gsc0rpse's profile picture.

greg

@gsc0rpse

greg reposted

Happy 20th anniversary to killer7! Originally released in Japan on the GameCube and PS2, June 9, 2005. In the name of Harman… 🤫

Grasshopper_EN's tweet image. Happy 20th anniversary to killer7!

Originally released in Japan on the GameCube and PS2, June 9, 2005.

In the name of Harman… 🤫

greg reposted

Don't matter if you make a game that's a best seller, award winner or a cult classic. You're getting shut down by corporate sooner or later, pal.

DaveOshry's tweet image. Don't matter if you make a game that's a best seller, award winner or a cult classic.

You're getting shut down by corporate sooner or later, pal.
DaveOshry's tweet image. Don't matter if you make a game that's a best seller, award winner or a cult classic.

You're getting shut down by corporate sooner or later, pal.
DaveOshry's tweet image. Don't matter if you make a game that's a best seller, award winner or a cult classic.

You're getting shut down by corporate sooner or later, pal.

greg reposted

The 25th Ward and killer7 currently on sale on Steam! Must-plays for any weirdos out there. 🤘 store.steampowered.com/app/697650/The… store.steampowered.com/app/868520/kil…

Grasshopper_EN's tweet image. The 25th Ward and killer7 currently on sale on Steam! Must-plays for any weirdos out there. 🤘

store.steampowered.com/app/697650/The…
store.steampowered.com/app/868520/kil…

greg reposted

- No normal maps - No specularity - No reflections - No transparency (except for rare 1bit alpha in grates, etc) - No real time lighting (all baked radiosity lightmaps) - No exponential fog - No Post Processing - No SSR / SSAO - No 3rd party geo. (All editor authored BSP)

HelderHP's tweet image. - No normal maps 
- No specularity 
- No reflections
- No transparency (except for rare 1bit alpha in grates, etc)
- No real time lighting (all baked radiosity lightmaps)
- No exponential fog
- No Post Processing
- No SSR / SSAO
- No 3rd party geo. (All editor authored BSP)

greg reposted

Metalheart (also known as Depthcore or Trendwhore) is a Cyberpunk aesthetic that was prevalent from roughly 1997 to 2004, during the Y2K Era It was characterized by deformed abstract shapes and futuristic fonts on blurry backgrounds.

PolyDepression's tweet image. Metalheart (also known as Depthcore or Trendwhore) is a Cyberpunk aesthetic that was prevalent from roughly 1997 to 2004, during the Y2K Era

It was characterized by deformed abstract shapes and futuristic fonts on blurry backgrounds.
PolyDepression's tweet image. Metalheart (also known as Depthcore or Trendwhore) is a Cyberpunk aesthetic that was prevalent from roughly 1997 to 2004, during the Y2K Era

It was characterized by deformed abstract shapes and futuristic fonts on blurry backgrounds.
PolyDepression's tweet image. Metalheart (also known as Depthcore or Trendwhore) is a Cyberpunk aesthetic that was prevalent from roughly 1997 to 2004, during the Y2K Era

It was characterized by deformed abstract shapes and futuristic fonts on blurry backgrounds.

greg reposted

just learned about rasetsu, a japanese rts game from 2001, and the menus in this are insane

MaxKriegerVG's tweet image. just learned about rasetsu, a japanese rts game from 2001, and the menus in this are insane

greg reposted

Did you know it only takes a few clicks to add an outline to a 3d object in godot?


greg reposted

just built this effect, without leaving the Godot editor! peep the breakdown #gamedev #indiegames #GodotEngine #GameVFX


greg reposted

#Hoodie for @godotengine 0.2.0-alpha is out now! 🥳 Hoodie is a visual scripting plug-in for Godot that enables generating procedural geometry. Transform curves into roads, manipulate UVs, and update the mesh in real-time until you're satisfied! 👀 GitHub and Discord in bio 🔗


greg reposted

FUNC_GODOT IS HERE! github.com/func-godot func_godot is a Quake Map file importer and entity parser for Godot 4. It's a complete rework of the Qodot plugin, with a lot of new highly requested QoL changes and official support for TrenchBroom, JACK, and NetRadiant Custom.

BlueKeyGames's tweet image. FUNC_GODOT IS HERE! 

github.com/func-godot

func_godot is a Quake Map file importer and entity parser for Godot 4. It's a complete rework of the Qodot plugin, with a lot of new highly requested QoL changes and official support for TrenchBroom, JACK, and NetRadiant Custom.
BlueKeyGames's tweet image. FUNC_GODOT IS HERE! 

github.com/func-godot

func_godot is a Quake Map file importer and entity parser for Godot 4. It's a complete rework of the Qodot plugin, with a lot of new highly requested QoL changes and official support for TrenchBroom, JACK, and NetRadiant Custom.

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