Dev In Focus
@devinfocus
#DevInFocus | Inspiring a brighter future in #gamedev. Keep an eye out for #devblueprint! | Games industry initiative by @liamtwose
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Pro #gamedev tip: Have a good search of the @steam_games' back-end. Lot's of SUPER IMPORTANT pages / information, that I reckon gets missed!
It's official. Our motivational hashtag #30daydev returns in 2019!! Super-charge your motivation in #gamedev or #creative! ❝ Set. Share. Achieve. ❞ Join the official hangout at discord.gg/WAkxb3t
Each time you take a game from start to finish you develop your understanding of #gamedev. Give yourself a fighting chance. Build up to the games you DESIRE to create. Consider the following progression. pong > snake > space invaders > pac-man > xenon > ... > ... > ... > gta
If you're a sucker for to-do-lists like me then #indiedev smarter by utilising a separate to-do-list for today. Pull your top 5 priority jobs for the day. Working from really long lists will just serve to overwhelm you. They'll still be there, just not in your face.
And its submitted guruguy00.itch.io/githubgameoff2… @SpankUhMuffin game is in, tho its not a finished game, I know i had fun doing it, and think that we will continue to work on it! #indiedev #MadeWithUnity #30daydev #gamedev #gamedesign #GitHubGameOff
Natural progression in #gamedev is building up from what you've learnt previous while maintaining an air of caution, so you don't end up with too much wind behind your sails, causing you to run aground. You wouldn't learn to swim THEN immediately tackle the channel.
If I could bottle up my wisdom to give to new #gamedev's it would contain the ability to not run before you can walk. To progress your craft naturally and the power to reflect. To start small & get used to releasing those games. One day, things should start to fall into place.
Prepare to set sail December 1st, for Swords and Sandals Pirates launches this weekend for PC and Mac! store.steampowered.com/app/957440/Swo…
store.steampowered.com
Swords and Sandals Pirates on Steam
You have been a knight. You have been a gladiator. Now for the first time in Swords and Sandals, you are a PIRATE! Embark upon the grandest adventure of all in Swords and Sandals Pirates, the latest...
1/ In this thread is a detailed account of how Calcul8² came to be, how it progressed and how it is fairing since #gamedev finished, following it's release.
17/ Released a game already? try spending #30daydev seeing how much organic traffic you can generate & track over 30 days. This is a #gamedev test to see how good you really are at selling. Think of ways to grab attention & convert. Gifs. Different marketing techniques. Refine.
After #NaNoWriMo18 I'm going to keep going with this montly goal for upskilling with #30daydev! I'm going to decide what to do and announce it on Dec 1 :)
Me: I'm a #gamedev... don't say it. don't say it. don't say it. don't say it. don't say it. don't say it. don't say it. don't say it. don't say it. don't say it. Oh cool.. so did you make Angry Birds?
#gamedev: Making a puzzle game. ..wait, multiplayer. ..the player has to survive. ..with crafting to make survival more interesting. ..and base building. ..WAIT.. base building across multiple planets! ..WOAH.. scrap that, across multiple universes!! ..THE player IS the UNIVERSE.
Single best #gamedev decision I made: Setting up Version Control with @github. Ability to test stuff out before committing [AND/OR] roll back to any point of development. No longer having to manually piece together Change Logs. Work across multiple PC's. Automation at its best.
Don't plan. It serves no purpose but to waste your time and takes away from #gamedev. Aint no time to be writing s**t down. Make games already. IF you hit a brick wall, who cares, you'll be so pumped up from "doing" that nothing will ever get in your way! tldr: do plan.
A new kind of games magazine launches in six days! Order your free copy of Wireframe issue one now at wfmag.cc.
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