#psp2sdk ผลการค้นหา
SMSPlusVITA 1.3.1 for #PSVita. First working version. Enjoy it. Thanks @xerpi and #PSP2SDK github.com/frangarcj/SMSp…
NeopopVITA Release Candidate. Please Test it. Everything should work. #PSVita #PSP2SDK github.com/frangarcj/Neop…
HandyVITA first working version. github.com/frangarcj/Hand… Thanks to @yifanlu @173210 @xerpi @psxdev and all #PSP2SDK
HandyVITA 1.4 with shaders! Thanks @xerpi 4 his great support and patience. github.com/frangarcj/Hand… #PSVita #PSP2SDK
Test version of #RaceVita for #PSVita github.com/frangarcj/Race… . Please report working games. #PSP2SDK
Powerful APIs for file I/O and network have been added to #PSP2SDK by @xerpi ! (with my modification)
. @xerpi is working on I/O implementation on #PSP2SDK . It should allow developers to make something practical like emulators.
How to install #PSP2SDK github.com/173210/psp2sdk… Come on, developers!
I have changed the structure of #PSP2SDK to make it easy to use. I'll make a document how we can use it easily. ;) @OrionGamesonic @Yosh778
Now #PSP2SDK has C++ exception handler. It's time for C++ developers to create homebrews.
#PSP2SDK is ready for C development. For C++, it's not. You are a skillful C++ developer? Your help is needed.
Well, I consider whether I should make a #PSP2SDK VM for new developers. But I found it's much easier and better to integrate devkitPro asap
だって英語圏の人も何故か@173210をフォローして@173210_en使わないし、 一方で #PSP2SDK 関連で問題起きても誰も報告してくれないし、アカウント変えるしかないでしょ。
NeopopVITA Release Candidate. Please Test it. Everything should work. #PSVita #PSP2SDK github.com/frangarcj/Neop…
Now #PSP2SDK enables VFP by default. It improves speed and fixes issues with libm_stub.
SMSPlusVITA 1.3.1 for #PSVita. First working version. Enjoy it. Thanks @xerpi and #PSP2SDK github.com/frangarcj/SMSp…
Test version of #RaceVita for #PSVita github.com/frangarcj/Race… . Please report working games. #PSP2SDK
HandyVITA 1.4 with shaders! Thanks @xerpi 4 his great support and patience. github.com/frangarcj/Hand… #PSVita #PSP2SDK
@jdogrambo1515 its the work of a lot of people. @yifanlu, #psp2sdk devs, original handy dev, etc. Only matching pieces and learning
Calling all homebrew developers to help decide on some stuff for homebrew: wololo.net/talk/viewtopic… #PSP2SDK #VHL
#psp2sdk newlib/libc/include --prefix=/opt/devkitpro/devkitARM --enable-lto --with-bugurl=wiki.devkitpro.org/index.php :( absolute Path)
Now #PSP2SDK has C++ exception handler. It's time for C++ developers to create homebrews.
HandyVITA first working version. github.com/frangarcj/Hand… Thanks to @yifanlu @173210 @xerpi @psxdev and all #PSP2SDK
#PSP2SDK also have not solved the compatibility issue (especially with standard C++). The scene needs your help! #PSP2 #Rejuvenate
#PSP2SDK is ready for C development. For C++, it's not. You are a skillful C++ developer? Your help is needed.
And to @173210 for #PSP2SDK via @tipmona, Bitcoin or Paypal! 173210.github.io/misc.html
SMSPlusVITA 1.3.1 for #PSVita. First working version. Enjoy it. Thanks @xerpi and #PSP2SDK github.com/frangarcj/SMSp…
HandyVITA first working version. github.com/frangarcj/Hand… Thanks to @yifanlu @173210 @xerpi @psxdev and all #PSP2SDK
NeopopVITA Release Candidate. Please Test it. Everything should work. #PSVita #PSP2SDK github.com/frangarcj/Neop…
Test version of #RaceVita for #PSVita github.com/frangarcj/Race… . Please report working games. #PSP2SDK
HandyVITA 1.4 with shaders! Thanks @xerpi 4 his great support and patience. github.com/frangarcj/Hand… #PSVita #PSP2SDK
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