.

deeFive reposted

I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, @marcosalvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

BartWronsk's tweet image. I am excited to finally share our recent paper "Filtering After Shading With Stochastic Texture Filtering" (with Matt Pharr, @marcosalvi, and Marcos Fajardo), published at ACM I3D'24 / PACM CGIT, where we won the best paper award! 1/N

deeFive reposted

iPhone 6s is actually a high end phone! iPhone 15 Pro GPU has 8x ALU and 2x memory bandwidth advantage, but it has a display with 3x pixels and 2x refresh rate, thus 6x more pixels to process. You can only do +33% ALU per pixel, and available bandwidth per pixel is 1/3 today :(


deeFive reposted

I would love to write a modern GPU-driven + ray-tracing renderer just for Metal 3.0. But 50% of our customer base is PowerVR GE8320 :( That GPU is around 50x slower than best mobile GPUs, and still present in brand new 99$ Android phones.


deeFive reposted

The UI Canvas material type was added to Shader Graph in Unity 2023.2. Now, I can animate UI elements using shader graphs.


deeFive reposted

I updated the Alembic VFX project with Unity 2023.2. Previously, it used a special mesh baker. I changed it to use the standard mesh sampling nodes. github.com/keijiro/Abcvfx


deeFive reposted

With Light Nodes, you can control the indirect-bounces! In this example, only the bounce lighting is visible from this light source by making the main source black, the first bounce is blue, and the second is pink! Check out our discord for more! :D discord.gg/Kpts8h38Qp


deeFive reposted

Anime Rain and Splash in 3D ❤️ #blender #gooengine #bnpr


deeFive reposted

OpenAI is in a heap of trouble, and it’s not just text. Long thread why (1/n), based on work with @Rahll

GaryMarcus's tweet image. OpenAI is in a heap of trouble, and it’s not just text.
 
Long thread why (1/n), based on work with @Rahll

deeFive reposted

Implemented some basic PCSS in URP today, I remember trying to do this years ago and failing miserably, now it just took a few hours, guess I did learn something after all


deeFive reposted

I went outside today and was blown away by the clouds (pretty much every day).. it made me realize that waiting to share my current setup was silly. We grow together... New version is up. It's not perfect, but the point is to share what we've learned ... bunnylever.io/learning

bunnylever's tweet image. I went outside today and was blown away by the clouds (pretty much every day).. it made me realize that waiting to share my current setup was silly. We grow together... New version is up. It's not perfect, but the point is to share what we've learned ... 
bunnylever.io/learning

deeFive reposted

All of this puppet action was puppeteered in Slo Mo! Which made it even more fun to work with. Every take made me 😂. @TownerTime was the brains behind the idea and we just ran with it. Can't wait to show the next thing!! Ummm tomorrow! 😳 #RealTime #UnrealEngine #Puppets


deeFive reposted

ブレンダーのジオメトリノードで作ったアニメ爆発ジェネレーター。自分用に作ってましたが、もう少し整理して発信できたらと #blender #b3d #geometrynodes


deeFive reposted

EU has been on fire recently. First they mandated USB-C chargers in all phones and now they mandate that all public EV fast chargers work with standard credit/debit card. Don't need RFID tag or phone app. hs.fi/talous/art-200…


deeFive reposted

trying a little parallax magic


deeFive reposted

Interesting that the compiler appears to default compute shaders to 32-thread waves on AMD's RDNA GPUs while pixel shaders default to 64-thread waves. Shorter waves favour divergent workflows, as screen space lighting work often is for eg, as they allow a wave to retire earlier.

KostasAAA's tweet image. Interesting that the compiler appears to default compute shaders to 32-thread waves on AMD's RDNA GPUs while pixel shaders default to 64-thread waves. Shorter waves favour divergent workflows, as screen space lighting work often is for eg, as they allow a wave to retire earlier.
KostasAAA's tweet image. Interesting that the compiler appears to default compute shaders to 32-thread waves on AMD's RDNA GPUs while pixel shaders default to 64-thread waves. Shorter waves favour divergent workflows, as screen space lighting work often is for eg, as they allow a wave to retire earlier.

deeFive reposted

Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer! Brought to you by @IntelGraphics. momentsingraphics.de/PathTracingWor…

MomentsInCG's tweet image. Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer!
Brought to you by @IntelGraphics.
momentsingraphics.de/PathTracingWor…
MomentsInCG's tweet image. Would you like to learn path tracing over the holidays? I created a workshop with 76 minutes of video presentation. Solve the @ShaderToy exercises as you watch, and you will have written your own ray and path tracer!
Brought to you by @IntelGraphics.
momentsingraphics.de/PathTracingWor…

deeFive reposted

Havin a lot of fun with this Also still fully pathtraced, but the volumetrics are single scatter in a voxel texture

This means I can do this



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