#8bitcoders search results
Quick update of what started as trial to simulate a rolling landscape. Now with lives, scoring and intro sheet. I had to speed up the loading as the game is over 1100 lines of dflat and asm! Some more polish needed and forgot to record sound - but getting there! #8bitcoders
Short update on my Oric dflat game.. Toned down garish landscape colour!😂 Two aliens can now descend at the same time Tried to jazz up graphics / colours a bit. Bug in the sound.. Tight on RAM (<2KB), so machine code overwrites dflat assembly source lines! #8bitcoders #oric
bigspr.tap is doing a bit more now. dflat used to generate graphics and assemble the sprite blit routines. Then dflat loop animates the resulting sprites by calling the m/c routine. I think this does look like it could become something!🤓🤘🏾 #8bitcoders #oric
What is bigspr.tap🤔 Well it's short for 'big sprites' - I've something big in planning using dflat for Oric! #retrocomputers #8bitcoders #oric
...and Level0 main logic is done, now we have to put them together and move to - player score - vertical scroller #8bitcoders #c64 #spacemariachi
Sweet as! I've managed to now have arrays of record types in #Pas6502. It breaks them up internally into separate arrays for each sub-record part to speed up access... #8BitCoders #pascal #crosscompiler
What was programming in BASIC like in 1983, and is it possible to make a simple game in 10 minutes flat from scratch? Because I am an absolute nerd, I had a go on my original Oric-1 which I've owned since 1983! #8bitcoders #oric youtu.be/fv_2elTWvn4
youtube.com
YouTube
Make a simple game in BASIC on an 1980s micro in 10 minutes! [Part 1]
Awesome! It looks like, after lots of research, I've figured out stack frames for proper stack params/local variables, and I can probably do recursion now in ASM code :) #6582 #8BitCoders #assemblycode #stackframes pastebin.com/c2N0h5Di
I was thinking about branchless programming and its relevance in 8 bit retro computing. Tried it using my dflat language for Oric - lines 260 and 470 is the branch & branchless code and each test prints ticks it took to run. TLDR not relevant in dflat😅 #8bitcoders #oric
If you don't yet follow Kevin, then do it now please! 🤓🤗👍🏽 #8bitcoders
I like the ORIC-1 Programming Manual that comes with the computer. It's not just about learning BASIC. I enjoyed the section on machine code programming, complete with its list of 6502 instructions and opcodes for each addressing mode.
I've been so crazy busy with work, but had a chance to make a 2024 update video on my homebrew computer. I've had to remove blinkenlights as the camera couldn't cope with them! #homebrewcomputer #mos6502 #8bitcoders youtu.be/f3mx2mDwbIw
youtube.com
YouTube
Homebrew computer 2024 update
This new expansion device for the Oric-1 and Atmos - I can load disks, tapes and even my dflat ROM. It's a nice compact integrated devices covering several bases (even supports USB mouse and joystick, but not tried it). 🤓👍🏾 #8bitcoders #oricatmos #oric1 youtu.be/DanBBcD3v3k
youtube.com
YouTube
LOCI - a new device for the Oric-1 and Atmos
Happy new year nerds! I wanted to share a new video with you showing some very recognisable tunes playing on the Oric using dflat. Hope it brings back memories!! #8bitcoders #8bittunes #8bitmusic youtu.be/5-6Wb0_E7q8
youtube.com
YouTube
Oric dflat playing PT3 song files in the background!
#Pas6502 I've uploaded a new version of Pas6502. This includes fixes, and I've added #C128 support now too. #8BitCoders #c64 #C128 #bbcMicro syntaxerrorsoftware.itch.io/pas6502
more rogue-like testing! #c64 #8BitCoders #prototyping #WIP youtu.be/KcwTx5y4ICY
After much hair-pulling (and I didn't have much left anyway), I've managed to get the following code working in my Pascal to 6502 compiler!! Woo Hoo :) #8BitCoders #Pascal #Compiler #6502 #WIP
I got my warped pixel plotting routine working!! I'm going to try some multicolor bitmap plotting next... #c64 #8BitCoders #Pascal #Compiler #6502
Sweet as! I've managed to now have arrays of record types in #Pas6502. It breaks them up internally into separate arrays for each sub-record part to speed up access... #8BitCoders #pascal #crosscompiler
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