rig_n_code's profile picture. Observing | Learning | Connecting.
Technical Artist.

Himanshi Ahuja

@rig_n_code

Observing | Learning | Connecting. Technical Artist.

Himanshi Ahuja reposted

I have been coding in Python for 8 years now. ⏳ Here's a roadmap to Master Python! 🚀 A Thread 🧵👇


Himanshi Ahuja reposted

3. Git and GitHub An interactive Git visualization tool to educate and challenge! 🔗 LearnGitBranching.js.org

Prathkum's tweet image. 3. Git and GitHub

An interactive Git visualization tool to educate and challenge!

 🔗 LearnGitBranching.js.org

Himanshi Ahuja reposted

TL/DR 7 websites to make your life easier 1. Narakeet 2. Gumroad 3. Microcopy 4. ScribeHow 5. Writesonic 6. Beautiful ai 7. Magic eraser


Himanshi Ahuja reposted

Oh, it is 100% a real thing. It allows you to basically hide any nodes from the channel box which as you probably noticed gets very busy on complex rigs. I tweeted about it a few years ago and @Muream did a video.

Small #rigtip I just found out about. You can hide nodes from the history of other nodes by setting their "isHistoricallyInteresting" attribute to 0. Having a long history can slow down selection a lot simply because maya wants to display everything in the channelbox



Himanshi Ahuja reposted

The Feynman Technique (how to learn anything):


Himanshi Ahuja reposted

Still wondering how does this species survive in the wild..


Himanshi Ahuja reposted

Inflation numbers are coming out tomorrow. It’s expected to be the highest we’ve seen in 40 years. Here’s a brief history of inflation and why it matters:


Himanshi Ahuja reposted

11 harsh truths that changed my life (and may change yours):


Himanshi Ahuja reposted

"What are PARENT, INPUT, and OUTPUT?" Here's an explanation...

akasaki1211's tweet image. "What are PARENT, INPUT, and OUTPUT?"

Here's an explanation...


Himanshi Ahuja reposted

"What are PARENT, INPUT, and OUTPUT?" Here's an explanation...

akasaki1211's tweet image. "What are PARENT, INPUT, and OUTPUT?"

Here's an explanation...

Himanshi Ahuja reposted

Riggers. I love you so much. Please put more than just wiggle control tests for rig reels. Or not at all. I need context into not just what you rigged but WHY. Why did you rig that foot roll? Show it to me in action with animation or in a game 💕 #techart #rigging


Himanshi Ahuja reposted

Haha I logged on to tweet this but Izzy said it perfectly

Riggers. I love you so much. Please put more than just wiggle control tests for rig reels. Or not at all. I need context into not just what you rigged but WHY. Why did you rig that foot roll? Show it to me in action with animation or in a game 💕 #techart #rigging



Himanshi Ahuja reposted

Attended a wedding earlier this month. Today, the photography team sent a link, with a face recognition system, to extract just your pictures from the pool of thousands of them within milliseconds. Tech and its use-cases. 🤯


Himanshi Ahuja reposted

I've just uploaded some videos covering vector & matrix math in #Maya3D, and some videos about how data flows through the DG graph and more. Been sitting on these for a while, figured I might as well share them saihtam.com/posts/maya-dat… saihtam.com/posts/maya-mat… #rigTip #techArt


Himanshi Ahuja reposted

Hey all! I'm continuing my quest of sharing rigging knowledge that is hard to find elsewhere, so here is a guide for easily adjusting the bind pose. And as a bonus, how to apply modifiers to meshes with shape keys. 👉patreon.com/posts/59854849👈 #b3d #rigging #rigtip #gamedev

ArminHalac's tweet image. Hey all! I'm continuing my quest of sharing rigging knowledge that is hard to find elsewhere, so here is a guide for easily adjusting the bind pose.
And as a bonus, how to apply modifiers to meshes with shape keys.

👉patreon.com/posts/59854849👈

#b3d #rigging #rigtip #gamedev

Himanshi Ahuja reposted

The more the TD/Rigging community sees and understands these kind of workflows the more free and the faster you can make your rigs. Make sure you aren't building rigs that animators are spending all their time working around instead of working with.

Hi #animation twitter. This is part 8 (of 12) demonstrating my general workflow...as best I can replicate it outside of work. #animtip vimeo.com/649967255



Himanshi Ahuja reposted

A small deformation #rigtip I learnt while at #Disney (thanks, Frank!): interpolation for RBF-driven corrective shapes works better if using DQ skinning instead of the default Linear one. That alone might remove the need for progressive shapes, which could muddle your results.


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