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Compute Shader Image Filter #Unity #ComputeShader


Real-time GPU ray tracer Implicit + mesh geometries Temporal accumulation & denoising BVH (Spatial Median/SAH) + TLAS/BLAS instancing Groundwork for physics-based simulation & rendering #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS

_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS

Physrum simulation, following @arsiliath 's instruction, with my own little tweak #physarum #computeshader


I've improved the collision system. Now it works with capsules, spheres and dual-spheres based on transform positions. #unity3d #computeshader #VFX #realtime


Claude3.5 haiku really makes life easier by helping me writting compute shaders. #madewithunity #vfx #computeshader #fluidsim


I'm working on the collision system. It's much better now, the surface reacts really well to collision and it maintains mesh density (less distortion). 4 nodes for this example: MeshMask, SphereCollider, Bounce and ComputeNormals. #unity3d #computeshader #VFX #realtime


I'm working on the demo scene for my new VFX tool. Here a new FX : wave grid #unity3d #madewithunity #computeshader #shader #VFX #realtime


More of the character selection screen...also an aura for the spirits and learning compute shaders at the end of the video. #godotengine #computeshader #pixelart #indiedev #gamedev #bullethell #akon


Tried to remake this wonderful piece as a post-processing shader. Still have some things to improve though. Friend said it looked like a rocket league effect so I added the ball :P Model credits in comments. #shader #VFX #computeshader #godot #godotengine #godot4 #glsl

▲ ● ■ 𝚃𝚑𝚎 𝚅𝚘𝚒𝚍 𝚊𝚗𝚍 𝚝𝚑𝚎 𝙴𝚜𝚜𝚎𝚗𝚌𝚎



I created the scratched paint effect in Unity by utilizing compute shader, saying goodbye to a huge number of ms delay during main memory to GPU data transfer #Unity3D #Shader #ComputeShader #GPU #CPU #madewithunity


Grass test #ComputeShader #unity3d with wind 🍃 works on Mobile

chbfiv's tweet image. Grass test #ComputeShader #unity3d with wind 🍃 works on Mobile
chbfiv's tweet image. Grass test #ComputeShader #unity3d with wind 🍃 works on Mobile


#computeshader test performed MUCH better when sent a bigger block of data per iteration. #gamedev

JJamesYarwood's tweet image. #computeshader test performed MUCH better when sent a bigger block of data per iteration. #gamedev


Real-time GPU ray tracer Implicit + mesh geometries Temporal accumulation & denoising BVH (Spatial Median/SAH) + TLAS/BLAS instancing Groundwork for physics-based simulation & rendering #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS

_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
_conqster's tweet image. Real-time GPU ray tracer 

Implicit + mesh geometries 
Temporal accumulation & denoising 
BVH (Spatial Median/SAH) + TLAS/BLAS instancing  

Groundwork for physics-based simulation & rendering  #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS

Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming

Eikins_'s tweet image. Path Tracing, here we go !
Time to choose a BRDF 🤔

Thanks @Atrix256 and @daerst for the ressources.

#MadeWithUnity #ComputeShader #GraphicsProgramming

I think its safe to say the #computeshader beat the CPU in this test. :) #gamedev #indiedev

JJamesYarwood's tweet image. I think its safe to say the #computeshader beat the CPU in this test. :) #gamedev #indiedev

Computing my shaders #unity3d #shader #computeshader


Me playing with Cyclic Cellular Automata. This reminds me of my granma's closet. @psychobiotik 's class #computeShader #madeWithUnity


Walk in the rain. Video to SDF to particle forces (jump flooding on the GPU). #generative #creativecoding #computeshader #unity3d #madewithunity


My research professor and I decided to nix the experimental raytracing BRDF stuff in favor of a more classical raytracing implementation. Here's a screenshot showing the final results. (It took about 15 seconds to render this 1280 x 720 image). #raytracing #computeshader #v6

_blubs's tweet image. My research professor and I decided to nix the experimental raytracing BRDF stuff in favor of a more classical raytracing implementation.
Here's a screenshot showing the final results. 
(It took about 15 seconds to render this 1280 x 720 image).
#raytracing #computeshader #v6

Woot, got world-space surface normals calaulated! #raytracing #computeshader #v3


Trying to add some physics movement to my fur shader. Next up is adding some gravity to it #madewithunity #computeshader


... and for the fun of it, why not do a bounce pass to add in real-time surface reflections? #raytracing #computeshader #v4


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