Pico-8 Console News
@pico8console
#Pico8 Fantasy Console news. Operated by @PixelArtM
คุณอาจชื่นชอบ
I've been using @LazyDevsAcademy's Pico Checkmate to show my kids how to play chess, and the visual feedback and interface is really perfect. I love that the cpu player puts the cursor over considered moves while thinking. Play (web/phone): lexaloffle.com/bbs/?pid=54038 #pico8
Published #pico8 Poom technical write up/postmortem on Itch: freds72.itch.io/poom/devlog/24… @gamecactus @ThatTomHall @Jusiv_ How it started How it ended
Making some good progress on turning this engine into a game. Item collection, keys, and doors are working. It's going to be an exploration collectathon with different endings based on completion time/percentage. A bit of an homage to spindizzy. #PICO8
Some #pico8 #rtype stage 2 enemy progress. In the arcade version there's an additional "cocoon" phase before the jellyfish appears but for now I'll leave it like this
Here's my #pico8 arrangement of the C64 classic, Monty on the Run. Made use of the new filters from the recent 0.2.2 update. Hope you enjoy!
Flying through the chunky bits. #raymarching #3d #pico8
#ウチュメガファイト 0.9.2 UPDATE! - 全キャラに新スタイル「ジョイメガモード」を追加 令和格ゲーに一石を投じる『コンボ無し』モードです🔥 👀ご本家への山盛りリスペクトをお楽しみください! 📲💻uchuzine.sakura.ne.jp/pico8/ 【PICO-8製ブラウザフリーゲームです】 #pico8 #gamedev
#Pico8 0.2.2 OFFICIAL RELEASE and detailed description from @lexaloffle ! SO MUCH #retrogaming #gamedev goodness! Check it out!
🌟 PICO-8 0.2.2 is out now! 🌟 Many new features, bug fixings, and technical details: lexaloffle.com/bbs/?tid=41544 #pico8
Yesterday I had the crazy revelation that I now know enough to draw bad 3D graphics in #PICO8 🤯
some stuff that probably won't be in the final game :) #pico8
🌟 PICO-8 0.2.2 is out now! 🌟 Many new features, bug fixings, and technical details: lexaloffle.com/bbs/?tid=41544 #pico8
A new bit for fillp in #pico8 0.2.2: 0x0.4 e.g. fillp(♥ | 0.25) When it's set, pixel values in spr/sspr/map/tline are mapped to 8-bit colour pairs starting at 0x5f60, and the fill pattern is observed when the high & low nibbles differ.
Just learned that I can write #pico8 code in a regular .lua file (with completion, snippets, etc), then use "include" to put that into a .p8 cart, then run it normally. It's soooo much better when making a larger project!
Looks like this will be the #pico8 0.2.2 changelog: pastebin.com/raw/Vy4sw35q
wip8out: improved camera, optimization, correct texture orientation - still a long way away from speed required to render this in game tho. #pico8
United States เทรนด์
- 1. #Scream7 4,533 posts
- 2. Animal Crossing 5,361 posts
- 3. #TheFirstDayandNight N/A
- 4. Happy Halloween Eve 2,249 posts
- 5. #PitDark 2,216 posts
- 6. Good Thursday 30.8K posts
- 7. Super Sentai 2,386 posts
- 8. New Horizons 2,575 posts
- 9. Rickey 1,403 posts
- 10. #ThursdayThoughts 3,025 posts
- 11. #thursdayvibes 3,257 posts
- 12. Happy Friday Eve N/A
- 13. Melissa Barrera 1,781 posts
- 14. ACNH 2,014 posts
- 15. Tomorrow is Halloween 2,694 posts
- 16. Usha 13.3K posts
- 17. Sidney 8,316 posts
- 18. ARC Raiders 19.9K posts
- 19. Happy Birthday Kat 1,479 posts
- 20. Casey Means N/A
คุณอาจชื่นชอบ
-
zep.p8 🦣
@lexaloffle -
Aseprite
@aseprite -
Lazy Devs Academy
@LazyDevsAcademy -
NerdyTeachers
@NerdyTeachers -
Sebastian Lind 🦋
@Elastiskalinjen -
PixelArtM ([email protected])
@PixelArtM -
Johan Peitz - wishlist Icy Tower!
@johanpeitz -
Daniel Linssen 🦊
@managore -
Davit Masia
@DavitMasia -
Andrew Reist
@platformalist -
Johan Vinet
@johanvinet -
Pico Pico Cafe🦋🦣
@picopicocafe -
Paul
@paulhamx
Something went wrong.
Something went wrong.