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SWPACA #GSCPP

@GSCPP

Social media account for Game Studies, Culture, Play, and Pedagogy at SWPACA WE'VE MOVED TO BLUESKY

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Hi #GSCPP! Check out a list of all our area panels and social events here: docs.google.com/spreadsheets/d… #SWPACA23


Nevermind-- the title is "Better Together: Empathy in Game Play"

Bill Carroll now presents "Who Cares? The Limits of Empathy in Single-Player Games" #GSCPP #SWPACA23



Bill Carroll now presents "Who Cares? The Limits of Empathy in Single-Player Games" #GSCPP #SWPACA23


Laijana Braun presents “I Am Valorant” – “Valorant” as an Entelechy." #GSCPP #SWPACA23


"I Am Valorant” – “Valorant” as an Entelechy" presented by @funzy1968 #gscpp #SWPACA23


Andrew Kissel kicks off the last panel of the day with "Moral Narratives in Virtual Worlds" #GSCPP #SWPACA23


Next up, @seansmithcsulb presents “Pinball Wizards and Losers: Pleasure Piers, Pinball Parlors, and Prejudice” #GSCPP #SWPACA23


James Fleury now presents, "“F--- the Oscars!”: Josef Fares, Video Game Authorship, and Legitimacy" #GSCPP #SWPACA23


.@Ludology presents "“I’d Buy That for a Dollar!”: Consumptive Dystopia in the Mid-Career Games of Eugene Jarvis" with a slightly altered title. #GSCPP #SWPACA23


To wrap up this panel, Stephanie Hohn presents “From Walden to Wallydocking: The History and Self-Conception of Vehicle Dwelling” #GSCPP #SWPACA23


Next up, Matthew Tuozzo presents “Applying Decolonizing Methodologies to TTRPG Ruleset Creation” #GSCPP #SWPACA23


Next, @michaelslore will present “Design Thinking and Making-Do: A Rasquechismo Approach to Game Design” #GSCPP #SWPACA23


To round out this panel, @jefflawlercsulb presents “Electronic Segregation: Fear and Loathing in Los Angeles” #GSCPP #SWPACA23


Now @LiaSchuermann will present “We Can Be the Main Characters of Our Stories: Chicano Representation in “Life is Strange 2”” #GSCPP #SWPACA23


Next, @mirekstolee presents “Evaluating Eurogame Re-Skinning as a Decolonization Technique” #GSCPP #SWPACA23


Yasheng She presents “Designing the Global Body: Japan’s Postwar Modernity in “Death Stranding.”” #GSCPP #SWPACA23


Rounding out this panel, Kevin Moberly presents "“There and Back Again”: Premodern Past as High-Tech Future in “Assassin’s Creed”" #GSCPP #SWPACA23


Jason Thompson presents “What’s a Girl to Do?”: Historical and Pedagogical Resistance in WWII Video Games # GSCPP #SWPACA23 #GSCPP


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