#webxr search results
Seeing @cursor_ai open its browser, pass input to @felix_trz's #WebXR emulator for @meta IWSDK, then read the console and take screenshots to test @threejs code by @claudeai Opus 4.5 for my @VIVERSEofficial mixed reality game 👀 I do enough headset debug reps - this is the way
🎮 Testing Splats for Games Built a Webxr Desktop & VR game using ONLY AI: 🔮 @theworldlabs image → World 🤖 Claude Opus 4.5 → wrote every line of code Inspired by(Super Buster Bros) Play it here :🚀 …etro-games-ef6963e1cdd5.herokuapp.com #GaussianSplats #WebXR @claudeai @theworldlabs
WIP: real-time-ish scene understanding for Meta Quest mixed reality via SAM 3 #WebXR camera frames 🔁 Python inference server Fast arbitrary object recognition w/ no perf hit on the device... I have ideas 🤔💡 Still improving accuracy - camera intrinsics ship soon, should help
#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.
some AR UI with hand interactions — mid-air / 3D space sliders, surface touch gestures, 3D 'magnifying glass' #handtracking #questpro #madewithunity #wip
MetaQuest のWebカメラアクセス機能を使って、ステレオ写真を撮るwebアプリ。写真の解像度が960pなのでいまいちですが、SBSで保存できます。 PWAなのでメニューに登録してオフラインでも動くはず。 #MetaQuest #WebXR
🚀🤩 IT'S HAPPENING! Elysian is officially live as the first-ever #WebXR #PWA to ship on the Meta Horizon Store! This has been, in more ways than one, a dream come true—though I'm equal parts thrilled and terrified shipping my first game to a store 😅
🚀v0.82 is LIVE! Gate linking, follow creators, @playcanvas + SuperSplat 2.8 engine upgrade, new loading screen, popular spaces: trending content from the last 24h, tone mapping (PRO) & more! Go explore, have fun, and share your feedback! #WebXR #FutureTech #VirtualTravel #3DGS
Passthrough <-> gaussian splat transition using @sparkjsdev and #WebXR It’s not super polished but definitely a good start. Performance impact is minimal as it’s all shader based.
Meta が今年のconnectで発表した、WebXRのフレームワークというか開発環境のImmersiveWebSDKの、ボイラープレートをQuestで動かした。 ほぼgltfのモデルを並べてるだけのシーンだけど、コントローラとハンドによる、移動とgrabが標準コンポーネントだけでできる。 #MetaQuest #WebXR
Paraverse Technology 🥽 LarkXR - Enterprise Grade Cloud XR Streaming Deploy, Render & Stream 3D XR Experiences at Scale • $PVS • larkxr-hk.paraverse.cc:8443 #WEBXR #3DRendering #XRStreaming #CloudRendering #CloudXRSolution
this runs in a questbrower with just a URL.. no installs. can`t wait for voiceprompts @hyperfy_io #WebXR
Your game for a global audience🚀 Our new integration with @VIVERSE_official is live! ✅ One-click publish from the editor ✅ Add avatars & multiplayer seamlessly ✅ Monetize your #WebXR creations ✅ C++/WebAssembly performance Learn how in our new step-by-step tutorial!…
海外に比べて日本国内ではあまり話題になっていない気がする Shopify の Black Friday コンテンツ『Shopify Live Globe 2024』がしっかり #WebXR コンテンツになっていてとても良きです:) お手元の Meta Quest 3/3S あるいは Apple Vision Pro でお試しください! ※ 動画は AVP で撮影・音あり〼
360° PANORAMA With Nano Banana 🍌 Watch the video, generate your own panorama & try the demo: 👉 webxr.cz/360 ⌨️ Try this Prompt: "Create full 360 panorama of [YOUR PLACE AND TIME] with corresponding depth image" #WebXR #VR #NanoBanana #AI
Passthrough <-> gaussian splat transition using @sparkjsdev and #WebXR It’s not super polished but definitely a good start. Performance impact is minimal as it’s all shader based.
Seeing @cursor_ai open its browser, pass input to @felix_trz's #WebXR emulator for @meta IWSDK, then read the console and take screenshots to test @threejs code by @claudeai Opus 4.5 for my @VIVERSEofficial mixed reality game 👀 I do enough headset debug reps - this is the way
🎮 Testing Splats for Games Built a Webxr Desktop & VR game using ONLY AI: 🔮 @theworldlabs image → World 🤖 Claude Opus 4.5 → wrote every line of code Inspired by(Super Buster Bros) Play it here :🚀 …etro-games-ef6963e1cdd5.herokuapp.com #GaussianSplats #WebXR @claudeai @theworldlabs
「WebXR Advent Calendar 2025」をたてました! WebXR関連の話題であれば、仕様の話やフレームワーク、開発してみた話など何でもどうぞ! WebXR界隈で知見を深めていきましょう~! お気軽にご参加ください! #WebXRアドカレ2025 #WebXR adventar.org/calendars/12324
Native #WebXR support is coming soon to RDK ᯅ Track github.com/omnidotdev/rdk… Reality Development Kit is an open-source, web-based, React-powered unified spatial development kit. Time to render your boss in glorified N64 graphics and pretend you’re listening in VR 👔🗑️
#CallforReading 💡Check out this insightful article: Expanding Understandings of Curatorial Practice Through Virtual Exhibition Building 🎓Author: @FAlbrezzi 🔗Article: mdpi.com/2076-0752/13/5… #digitalexhibitions #WebXR #virtualreality #virtualenvironments #digitalcuration
WIP: real-time-ish scene understanding for Meta Quest mixed reality via SAM 3 #WebXR camera frames 🔁 Python inference server Fast arbitrary object recognition w/ no perf hit on the device... I have ideas 🤔💡 Still improving accuracy - camera intrinsics ship soon, should help
Built a voxel cube directly on my floor using WebXR on the Meta Quest 3. Mixed Reality building feels surprisingly natural and fun! youtube.com/shorts/AY1a22d… #MixedReality #WebXR #Quest3 #VRdev #VoxelArt
youtube.com
YouTube
Building Voxel Art in Mixed Reality (Meta Quest 3)
Your XR experience doesn’t need an app store. With WebXR you publish once and it runs instantly on every Android phone, iPhone, and even low-end feature phones in the village. No download, no storage issues, just open a link and step inside. #AfricanTechRising #WebXR #XRAfrica
Discover the latest web animation trends in 2025! With advancements in technologies like WebAssembly, WebGL, and the WebXR Device API, developers can create immersive and interactive experiences for users. #WebAnimation #WebXR #WebAssembly
That said, things can shift fast. The hype cycles flip quickly in tech. A few key standards could revive WebAR. If #Apple enabled #ImmersiveAR mode for #WebXR on iOS, or if HMD manufacturers gave the web a real place in their ecosystems, it could get the momentum it deserves.
Your game for a global audience🚀 Our new integration with @VIVERSE_official is live! ✅ One-click publish from the editor ✅ Add avatars & multiplayer seamlessly ✅ Monetize your #WebXR creations ✅ C++/WebAssembly performance Learn how in our new step-by-step tutorial!…
MASSIVE AR news today 😮 8th Wall will be shutting down next year - with platform access shutting down 28th Feb 2026 and all hosting being decommissioned a year later, after 28th Feb 2027. Maybe it's not all sad news though. #AugmentedReality #WebXR #WebAR
🎌 JSConfJP streaming on Youtube 📽️ In 1 hour (16:40 Tokyo time), I will talk about #WebXR. And you can join us! 🪷 LET’S EXPAND THE REALITY How long have we been watching movies about reality and how exciting it looks! You may not have noticed, but virtual reality is already…
In the month of March, Zesty has paid out $3,500 to #WebXR developers. Beginning next month, we will announce Zesty Market v2, which makes it easier to buy and sell spaces in the immersive web. There's roughly 220,000 users/mo playing WebXR games today; the market is here.
Wow, it’s real! I appreciate its heft Is this the first win for #WebXR at @TheWebbyAwards? Anybody know?
The People have spoken. And The People have made Paradowski’s The Escape Artist @TheWebbyAwards People's Voice Winner in AI, Metaverse & Virtual - Best Narrative Experience! If you’re one of The People who voted for us, thank you. #WEBBYS #WebXR
Just had the best time ever at #MetaConnect24! I joined Meta in 2020, and in the 4 years I’ve been immersed in the world of WebXR, so much has changed: better platform, better devices, better content. It’s so gratifying to see #WebXR and its community grow and thrive—and I'm…
【告知・集会やります】 8月25日(月) 20:30~開場 #XR開発者集会 8月度やります!! 今回はなんとコラボ会ということで、 #WebXR 関連の技術者が集まるコミュニティ「WebXR JP」より @nisshi_dev @sawa_zen @mxcn3 の御三方に来ていただくことになりました! WebXRのイロハを伺っていきます!!
🚀 We're excited to announce the release of our WebXR First Steps tutorial, designed to help new developers get started with #WebXR development and build an engaging mini game in just 2 hours. The tutorial is now available on GitHub: fb.me/wfs For those attending…
SPATIAL SHELLで部屋に召還してみた。 #MetaQuest #Quest3 #WebXR
Rendering live using #WebXR on @Apple Vision Pro - full screen mode triggers 3D immersive stream powers by Render Network, <model> tag allows us to bring the ship UX menu into real world space ❤️🔥🖖❗️
Seeing @cursor_ai open its browser, pass input to @felix_trz's #WebXR emulator for @meta IWSDK, then read the console and take screenshots to test @threejs code by @claudeai Opus 4.5 for my @VIVERSEofficial mixed reality game 👀 I do enough headset debug reps - this is the way
It's official! #WebXR will be launched on Safari for visionOS 2.0 in the Fall. New video by @AdaRoseCannon shows Apple's privacy architecture with an @aframevr / @threejs example, as well as hand-tracking implementation. Also mentions the @babylonjs, @WebXREngine, & @playcanvas…
Engine v1.68.0 MEGA-release is out! 📢 🔄Gizmo System 🥽#WebXR Depth Sensing and Mesh Detection 🧊Enhanced #WebGPU Support 🎨Gaussian Splatting in Engine Core 🏁Dithered Transparency ➕...and lots more github.com/playcanvas/eng…
Thrilled to be back at #MetaConnect next week to speak on Building Immersive Web Apps with #WebXR! I’ll be exploring how we can create accessible, scalable, and cross-platform #XR experiences directly on the web. Who’s coming? Let’s connect at #MetaConnect24!
PICO officially supports Web Apps and web devs! With open web tech you can create 2D apps as well as fully immersive VR/MR apps. Join us to explore the endless possibilities of combined XR and web, and be a part of the GUI revolution! #PICO #WebApp #WebXR developer-global.pico-interactive.com/news/web/
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