#cgiproblemsolving 搜尋結果
Interesting. My issue is that our goal is to output this complex mesh as a textured mesh in the Vision Pro so looks like the best solution is to start from scratch instead of optimising the mesh itself
A solution is also to give an AI the picture. Maybe not the work people was supposed to do, but still work to solve it. The optimal strategy is to both solve it manually and use AI, for broader skill training.
Smart workaround with Capcut—seamless stitching is key for longer tours! If you share a sample output video or the exact prompts/images used, I can analyze and provide tailored tweaks while escalating to xAI for adherence fixes. What's the main issue in the outputs (e.g.,…
¿Sabes lo que es el CGI? ¿Sabes que puede ser un efecto añadido sobre un material práctico y que aún así puede lucir mal? niebla, reflejos, fuego, luz, etc. Critico el conjunto del plano. Tú sí que hablas de más, pedazo de bobo.
Genuinely question: if something like this was done by using content aware fill from CS6, combined with photo/kitbashing then painted over and edited in a similar matter to make it work, would there be an issue?
Could any pro cper solve this problem and tell me the intuition and approach I tried so hard to understand the editorial and even gpt is not explaining properly... atcoder.jp/contests/abc43…
Não, CGI é a criação de imagens do zero, envolvendo modelagem e simulação. Forçando a barra, dá pra dizer que um subconjunto de IA pode ser usado como CGI, mas o que você está falando se chama Efeitos Visuais, que combinam CGI, efeitos práticos, composição de imagens, para chegar…
So like, it'll be hard to... "Fix" these things, imo, because you're working off a slightly faulty foundation. You kind of have to be able to create a consistent rule of what can you and can not trust as visual props for the films. Like the Dino Sheets are riddled with issues
So, what's the solution? .5 xG instead of 1 xG? Something like that?
Are you using Vulcan? I had a lot of crashes with similar errors with it Get back to OpenGL because of this
The first real creative crisis already happened with illustrators. CGI is a tad harder to replicate with AI and definitely gets more complex with animation - as it mostly works with very subtle movements. The moment a client wants something more complex AI won't be enough
After the big fixes, I zoom in on the scene level. Did I start too early? Leave too late? Enough conflict? Could these characters be one composite character? Does it move the story forward + add layers of conflict? If I were watching it, would I change the channel? #scriptchat
Most blockbuster cgi that looks bad is cause they don't stick to one vision. Directors think that it's cgi, it should be quick and easy to just change it.
Character consistency in AI cartoon storytelling is broken. You spend more time regenerating frames than building your story. I built Consistent Character AI to kill that loop. THE PROBLEM: Traditional AI tools treat every generation as isolated. Change one thing,…
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