phoshi's profile picture. Motion Graphic Artist / Animator / 
http://instagram.com/phoshi/ 
http://artstation.com/artist/phoshi/ 
http://behance.net/phoshi/

phoshi

@phoshi

Motion Graphic Artist / Animator / http://instagram.com/phoshi/ http://artstation.com/artist/phoshi/ http://behance.net/phoshi/

phoshi reposted

#geometrynodes Tilable destruction. Because why only textures have the privilege to tile! Test version 01. Just premade Instances looping. Seems like a legit idea ! #b3d


phoshi reposted

Nano is a depth-aware atmospheric haze plugin that uses ML depth estimation to add physically accurate fog and light scattering to your footage. Works *best* on log footage with visible light sources - it analyzes scene highlights then creates airlight (atmospheric scatter) and…


phoshi reposted

Real-time voxelized lighting is here. H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly


phoshi reposted

Are you creating environments in @unrealengine? With Dash, you get access to all of these tools and many more in one simple plugin. With Dash, we try to reduce the complexity of UE5 and make sure artists can stay in their creative flow. Without any nodes and code.


phoshi reposted

Ukiyo-e Cuphead Vintage Cartoons Can't get enough of these vintage cartoon posters. You may sometimes get policy restrictions. My prompt below works most of the time. ChatGPT-4o Prompt Alien movie poster in ukiyo-e cuphead 1920s vintage cartoon style Show me your cartoons 😀

michaelrabone's tweet image. Ukiyo-e Cuphead Vintage Cartoons
Can't get enough of these vintage cartoon posters. You may sometimes get policy restrictions. My prompt below works most of the time.

ChatGPT-4o Prompt
Alien movie poster in ukiyo-e cuphead 1920s vintage cartoon style

Show me your cartoons 😀

phoshi reposted

Quick test of Krea ai's new 3d feature (combined with some of my usual tricks for the "render" pass). I remember talking to Krea back in 23 about Dreams, 3d and realtime AI.. incredible to see how far they've come since then 💪❤️


phoshi reposted

Sand dissolve with 6 million particles. This uses the toolset from the current release build of X-Particles and NeXus - no new or experimental features in this one. @insydium_ltd


phoshi reposted

Luma's new Bolt cam - Ray2 Flash -Monks and monsters @LumaLabsAI #ray2 #dreammachine 🔊🔊


phoshi reposted

And these are just the styles that came to mind. Just imagine how many other variations exist. Post your favorite Severance edits below! I'd love to see what you're cooking up. Animated using Kling AI


phoshi reposted

This week's X-Particles top tip explains how to sim a mix of granular and liquid fluids with NeXus - youtu.be/JvAcrBQDDvw?si… Here's a 13 million particle example. @insydium_ltd


phoshi reposted

this is sorcery.. this website hides a world that wakes up with every cursor move.. pure magic


phoshi reposted

X-Particles sim here. Collisions are calculated on particles not geo, so really fast to simulate - just over 3 mins for 400 frames. @insydium_ltd


phoshi reposted

holy moly.. this interactive water drop effect powered by three.js and shader is pure magic


phoshi reposted

The Most unique skirting corner?


phoshi reposted

All of the billions spent on AI innovation just so we can get these beautiful cat videos


phoshi reposted

Magnific 'Structure Reference' + RunwayML "Restyle video" to colorize old movies ... I think one might run this in a way you use this to help to determine the color layer and then apply the colors on top of the original black and white image... ... would work best if you…


phoshi reposted

Magnific Structure Reference + Runway Restyle Video = Absolute Game Changer


phoshi reposted

ClayPencil test. Past few months I've been focused on restructuring nodes & trying to find a clear and clean workflow for the user. What a roller coaster🥴Several paths and many of them dead ends. Little by little I'm seeing the way ... #Blender #B3D #ClayPencil #GreasePencil


phoshi reposted

Remember our Shuttle Launch Path Tracer Demo? Here's more to it! Explore our Demo Tutorial showcasing ZibraVDB’s integration with Path Tracer in Heterogeneous Volumes. This quick breakdown covers: — Houdini to Unreal Engine workflow — EmberGen to Unreal Engine workflow —…


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