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Nothing beats dogfooding your own work. Just published a post about generating OG images at build time with Satori, procedural ASCII art seeded by the post title. You can actually see how it's made. uros.dev/blog/generatin… #buildinpublic #devblog #astro


Part 14: Final words - The outro and a final epic fight. Learn about our combat system in our new devblog. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


You wanted more leisure activities for your settlers, something else for them to play beside backgammon. In the latest Medieval Monday Talk we are showing what is coming in the next update: store.steampowered.com/news/app/10297… Are you not entertained? 🎳⚔️ #gamedev #indiedev #devblog


Part 13: Rage abilities - Weapon Arts and Class Abilities: Use them to gain the upper hand. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


Part 12: Rage system - Our expansion onto the combat system: Rage. Use these powerful abilities to turn the tide of battle. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


Part 11: Feints & Morphs - Throw off your opponent and outplay them with Feints or Morphs. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


Part 10: Ripostes - Riposte off of your opponent's swing after parrying it, gaining initiative. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


Part 9: Defence - Parry to defend against an enemy's strike, but time it well or catch a blade. Full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem #gameplay


Part 8: Class movement - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Week 263 of our Dev Blog is live! The week starts strong with the wrapping up of 3 Advent DLCs! But the week ends with an unforeseen problem of water damage to the office! #indiegames #indiedev #devblog youtu.be/vkSU2hdxU1Q

ToastieLabs's tweet card. Indie Dev Blog - Moments Before Disaster

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YouTube

Indie Dev Blog - Moments Before Disaster


Part 7: Movement - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Part 6: Turncap & Phases - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Part 5: Combos & Bash - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Part 4: Strikes - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Part 3 Swings limitations - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Part 2 Swings - Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev #admortem


Learn about our combat system in our new devblog, full video here: youtu.be/mNoMrzSIFY8?si… #indiedev #game #devblog #melee #slasher #gamedev


Today, we're introducing you to our combat system. In this devblog, we will go over the features and important aspects of the combat in Ad Mortem. youtube.com/watch?v=mNoMrz… #gamedev #indiegame #devblog

PlayAdMortem's tweet card. Ad Mortem - Devblog #1: (Pre-Alpha) Combat Introduction

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Ad Mortem - Devblog #1: (Pre-Alpha) Combat Introduction


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