#leveldesign 搜尋結果
Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Connecting two buildings can be done in many ways, But… new designers only use a few of them! 👀 In this #LevelDesign breakdown, I explore 8 different approaches for creating connections 👊🏼 💢 YouTube link: youtu.be/Ww7MrvMwJho Hope you enjoy it, everyone! 💚
After weeks of interviewing, a test, and calls, I’m thrilled to share that I’ve accepted an offer at @Naughty_Dog and will be joining them as a Level Designer. #LevelDesign
Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign
Here’s a quick breakdown of how I created Evening at the Tiger’s Paw🌙⚒️ Built in Hammer, rendered in Source 2 Filmmaker. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
Love the part of the #LevelDesign #WorldDesign #GameDev #MVW #Mindvisionwellness #Mindfulnes #meditation
Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign
Before building my levels in Unreal Engine 5, I made a quick prototype to test gameplay flow. Turns out — zombies couldn’t climb. So I had to redesign everything: fewer vertical spaces, more ramps, smoother navigation. #LevelDesign #UE5 #GameDev
Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev
Halo Combat Evolved is 24 years old... That's nuts. Might as well share some screenshots from some CE maps I designed. #Halo #leveldesign
A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign
Slow progression, but it is being done! Here is an exterior wall and a water run off outlet the player will enter to access a type of power plant. Happy #screenshotsaturday #UnrealEngine5 #leveldesign #brutalist #nature #IndieGameDev
Professional 3D Unreal Engine Environments & Terrains! 🎮 🏞️ Custom game levels & landscapes ⚡ Optimized for performance 🎨 Full environment design & lighting 👉 go.fiverr.com/visit/?bta=221… #UnrealEngine #GameDev #LevelDesign
#LevelDesign #GameDevs #Gamedevleoper #CGI #Worlddesigner #Worlddesign #GamerLife @gleb_alexandrov @IndieGamesWTF @FoolishGamers @VenalithStudios @iJoeZane @gamedevdotcom
The ability to combine multiple AI-generated worlds into one seamless environment is a game-changer. In my latest video about Marble AI from @theworldlabs, I show how it works. Full workflow here: youtu.be/fxMUIRxWQU0 #AI #3D #LevelDesign #GameDev
무료 AI 레벨 블루프린트 생성기를 만들었습니다! 장르·카메라·플레이타임만 입력하면 레벨 흐름·페이싱·적 배치까지 자동 구성됩니다. OpenAI API Key 필요(브라우저에서만 사용, 저장 안 됨) 👉 ko-fi.com/s/305d6e2632 #GameDev #AI도구 #LevelDesign
Level design isn't a solo mission. Storytelling in games is a collaboration between level designers, narrative teams, and artists. Each brings unique skills to bring the story to life. #LevelDesign #GameDev
Hoy, nuevo horario de directos y arrancamos nuevo contenido: Level Design ¡desde el principio! Viernes, 10 PM (hora España). Historia, fundamentos, arquitectura de espacios de juego, respuestas a redes, feedback y lo que surja. 👉 twitch.tv/jesus_machina #LevelDesign #GameDesign
Love the part of the #LevelDesign #WorldDesign #GameDev #MVW #Mindvisionwellness #Mindfulnes #meditation
Just released the next part of my level design series showing every single step I took to build Cross' Law Office in Burden of Truth! Here I demonstrate how I model & place level props for an office themed 3D area :) #gamedev #leveldesign #indiegame youtube.com/watch?v=kV-LcO…
youtube.com
YouTube
Creating 3D level props - FULL Level Design (3/4)
Dica rápida de Game Design: o lugar onde seu jogo acontece influencia tudo! #GameDesign #LevelDesign #IndieDev #DevTips #GameDev
“Evening at the Tiger’s Paw " ✨ an atmospheric Source 2 environment built in Hammer and rendered in S2FM. #Source2 #EnvironmentArt #LevelDesign #GameArt #S2FM
#Blocktober #Umodeler #LevelDesign Just getting started, 01- challenging myself to get better at blocking out and level design.
Love the part of the #LevelDesign #WorldDesign #GameDev #MVW #Mindvisionwellness #Mindfulnes #meditation
2 months. 200+ assets. Built from scratch, built for play. #UEFN #Weapon #LevelDesign #FortniteCreative #Fortnite
🔥HOT JOB🔥Sr. Game Designer (Level) Are you skilled at designing levels that lead players through memorable experiences? Join our team to redefine level design boundaries alongside some of the industry's top developers. 📥 lnkd.in/guc5Biha #gamedev #leveldesign
Less dev textures, more windows... Nighttime makes it look a lot better than it does too... #CS2 #gameart #leveldesign
Next tip: Progressive Cover Important note for this one:💡 Not every open area needs cover. Sometimes empty space adds tension, changes pacing, or gives players time to reset. When used with purpose, it becomes a part of good map flow - not a mistake. #leveldesign #gamedev
Season 2.5 of #MarvelRivals dropped this week with the new map #Arrako! I had a blast designing the first section I hope everyone’s having fun exploring it! #LevelDesign
A small amount of progress on the interior. Trying to figure out post-processing... #CS2 #gameart #leveldesign
Tip of the day #3💡 Small things really matter on multiplayer FPS maps. If you want to design a competitive map, make sure fights feel fair for both sides. That’s what makes gameplay smooth and enjoyable. #LevelDesign #GameDev
Initial art progress on a new fire station wingman project has started! Hoping to post a lot of WIP screens along the way to show how I'm getting on. and to keep me motivated #CS2 #gameart #leveldesign
More work on Shelter. Trying to wrap up the initial art pass of the adoption center. #cs2 #counterstrike #leveldesign #source2
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