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#UnityHackweek So Unity violated their contract once, meaning there's a version of Unity that's free... Breach of contract. I have it. So if I can bypass login, Unity3d is free for EVERYONE! Anyone wanna help me? It has unlimited offline dev time.


In the @unity3d (virtual) #UnityHackWeek, I was in a team that looked at ways of speeding up texture importing. A lot of good things found! I looked at the "what if we did the compression itself on the gpu?" bit, and, well... 1/n


So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*. *Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀

_tim_jones_'s tweet image. So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*.

*Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
_tim_jones_'s tweet image. So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*.

*Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀
_tim_jones_'s tweet image. So this week is #UnityHackWeek. My group tackled the idea "could we make Burst code run on the GPU?" e.g. write C#, then choose whether to run it on CPU or GPU. Short answer is: probably, yes*.

*Hackweek project, no promises to ship it etc but likes for this tweet can't hurt 😀

It’s a #UnityHackWeek, and I’m writing a compute shader in an FPS (first person strawberry) setting. Send help. (Hackweek is absolutely not “the same” when doing it from home…)

aras_p's tweet image. It’s a #UnityHackWeek, and I’m writing a compute shader in an FPS (first person strawberry) setting. Send help.

(Hackweek is absolutely not “the same” when doing it from home…)

Curious about #UnityHackWeek? Find out why it's so important to us on the blog! on.unity.com/2xxizD0


Bit late with this tweet but spent an amazing #UnityHackWeek playing with doc tools with some @UnityDocs writers and made a couple of prototypes. Hard work but fun, here’s the 60 second highlights #JoinTheDocs #HardTimes


UnityのHackweekという社内イベントで、今年はエディター向けのフルスクリーンゲームビュー機能を作ってみました。マルチディスプレイ対応。 At #UnityHackweek I worked on fullscreen game view mode for Editor as part of workspace project. it's... pretty fun to play with.


At #UnityHackweek, we worked on Workspaces - to solve context switching / improvement of workflow. Note: We hope to continue this project to ship. By @sparajoy @cleonsucks @Kr1sSchultz @BenoitDupuis @yelmond @pigeon6 @danrobfo @wallclipper @_marklab #unity3d


I was part of this team at #UnityHackweek 2019! It was a great experience and was brilliant to meet so many talented people in this team and others. So many other smaller project ideas have come from such a great week. Thank you everyone involved.

Big thanks for our team! You were awesome. Writing a new prototype renderer from scratch in 4 days is a huge achievement. New data model too (including asset/scene conversion from Unity). 10x+ faster draws than existing tech was just a bonus :)



For my #unity3d #UnityHackweek project, I led an intrepid group (featuring @mikrimartin, @davidjrogers, and others) to explore #a11y in the form of a native screen reader integration. Here's a little video about it, starring David and Jessi...


My #UnityHackweek project was a convex decompositions tool for Unity in C#, following papers by K.Mamou and others. Was massive fun and I can't wait to get time to work on cleaning the code up and releasing it as a package. Summary in 60 seconds: youtu.be/djXDn1zfmo8

AnthonyYakovlev's tweet card. Unity Hackweek 2019 - Automatic Convex Decompositions

youtube.com

YouTube

Unity Hackweek 2019 - Automatic Convex Decompositions


One of the most amazing things of #unityhackweek is that you get to meet a lot of people and have the chance to spawn tech conversation and learn something new. I was talking to a friend from DX12 team and he was explaining how Variable Rate Shading works. devblogs.nvidia.com/turing-variabl…


A fantastic #UnityHackweek project worked on by some talented folks this week!

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#UnityHackweek is all wrapped up! Tonight is my last chance to eat all of Denmark’s sea creatures!

jelfish67's tweet image. #UnityHackweek is all wrapped up!

Tonight is my last chance to eat all of Denmark’s sea creatures!

One of my favorite #UnityHackweek projects that was worked on this week! Fantastic job, @_jura_z_ !

My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!



My idea for #UnityHackweek 2019 was to add support of async operations to @unity3d, for instance make build / build&run / testing to run in another process, so we can use editor. Thanks to the amazing people that joined me - we did it! We really want to land this feature ASAP!


Had a great time at #unityhackweek in Denmark. We successfully implemented client prediction with rollback (GGPO) and made a fun game with deterministic Unity Physics in DOTS.

tadej's tweet image. Had a great time at #unityhackweek in Denmark. 
We successfully implemented client prediction with rollback (GGPO) and made a fun game with deterministic Unity Physics in DOTS.

未找到 "#unityhackweek" 的结果
未找到 "#unityhackweek" 的结果
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