#ext_external_objects search results
#Vulkan depth and stencil buffers are correctly imported in #OpenGL using #EXT_external_objects on the #Intel #iris driver. All my #Piglit tests pass and #Xplane runs without issues thanks to a fix coming from Tapani Pälli! Iris is the first #mesa driver that passed every test!🥳
I've finally found the time to complete my last blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects. I've started it on February, and it's about debugging the #semaphore synchronization: eleni.mutantstargoat.com/hikiko/vk-gl-i… I promise it's really the final post! 😅🙃😅
Another blog post on #OpenGL and #Vulkan Interoperability with #EXT_external_objects: an example where a Vulkan allocated and filled pixel buffer is used as texture data source for an OpenGL texture #igalia #graphics eleni.mutantstargoat.com/hikiko/vk-gl-i…
New blog post on my last #EXT_external_objects test case for #Piglit: a test where a #Vulkan stencil buffer is imported and reused by #OpenGL. eleni.mutantstargoat.com/hikiko/vk-gl-i… #graphics #igalia
Την Κυριακή 22/11 στις 12:30 θα μιλήσω στη #Fosscomm2020 για τη δουλειά που κάναμε στην #Igalia για να υποστηρίξουμε τα #EXT_external_objects και #EXT_external_objects_fd σε διάφορους #mesa3d #drivers. Τα λέμε online! pretalx.2020.fosscomm.gr/fosscomm-2020/…
New blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects: an example where a Vulkan depth buffer is reused from OpenGL. eleni.mutantstargoat.com/hikiko/vk-gl-i… #igalia #graphics
New blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects: a #piglit test case where an #external Vulkan vertex buffer is used to render a pattern once with OpenGL and once with Vulkan #igalia #graphics eleni.mutantstargoat.com/hikiko/vk-gl-i…
I had misinterpreted a part of the #EXT_external_objects spec. As never is too late I've updated the 6th blog post of eleni.mutantstargoat.com/hikiko/sitemap… to avoid spreading more confusion. #Vulkan allocated #buffers can be overwritten and I plan to post examples when time permits. Apologies!
And one more blog post on #EXT_external_objects, a test case to verify that #Vulkan external buffers can't be overwritten using #OpenGL: eleni.mutantstargoat.com/hikiko/vk-gl-i… #blogpostday #graphics #igalia
I had misinterpreted a part of the #EXT_external_objects spec. As never is too late I've updated the 6th blog post of eleni.mutantstargoat.com/hikiko/sitemap… to avoid spreading more confusion. #Vulkan allocated #buffers can be overwritten and I plan to post examples when time permits. Apologies!
I've finally found the time to complete my last blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects. I've started it on February, and it's about debugging the #semaphore synchronization: eleni.mutantstargoat.com/hikiko/vk-gl-i… I promise it's really the final post! 😅🙃😅
#Vulkan depth and stencil buffers are correctly imported in #OpenGL using #EXT_external_objects on the #Intel #iris driver. All my #Piglit tests pass and #Xplane runs without issues thanks to a fix coming from Tapani Pälli! Iris is the first #mesa driver that passed every test!🥳
Την Κυριακή 22/11 στις 12:30 θα μιλήσω στη #Fosscomm2020 για τη δουλειά που κάναμε στην #Igalia για να υποστηρίξουμε τα #EXT_external_objects και #EXT_external_objects_fd σε διάφορους #mesa3d #drivers. Τα λέμε online! pretalx.2020.fosscomm.gr/fosscomm-2020/…
New blog post on my last #EXT_external_objects test case for #Piglit: a test where a #Vulkan stencil buffer is imported and reused by #OpenGL. eleni.mutantstargoat.com/hikiko/vk-gl-i… #graphics #igalia
New blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects: an example where a Vulkan depth buffer is reused from OpenGL. eleni.mutantstargoat.com/hikiko/vk-gl-i… #igalia #graphics
New blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects: a #piglit test case where an #external Vulkan vertex buffer is used to render a pattern once with OpenGL and once with Vulkan #igalia #graphics eleni.mutantstargoat.com/hikiko/vk-gl-i…
And one more blog post on #EXT_external_objects, a test case to verify that #Vulkan external buffers can't be overwritten using #OpenGL: eleni.mutantstargoat.com/hikiko/vk-gl-i… #blogpostday #graphics #igalia
Another blog post on #OpenGL and #Vulkan Interoperability with #EXT_external_objects: an example where a Vulkan allocated and filled pixel buffer is used as texture data source for an OpenGL texture #igalia #graphics eleni.mutantstargoat.com/hikiko/vk-gl-i…
#Vulkan depth and stencil buffers are correctly imported in #OpenGL using #EXT_external_objects on the #Intel #iris driver. All my #Piglit tests pass and #Xplane runs without issues thanks to a fix coming from Tapani Pälli! Iris is the first #mesa driver that passed every test!🥳
I've finally found the time to complete my last blog post on #OpenGL and #Vulkan interoperability with #EXT_external_objects. I've started it on February, and it's about debugging the #semaphore synchronization: eleni.mutantstargoat.com/hikiko/vk-gl-i… I promise it's really the final post! 😅🙃😅
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