François
@quicksave2k
🦔 Avec la cédille sinon ça fait francois
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📢 New WebGPU Features in Chrome 142! 1️⃣ Extended texture format support capabilities 2️⃣ Primitive index in WGSL to uniquely identify the current point, line, or triangle processed by a fragment shader Read developer.chrome.com/blog/new-in-we… for more
👟💪 WebGPU in Chrome 141 is faster & stronger! ✅ Up to 7x speed boost in the WGSL compiler internals. ✅ Better efficiency by reducing the need for costly bounds checking. ✅ More efficient code generation on Android and ChromeOS. Read developer.chrome.com/blog/new-in-we… for more
🧨 Chrome 140 gets another cool batch of WebGPU updates: ✅ Device requests consume adapter ✅ Shorthand for using texture where texture view is used ✅ WGSL textureSampleLevel supports 1D textures Read developer.chrome.com/blog/new-in-we… to learn more.
🔥 Chrome 139 brings shiny WebGPU updates this summer! Get 3D texture support for BC & ASTC formats, great for medical imaging 🧠. Plus, try WebGPU compatibility mode (origin trial) to run graphics APIs like OpenGL ES 3.1 and Direct3D11. Read developer.chrome.com/blog/new-in-we… for more.
🔥 Get ready! Chrome 138 makes WebGPU simpler! ✅ Shorthand for using buffer as a binding resource ✅ Emscripten support in Dawn GLFW ✅ Size requirement changes for buffers mapped at creation ✅ Deprecate GPUAdapter isFallbackAdapter Read developer.chrome.com/blog/new-in-we… to learn more.
Chrome offers handy WebGPU features specifically for development & testing 👨💻🔨 ➜ Disable timestamp queries quantization ➜ Extended adapter information ➜ Shader module compilation option strict math ➜ Import video with zero-copy Check out developer.chrome.com/docs/web-platf… for more.
🚀 Exciting WebGPU features in Chrome 137! ✅ Use texture view for externalTexture binding ✅ Copy buffers without specifying offsets & sizes ✅ workgroupUniformLoad now supports pointers to atomics ✅ Emscripten Dawn WebGPU releases Read developer.chrome.com/blog/new-in-we… to learn more.
📢 HUGE WebGPU News in Chrome 136! 🚀💻 ✅ Know your GPU with the isFallbackAdapter attribute ✅ Shader compilation time improvements on D3D12 ✅ Save and copy canvas images directly ✅ Lift compatibility mode restrictions Read developer.chrome.com/blog/new-in-we… for more.
Progressive WebGPU improvements 📈💻🚀 in Chrome 135: ✅ Allow creating pipeline layout with null bind group layout ✅ Allow viewports to extend past the render targets bounds ✅ Easier access to experimental compatibility mode on Android Read developer.chrome.com/blog/new-in-we… for more.
Chrome 134 ships WebGPU subgroups! 🤯 It's a game changer for web apps that need SIMD-level parallelism for GPU computations. 💬 Google Meet saw 2.3-2.9 times speed increases against DP4 for matrix-vector multiply shaders. Read developer.chrome.com/blog/new-in-we… to learn more.
Web apps that play audio or video can automatically enter picture-in-picture mode in Chrome 134. It means music and video players can now seamlessly switch to a mini player window when the user switches tabs 🧙 Check developer.chrome.com/blog/automatic… for details 📚
Chrome 133 has so many WebGPU features! We can't fit them all in one post. ✅ unorm8x4-bgra and 1-component vertex formats ✅ unknown limits can be requested with undefined ✅ WGSL alignment rules changes and performance gains with discard Read developer.chrome.com/blog/new-in-we… for more.
🚨 Don't miss out WebGPU features in Chrome 132! ✅ Texture view usage ✅ 32-bit float textures blending ✅ GPUDevice adapterInfo attribute ✅ Filtering sampler restrictions on textures ✅ 16-bit normalized texture formats 🧪 Read developer.chrome.com/blog/new-in-we… for more.
/me trying to keep up with all the upcoming WebGPU features: 😱🤯 Check out developer.chrome.com/blog/next-for-… to hear about subgroups, subgroup matrices, texel buffers, UMA buffer mapping, bindless, multi-draw indirect, 64-bit atomics, compatibility mode, and more.
🚀 Chrome 131 brings a HUGE upgrade for WebGPU! ✅ Clip distances in WGSL ✅ GPUCanvasContext getConfiguration() ✅ Inclusive scan built-in functions for subgroups ✅ Experimental support for multi-draw indirect Check out developer.chrome.com/blog/new-in-we… for more!
WebGPU in Chrome 130 gets a boost! 🚀 ✅ Dual source blending ✅ Shader compilation time improvements on Metal ✅ Deprecation of GPUAdapter requestAdapterInfo() ✅ Dawn updates Check out developer.chrome.com/blog/new-in-we… for more details.
Chrome 128 supercharges WebGPU for ML ✅ Subgroup operations in Origin Trial 🔥 ✅ Deprecate setting depth bias for lines & points ✅ Hide uncaptured error DevTools warning if preventDefault ✅ WGSL interpolate sampling first and either developer.chrome.com/blog/new-in-we… has full details
WebGPU levels up in Chrome 127 🔥 ✅ Experimental OpenGL ES support on Android ✅ GPUAdapter info attribute ✅ WebAssembly interop improvements ✅ Improved command encoder errors ✅ C API Surface updates Check out developer.chrome.com/blog/new-in-we… to learn more
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