Hyper
@hyperdotbat
Hype them up wide open!🤓🎮 Godot #gamedev | learning FNA-XNA 2000s kid, grind fiction enjoyer🛹 https://mastodon.social/@hyperdotbat
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Your downfall is inevitable
When I said i wanted the 360 era back, I didn't mean $360 a year.
This July 11 marks the 10 year anniversary of Satoru Iwata's passing. I still think of him nearly every day. Together, we put a lot of smiles on people's faces.
We've had some fans theorise we used generative AI to create the fusions in Cassette Beasts, and we wanted to clarify: all the art assets in our games are 100% handmade. We have no intention of using generative AI to create any of our art, voice acting etc. Support artists!✌️
We’re doing everything in our power to make Year of the Linux Desktop not be a meme.
haha, the display is on the BACK of the monitor. From the company that just laid off tons of workers, some quality AI garbage. @Xbox
A little note to the Hytale fanbase and its developers vintagestory.at/blog.html/news…
A little note to the hytale fanbase and its developers vintagestory.at/blog.html/news…
Proton is one of the greatest pieces of software of all time: >be valve, 2018, enjoy printing money from pc games on steam >realize microsoft could easily kill you by making gaming on windows a walled garden like the app store >what to do? >the greatest heist of all time:…
notch mogs all the "devs" in this industry
Jet Set Radio x Bomb Rush Cyberfunk Repost of this Amazing collab I did with @Rafael_Calizott . He made the lines and I did the colors! #collab #jetsetradio #jetgrindradio #jsr #beat #dreamcast #BombRushCyberfunk #brc #fanart #teamreptile #sega
My indie game for 15 seconds
my indie game for 15 seconds
>original developer make a spiritual successor of game they don't have rigths to anymore >it make rounds around the internet >suddely rigths holders make a new entry of a game i've seen this maybe like 3 times in recent years
Making games is hard. Making anything creative is hard. No matter how successful it becomes the difficulty never ends. No matter how many carry you across the finish line you'll still worry that nobody likes your work. Don't listen to those thoughts. Blast them into the shadows.
>talk down to fanbase >publicly insult potential customers >game sells terribly “It’s the fans fault” Almost a solid decade of this now, it is so hard to actually advertise like a normal company
This type of gameplay is the definition of fun, and it’s so sad how uncommon and flat out non-existent it is in modern AAA gaming🚀 I’d take this over any RPG, souls-like, shooter or online game in a heartbeat😎
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