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Announcing Voxel Plugin 2 Runtime Nanite Nanite Tessellation Runtime Lumen Unlimited Materials Release early 2025 #ue5 #gamedev #indiedev
The time has come! We've got some super exciting stuff on the horizon for Voxel Plugin 2, now with a (rough) release date! I'll be posting some deeper looks at of some of the fun things I did for this demo soon😄
A realistic beech forest generated in 15s using @voxelplugin's new foliage system for @UnrealEngine. Full geo trees from @quixeltools, rendered through Nanite with Lumen and VSMs. There's more to be done, but I'm pretty happy with the results so far. #ue5 #gamedev #indiedev
I've pushed a new Voxel Plugin 2.0 preview release! Here are the release notes if you're curious: docs.voxelplugin.com/release-notes Highlights of this release: - New graph-based procedural foliage system docs.voxelplugin.com/basics/foliage 1/6 #UE5 #voxel #gamedev #indiedev
I need help: say I have a plugin that lets you render millions of cubic voxels in Unreal super fast It can run on integrated graphics, can support opaque, shaded, translucent voxels Would you have a use for that, and if yes what? 1/6 #UE5 #voxel #gamedev #indiedev
Spawning procedural foliage on top of procedural foliage :) The rocks are spawned on the voxel mesh, and the grass/flowers layered on top 1/5 #UE5 #voxel #gamedev #indiedev
I really like the way our generic nodes work :) Being able to do math on different types is really useful
In today's Voxel Plugin 2.0 beta update: - Nanite foliage support - Trig nodes working with degrees - Min/Max now accept vectors If you own VP Pro & want to try VP 2.0: docs.voxelplugin.com/getting-starte… #UE5 #voxel #gamedev #indiedev

We will be live in next week's Inside Unreal to talk about Voxel Plugin 2.0! We will showcase how voxels can be used to easily design complex worlds in #UE5 - without sacrificing performance & quality #voxel #gamedev #indiedev @UnrealEngine
With everything going on with Twitter, here's the link to the Voxel Plugin discord 😄 discord.voxelplugin.com
I'm unable to go to #unrealfest, but my wonderful colleague @Notion_3D will be there! If you have questions about @voxelplugin or want to see a demo of our latest tech, go talk to him :)

Sneak peek of the stuff we'll be showing off at #unrealfest #UE5 #voxel #gamedev #indiedev
Accelerating @voxelplugin with GPU does make it pretty speedy 😄 1/3 #UE5 #voxel #gamedev #indiedev
In @VoxelPlugin 2.0, graphs will be able to run on the CPU and the GPU Some nodes, like Make Marching Cube Data, can only work on the CPU and will copy the data from the GPU as needed 1/3 #UE5 #voxel #gamedev #indiedev


Happy #screenshotsaturday! ☄️ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
Looking great, congrats @TefelDev! I'm always impressed with what you manage to do with @VoxelPlugin :)
Happy #screenshotsaturday! ☄️ Astro Colony's new features for EA release NOV 7 #Gamedev #indiegame #gamers #pcgaming #indiedev #indie #IndieGameDev #VideoGames #UE4 #UE5
Auto-generated detail textures will truly bring @VoxelPlugin's distant terrain quality to the next level :) #UE5 #voxel #gamedev #indiedev
The past few days I've been exploring to possibilities guided procedural generation for large-scale worlds. In this case, I'm generating mountains from sphere brushes. The new MetaGraph/Landmass framework in the WIP @voxelplugin 2.0 opens up a lot of cool doors for this stuff.
If you could design a next-gen landscape solution, what would you add/change compared to existing workflows? More proc gen, non-destructive edits, runtime edits, caves/overhangs support... #UE5 #landscape #gamedev #indiedev
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