#computeshader search results
Real-time GPU ray tracer Implicit + mesh geometries Temporal accumulation & denoising BVH (Spatial Median/SAH) + TLAS/BLAS instancing Groundwork for physics-based simulation & rendering #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
Physrum simulation, following @arsiliath 's instruction, with my own little tweak #physarum #computeshader
I've improved the collision system. Now it works with capsules, spheres and dual-spheres based on transform positions. #unity3d #computeshader #VFX #realtime
Claude3.5 haiku really makes life easier by helping me writting compute shaders. #madewithunity #vfx #computeshader #fluidsim
I'm working on the collision system. It's much better now, the surface reacts really well to collision and it maintains mesh density (less distortion). 4 nodes for this example: MeshMask, SphereCollider, Bounce and ComputeNormals. #unity3d #computeshader #VFX #realtime
I'm working on the demo scene for my new VFX tool. Here a new FX : wave grid #unity3d #madewithunity #computeshader #shader #VFX #realtime
More of the character selection screen...also an aura for the spirits and learning compute shaders at the end of the video. #godotengine #computeshader #pixelart #indiedev #gamedev #bullethell #akon
Tried to remake this wonderful piece as a post-processing shader. Still have some things to improve though. Friend said it looked like a rocket league effect so I added the ball :P Model credits in comments. #shader #VFX #computeshader #godot #godotengine #godot4 #glsl
I created the scratched paint effect in Unity by utilizing compute shader, saying goodbye to a huge number of ms delay during main memory to GPU data transfer #Unity3D #Shader #ComputeShader #GPU #CPU #madewithunity
Real-time GPU ray tracer Implicit + mesh geometries Temporal accumulation & denoising BVH (Spatial Median/SAH) + TLAS/BLAS instancing Groundwork for physics-based simulation & rendering #GPU #raytracing #computeshader #realtime #rendering #BVH #TLAS #BLAS
Path Tracing, here we go ! Time to choose a BRDF 🤔 Thanks @Atrix256 and @daerst for the ressources. #MadeWithUnity #ComputeShader #GraphicsProgramming
Compute shader isn't updating stackoverflow.com/questions/6682… #computeshader #unity3d #csharp #shader
Unity Compute Shader always evaluating if statements as true stackoverflow.com/questions/6763… #switchstatement #computeshader #hlsl #unity3d
Me playing with Cyclic Cellular Automata. This reminds me of my granma's closet. @psychobiotik 's class #computeShader #madeWithUnity
Walk in the rain. Video to SDF to particle forces (jump flooding on the GPU). #generative #creativecoding #computeshader #unity3d #madewithunity
My research professor and I decided to nix the experimental raytracing BRDF stuff in favor of a more classical raytracing implementation. Here's a screenshot showing the final results. (It took about 15 seconds to render this 1280 x 720 image). #raytracing #computeshader #v6
Trying to add some physics movement to my fur shader. Next up is adding some gravity to it #madewithunity #computeshader
... and for the fun of it, why not do a bounce pass to add in real-time surface reflections? #raytracing #computeshader #v4
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