スプライトの計算できました~(●´ω`●) #RaspberryPi4 #SDL2 #OpenGLES


#Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine

djokersoft's tweet image. #Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine
djokersoft's tweet image. #Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine

The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:

SaschaWillems2's tweet image. The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:
SaschaWillems2's tweet image. The @thekhronosgroup #OpenGLES hardware database now has a dedicated capability listing at opengles.gpuinfo.org/listcapabiliti… … along with a per-capability detail page with some shiny charts:

How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

overflow_meme's tweet image. How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

overflow_meme's tweet image. I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

Behold! Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated #opengles in #XR OMG this is odd. A technical abomination, but useful

anjin_games's tweet image. Behold! 

Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. 

For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated  #opengles in #XR

OMG this is odd. A technical abomination, but useful

ラズパイ4で、 gtarget(), gpset(), spset(), spofs(), sprot(), spscale(), vsync(), ... とかできるゲームライブラリがあったら、C言語でもプチコンみたいにゲームが作れるかと思ったのですが スプライトの回転計算まつがった_(:3」∠)_ #RaspberryPi4 #SDL2 #OpenGLES


Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust. Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc. Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

Behold! Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated #opengles in #XR OMG this is odd. A technical abomination, but useful

anjin_games's tweet image. Behold! 

Just now I cracked one of our core problems- #GPU Acceleration in the x86_64 plugin. 

For the very first time- I give you the unnatural #x86_64 + Adreno GPU Virtual Computer running accelerated  #opengles in #XR

OMG this is odd. A technical abomination, but useful

I made a quick Android port of my one of my old prototypes and wanted to see how it runs on the Xperia Play. It is playable, but I’ll see if there are areas I can optimize for better performance. #android #opengl #opengles #gamedev #xperiaplay


I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl
iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

こう考えるとTBDRが使えない(TBRになる)とかで、Androidの描画回りは弱さが目立つなぁと思う今日この頃… ざっくり計算で 32bit:43億階調 24bit:1600万階調 16bit:65000階調 そらソートエラーになりますわ(;^_^A #sortorder #unity #opengles #depthbuffer #android #tbdr


Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust. Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc. Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.
VallentinDev's tweet image. Working on an OpenGL, OpenGL ES, and WebGL code snippet generator in Rust.

Playing around with multi language support, e.g. Rust, C, JavaScript, Python, Kotlin, etc.

Then specify specification and version, e.g. #OpenGL 4.6, #OpenGLES 3.2, #WebGL 2, etc.

So this isn't a typical #FrontEnd role. Oh, no. Jumping into the deep end of #OpenGLES migration to #Metal, #textures, creating #npm packages and more!


Still supporting #vulkan but migrated my commercial title to #opengles 2.0, also on iOS 😇Advantage: Islet Hell game will now run on iOS 9.3, on an iPad 2 for example 🙂apps.apple.com/us/app/islet-h… #gamedev


On #android I have "migrated" from #vulkan to #opengles. Still using vulkan on #ios 🤪#gamedev


#Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine

djokersoft's tweet image. #Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine
djokersoft's tweet image. #Irrlicht 3d modified using ECS ​​and #raylib 4 primitives , example SkinMesh and Geoterrain :D because i want, #opengles #ecs #3dengine

I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl
iMackshunDevs's tweet image. I was having some performance issues with Phong lighting on older Android devices, but I forgot Gouraud shading exists. After implementing it, performance is MUCH better, especially on the Xperia Play. #android #androidndk #opengles #opengl

It looks like new juicy details are now in Apple Code Samples. Since OpenGL ES is now deprecated on iOS 12, you'll need to start with the sample code lessons, which are now tutorials. developer.apple.com/documentation/… #metal #opengles #ios12 #documentation #iosdev

PaulSolt's tweet image. It looks like new juicy details are now in Apple Code Samples.

Since OpenGL ES is now deprecated on iOS 12, you'll need to start with the sample code lessons, which are now tutorials.

developer.apple.com/documentation/…

#metal #opengles #ios12 #documentation #iosdev

How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

overflow_meme's tweet image. How to avoid undefined behavior when overwriting multiple times a texture with glTexSubImage2D? stackoverflow.com/questions/6517… #opengl #opengles #cpp

I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

overflow_meme's tweet image. I'm trying to draw objects using opengles in Android Native-activity, but I don't see anything stackoverflow.com/questions/6569… #nativeactivity #opengles #android

Programming it's fun and so taking something and being able to change everything is funny #Irrlicht miniirrlicht #opengl #opengles #android #3d

djokersoft's tweet image. Programming it's fun and so taking something and being able to change everything is funny #Irrlicht miniirrlicht #opengl #opengles #android #3d

Loading...

Something went wrong.


Something went wrong.


United States Trends