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김다훈

@pangpangtree

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The atmosphere of my game



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Let's get personal (sound needs improvement) #gamedev #indiedev #madewithunity #RPG


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Blunderbuss tactical! Love working on it! Started to make my own assets (animations, 3D models) for this project :D #Bloodborne #UnrealEngine #Blender


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Figuring out my way through level design. Currently trying to work out how packed/maze-y things can be. Just squint a lot, theres something there, probably #GameDev #IndieDev #3DPlatformer


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常夜の世界を跳びまわり自分の影分身と協力して敵を倒していくアクションゲーム「#SHADOWLEAP」を制作中です。 I'm working on "SHADOWLEAP", an action game where you dash through an endless night world, teaming up with your shadow clone to take down enemies. #スーパーゲ制デー #gamedev


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It's a shoot video game now


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To maintain momentum, you can jump off the boomerang right after grabbing it, just like performing tricks in the air. #indiegame #gamedev #3Dplatformer #UnrealEngine


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Okay, this is what we're going with for now, here is a offline render and quick gameplay clip: #unrealengine #gamedev #indiedev #madewithunreal

SuperSimmer1337's tweet image. Okay, this is what we're going with for now, here is a offline render and quick gameplay clip:

#unrealengine #gamedev #indiedev #madewithunreal

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VFX Ref

From O R E K I

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림월드 아저씨 책 재밌고 유익하다. 이미 게임디자인 경력이 좀 있는 분들이라면 "아 왜 그거 있잖아 그거"하고 다들 알만한, 하지만 설명하는데 긴 수사가 필요한 개념들을 짧고 간결하고 명확하게 정리해준다. 그런데 작가 분이 위트까지 겸비함. 얼른 다 읽어야지.

zerasion's tweet image. 림월드 아저씨 책 재밌고 유익하다.
이미 게임디자인 경력이 좀 있는 분들이라면 "아 왜 그거 있잖아 그거"하고 다들 알만한, 하지만 설명하는데 긴 수사가 필요한 개념들을 짧고 간결하고 명확하게 정리해준다.
그런데 작가 분이 위트까지 겸비함. 얼른 다 읽어야지.

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