#raylib search results
A little more progress in my #raylib and #LDtk gamedev trial. Travel between rooms, pixel-perfect parallax, and a few entities.
This week in my Kolibri Engine, I implemented the 2-pass renderer so I can draw geometry with transparency without the transparency "erasing" what's behind it. Also added animated sprites. #gamedev #raylib github.com/8bitprodigy/ko…
flecs, raylib, ttf, aheasing, kdtree, gpu mesh instancing loving C perfection through minimalism, everything pixel perfect and snappy as hell #flecs #raylib #indiedev #gamedev @ajmmertens @raysan5
Hey! Just published rFXGen 5.0, a simple and easy-to-use fx sounds generator!! 🔊 Free and open-source! Use it online, download multi-platform desktop version or compile it for your favorite OS!😄 Get it here: raylibtech.itch.io/rfxgen Powered by: #raylib #raygui @raylibtech
👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python). Double-hand detection · Smoothed landmarks · 20–25 ms CPU response. Compiling MediaPipe for C/C++ wasn't trivial, but it works! #handtracking #gamedev
Simulating some geological structure, random folding using a set of N (uniform) gaussian functions using #raylib & anvil by prof @ariaghora (in Odin, btw)
I've been looking into taking advantage of mipmaps when ray tracing voxels to speed up traversal of empty spaces, but had trouble figuring it out on paper. So I wrote a little simplified thing in #raylib instead.
On November 18th 2013 #raylib 1.0 was officially released on GitHub, it's been 12 years since that moment. In this time, hundreds of thousands of developers have tried raylib and enjoyed graphics programming! 🚀 Keep enjoy coding! ❤️
A showcase in a dynamic environment. Self-restructuring Quadtrees for collision and density detection in raylib projects. Built with C++. The repo - soon. #raylib #programming #creativecoding #cplusplus #linux
🚀 2D Cloth Simulation + Dynamic Normal Mapping In this test, I boosted visual quality by generating a real-time normal map from triangle compression data. Folds now react more naturally to light! 💡 #raylib #cplusplus #2Dphysics #shader #gamedev #verletintegration #indiedev
Al fin logré correr Raylib en mi Anbernic Rg35xxh. Que genial! 😅 #raylib #gamedev #anbernic #rg35xxh
LIVE NOW!! Raylib RPG C++ Dungeon Crawler youtube.com/live/8sK65j2nn… via @YouTube #gamedev #indiedev #gameprogramming #linux #raylib
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Raylib RPG C++ Dungeon Crawler
This week in my Kolibri Engine, I implemented the 2-pass renderer so I can draw geometry with transparency without the transparency "erasing" what's behind it. Also added animated sprites. #gamedev #raylib github.com/8bitprodigy/ko…
I looked at it but this seems to be merged github.com/raysan5/raylib…
yes, could be, but someone needs to configure it to follow raylib conventions; there is an open PR in the works but not ready, it takes the kind of works that not many people want to do.
You can use my rTexViewer, made with #raylib, it support many image formats, basic image editing, image boards and even image shaders with code editor. All contained in a 1MB executable.
Yeah, there is an open PR trying to implement raylib conventions. Unfortunately not finished and it seems nobodt wants to keep working on that task... Also raylib could have some nuances difficult to automate... github.com/raysan5/raylib…
#raylib has some C CODE CONVENTIONS defined that everyone contributing to the project should follow. Unfortunately, many contributors do not follow those conventions... is it really that difficult??? 😔 Just hope AI can do it better in that aspect... github.com/raysan5/raylib…
GM 🌻 @RaylsLabs building high speed trading infra which helps to bring exchange level performance to decentralised market. The focus is on transparency and real user ownership.
It's a custom CLI tool to manage the increasing raylib examples collection (add, remove, rename, update, build, test...). Maybe in a future I add an UI for it with raygui... It's located in raylib repo: github.com/raysan5/raylib…
Comenzamos la última sesión de nuestro juego para PSP y Raylib. #psp #raylib #gamedev #retrodev twitch.tv/makeclassicgam…
I automated #raylib examples collection testing with rexm tool: 10 different tests on ~200 examples for Windows, Linux, macOS, Web and DRM; 4 host platforms supported and automatic reports generation.🔥 ~10000 tests running in about 1 minute. 😱 Let's keep improving raylib! 🚀
Rayls aims to revolutionize TradFi's transition to a digital economy through regulatory compliance and privacy.
Yeah! Its crazy how raylib has grown lately!! When I had to choose a framework monogame had a greater community and many comercial games released now raylib almost doubled monogame! I was so lucky to have raylib’s creator (@raysan5 ) test my game at a gaming event last summer!…
rayls uniquely bridges tradfi and defi with regulatory-first infrastructure for institutions.
Wow! Another great game made with #raylib published on Steam! 🚀 Congrats on the release! 👍😄💯
My game Guardian Chicken is now available on Steam :) It's a small tower defense game I've been working on over the past 6-7 months and is written in C and raylib. Here's the link to steam (its at a 40% launch discount if anyone's interested) store.steampowered.com/app/3734000/Gu…
RaylsLabs bridges TradFi and DeFi by combining private, compliant subnets for institutions with a public Ethereum-connected layer
Rayls Lab is the quiet engine turning ambitious Web3 ideas into scalable real world tools.
Today I received a very nice present! A signed copy of the recently published book "Practical C++ Game Programming with Data Structures and Algorithms", that uses #raylib for the proposed exercises! 🚀😄💯 I can't remember the last time I got such a nice present! ❤️
Simulating some geological structure, random folding using a set of N (uniform) gaussian functions using #raylib & anvil by prof @ariaghora (in Odin, btw)
Terrain vertex color painting, to be used as a mask for different textures. The UI, tools, vertex color view mode and updating the mesh and terrain buffer are done. Will be refined to use the brush settings for better blending and control over color intensity. #raylib #gamedev
Just so you know, I'm fixing #raylib's fullscreen behavior on macOS using GLFW 😄 I can’t show a proper before/after video, because the current implementation breaks screen recording 😅 But I can show a before image and an after video!
I'm using the @TiledApp to design levels in 2D. I load the CSV files and display matching 3D models I made in #crocotile3d which ultimately all gets displayed using #raylib with C++. #gamedev
On this day, 12 years ago, I asked on official OpenGL forums for a simple and easy-to-use library to put graphics on screen. I got no answer so I created #raylib.🚀 Source: community.khronos.org/t/graphics-h-e…
A few Makefiles later I have a #raylib demo running 60 FPS on flycast (Dreamcast emulator). Many thanks to @TheMikeDX @psxdev @raysan5 for making the tech for it :D It’s not news ofc, I am just mind blown 🤯
Still needs some work, but everything's looking good now. #gamedev #indiedev #raylib #programming #dlang
Today I ported rImGui to cimgui, so it's now possible to use raylib + cimgui in pure C (i.e. the beloved Dear ImGui with raylib in pure C). I'm going to clean up it tomorrow and then publish it. #raylib #ImGui
Just a tiny trick to improve text rendering with #raylib while zooming: mipmaps generation + trilinear filtering (or bilinear): Font font = LoadFont(...); GenTextureMipMaps(font.texture); SetTextureFilter(font.texture, TEXTURE_FILTER_TRILINEAR);
I totally went down the rabbit hole... and ended up making an 8x8 bitmap font editor 😅🤓 #raylib
I'm creating a #Raylib template for arcade-style games, and I'll be open-sourcing it very soon. I'd love to get some feedback! :) So far, it includes: - Title screen - Leaderboard screen - Settings screen (Test/Service mode)
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