#leveldesign 검색 결과

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev


Connecting two buildings can be done in many ways, But… new designers only use a few of them! 👀 In this #LevelDesign breakdown, I explore 8 different approaches for creating connections 👊🏼 💢 YouTube link: youtu.be/Ww7MrvMwJho Hope you enjoy it, everyone! 💚


Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM


The ability to combine multiple AI-generated worlds into one seamless environment is a game-changer. In my latest video about Marble AI from @theworldlabs, I show how it works. Full workflow here: youtu.be/fxMUIRxWQU0 #AI #3D #LevelDesign #GameDev


After weeks of interviewing, a test, and calls, I’m thrilled to share that I’ve accepted an offer at @Naughty_Dog and will be joining them as a Level Designer. #LevelDesign


Before building my levels in Unreal Engine 5, I made a quick prototype to test gameplay flow. Turns out — zombies couldn’t climb. So I had to redesign everything: fewer vertical spaces, more ramps, smoother navigation. #LevelDesign #UE5 #GameDev


🔥HOT JOB🔥Sr. Game Designer (Level) Are you skilled at designing levels that lead players through memorable experiences? Join our team to redefine level design boundaries alongside some of the industry's top developers. 📥 lnkd.in/guc5Biha #gamedev #leveldesign

NaughtyDogJobs's tweet image. 🔥HOT JOB🔥Sr. Game Designer (Level) 

Are you skilled at designing levels that lead players through memorable experiences?
 Join our team to redefine level design boundaries alongside some of the industry's top developers.

📥  lnkd.in/guc5Biha

 #gamedev  #leveldesign

The former emperor's hall. #UE5 #LevelDesign


#Blocktober is over and we did a post every day, plus some but…. 🤷‍♂️ #leveldesign #gamedesign #gamedev #indiedev


무료 AI 레벨 블루프린트 생성기를 만들었습니다! 장르·카메라·플레이타임만 입력하면 레벨 흐름·페이싱·적 배치까지 자동 구성됩니다. OpenAI API Key 필요(브라우저에서만 사용, 저장 안 됨) 👉 ko-fi.com/s/305d6e2632 #GameDev #AI도구 #LevelDesign


Can’t believe it—we at @PolydinStudio just got the Epic MegaGrant! 🎉 So proud to contribute as a Level Designer on this wild ride. The grind continues, but this fuel takes us to the next level. 🚀 #GameDev #IndieDev #LevelDesign #EpicMegaGrant

Mdx737's tweet image. Can’t believe it—we at @PolydinStudio just got the Epic MegaGrant! 🎉
So proud to contribute as a Level Designer on this wild ride.
The grind continues, but this fuel takes us to the next level. 🚀
#GameDev #IndieDev #LevelDesign #EpicMegaGrant

Ever wonder how game environments feel so real? Biomimicry - taking inspiration from nature - is a huge part of it! From branching paths mimicking tree structures to sound design based on animal calls, the possibilities are endless. #LevelDesign #Biomimicry #gamedev

vijay_kicha's tweet image. Ever wonder how game environments feel so real? Biomimicry - taking inspiration from nature - is a huge part of it! From branching paths mimicking tree structures to sound design based on animal calls, the possibilities are endless. #LevelDesign #Biomimicry #gamedev

Wanted to showcase a bit where Vantage (formerly known as kurai) is going these days! Also playable on @MapcoreHub on @FACEIT. I am reworking (or going to) most buildings and interiors on the map to try and elevate it to that next level💯 #CS2 #counterstrike2 #leveldesign #csgo

YtJinqs's tweet image. Wanted to showcase a bit where Vantage (formerly known as kurai) is going these days! Also playable on @MapcoreHub on @FACEIT.

I am reworking (or going to) most buildings and interiors on the map to try and elevate it to that next level💯 
#CS2 #counterstrike2 #leveldesign #csgo
YtJinqs's tweet image. Wanted to showcase a bit where Vantage (formerly known as kurai) is going these days! Also playable on @MapcoreHub on @FACEIT.

I am reworking (or going to) most buildings and interiors on the map to try and elevate it to that next level💯 
#CS2 #counterstrike2 #leveldesign #csgo
YtJinqs's tweet image. Wanted to showcase a bit where Vantage (formerly known as kurai) is going these days! Also playable on @MapcoreHub on @FACEIT.

I am reworking (or going to) most buildings and interiors on the map to try and elevate it to that next level💯 
#CS2 #counterstrike2 #leveldesign #csgo
YtJinqs's tweet image. Wanted to showcase a bit where Vantage (formerly known as kurai) is going these days! Also playable on @MapcoreHub on @FACEIT.

I am reworking (or going to) most buildings and interiors on the map to try and elevate it to that next level💯 
#CS2 #counterstrike2 #leveldesign #csgo

Old TeamMates @Hangar13Games have done a great job with the new 'Free Ride Update' and great to see some #leveldesign I made get some more love wiht the update: youtu.be/gsWOdnW6Ies?t=… #MafiaTheOldCountry #gamedev

MaxPears's tweet image. Old TeamMates @Hangar13Games have done a great job with the new 'Free Ride Update' and great to see some #leveldesign I made get some more love wiht the update: youtu.be/gsWOdnW6Ies?t=… 

 #MafiaTheOldCountry #gamedev

The ability to combine multiple AI-generated worlds into one seamless environment is a game-changer. In my latest video about Marble AI from @theworldlabs, I show how it works. Full workflow here: youtu.be/fxMUIRxWQU0 #AI #3D #LevelDesign #GameDev


무료 AI 레벨 블루프린트 생성기를 만들었습니다! 장르·카메라·플레이타임만 입력하면 레벨 흐름·페이싱·적 배치까지 자동 구성됩니다. OpenAI API Key 필요(브라우저에서만 사용, 저장 안 됨) 👉 ko-fi.com/s/305d6e2632 #GameDev #AI도구 #LevelDesign


Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev


Hoy, nuevo horario de directos y arrancamos nuevo contenido: Level Design ¡desde el principio! Viernes, 10 PM (hora España). Historia, fundamentos, arquitectura de espacios de juego, respuestas a redes, feedback y lo que surja. 👉 twitch.tv/jesus_machina #LevelDesign #GameDesign


Just released the next part of my level design series showing every single step I took to build Cross' Law Office in Burden of Truth! Here I demonstrate how I model & place level props for an office themed 3D area :) #gamedev #leveldesign #indiegame youtube.com/watch?v=kV-LcO…

RobProductions's tweet card. Creating 3D level props - FULL Level Design (3/4)

youtube.com

YouTube

Creating 3D level props - FULL Level Design (3/4)


Dica rápida de Game Design: o lugar onde seu jogo acontece influencia tudo! #GameDesign #LevelDesign #IndieDev #DevTips #GameDev


“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

AtlasRedLine's tweet image. “Evening at the Tiger’s Paw " ✨

an atmospheric Source 2 environment built in Hammer and rendered in S2FM.
#Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM

Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Less dev textures, more windows...
Nighttime makes it look a lot better than it does too...

#CS2 #gameart #leveldesign

#Blocktober #Umodeler #LevelDesign Just getting started, 01- challenging myself to get better at blocking out and level design.

IGHDev's tweet image. #Blocktober #Umodeler #LevelDesign
Just getting started, 01- challenging myself to get better at blocking out and level design.

Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. Initial art progress on a new fire station wingman project has started!

Hoping to post a lot of WIP screens along the way to show how  I'm getting on. and to keep me motivated
#CS2 #gameart #leveldesign

A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign

_mountainpeake_'s tweet image. A small amount of progress on the interior. Trying to figure out post-processing...

#CS2 #gameart #leveldesign

Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev

Pav_maps's tweet image. Next tip: Progressive Cover
Important note for this one:💡
Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake.

#leveldesign #gamedev

2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

GalvanicFreaks's tweet image. 2 months. 200+ assets.
Built from scratch, built for play.
#UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite

Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev

Pav_maps's tweet image. Tip of the day #3💡

Small things really matter on multiplayer FPS maps.
If you want to design a competitive map, make sure fights feel fair for both sides.
That’s what makes gameplay smooth and enjoyable.

#LevelDesign #GameDev

🔥HOT JOB🔥Sr. Game Designer (Level) Are you skilled at designing levels that lead players through memorable experiences? Join our team to redefine level design boundaries alongside some of the industry's top developers. 📥 lnkd.in/guc5Biha #gamedev #leveldesign

NaughtyDogJobs's tweet image. 🔥HOT JOB🔥Sr. Game Designer (Level) 

Are you skilled at designing levels that lead players through memorable experiences?
 Join our team to redefine level design boundaries alongside some of the industry's top developers.

📥  lnkd.in/guc5Biha

 #gamedev  #leveldesign

Some pics from my Ghost Town themed SnD map! #Halo #Forge #LevelDesign #EnvironmentalArt

ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt
ZaddyHammer's tweet image. Some pics from my Ghost Town themed SnD map! 
#Halo #Forge #LevelDesign #EnvironmentalArt

Halo Combat Evolved is 24 years old... That's nuts. Might as well share some screenshots from some CE maps I designed. #Halo #leveldesign

BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign
BlazeDillon's tweet image. Halo Combat Evolved is 24 years old... That's nuts.

Might as well share some screenshots from some CE maps I designed.

#Halo #leveldesign

Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign

blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
blackpicture13's tweet image. Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign

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