#gamemath 검색 결과

The look of intense competion in our Dreidel Game warm up today. #rioschools #GameMath

dromano21's tweet image. The look of intense competion in our Dreidel Game warm up today. #rioschools #GameMath

A tiny fluid simulator that fits in a 80x25 terminal. IOCCC2012 (endoh1.c) Link: ioccc.org/2012/endoh1/hi… #gamedev #code #gamemath


Seriously though, I thought I was getting a grip on #GameMath and then it pushed me down that hill. WANTED: Someone willing and able to set my matrix ducks in a row. Or column. Must have: patience, understand and a solid grasp on matrices.

timbeaudet's tweet image. Seriously though, I thought I was getting a grip on #GameMath and then it pushed me down that hill.

WANTED: Someone willing and able to set my matrix ducks in a row. Or column. Must have: patience, understand and a solid grasp on matrices.

#Math Question ❓ Learn Math ♥️ #BrainTest #gamemath #mathpuzzle

brainyquiz_'s tweet image. #Math Question ❓ Learn Math ♥️ 

#BrainTest #gamemath #mathpuzzle

Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… ) This is Part 12 of the series, "Linear Algebra for Game Development". #LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

architsch's tweet image. Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… )
This is Part 12 of the series, "Linear Algebra for Game Development".
#LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

Hi there! I just uploaded a new Youtube video. This is a fast-paced introduction about Collision Resolution in the context of game physics. Full Video: youtu.be/-w18ruPTda4 I hope you enjoy! 🙂 #gamedev #physics #gamemath #dev #programming


Watch "#GameMath Theory - SINE WAVES" on YouTube buff.ly/2dxyGHc

RickKing16's tweet image. Watch "#GameMath Theory - SINE WAVES" on YouTube buff.ly/2dxyGHc

New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets

CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets

Day 42 of my #100DaysChallenge: #GameMath Math powers game dev! 🚀 1️⃣ Vectors – Positions & directions 2️⃣ Matrices – Transform objects 3️⃣ Quaternions – Smooth rotations What’s the toughest math concept in game dev? 🤔 #GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

Karl_Gerard_'s tweet image. Day 42 of my #100DaysChallenge: #GameMath

Math powers game dev! 🚀

1️⃣ Vectors – Positions & directions
2️⃣ Matrices – Transform objects
3️⃣ Quaternions – Smooth rotations

What’s the toughest math concept in game dev? 🤔

#GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

Figured out my #gamemath problem thanks to some help: gamedev.stackexchange.com/questions/9401… | Units now stand in proper iso coords.

veeneck's tweet image. Figured out my #gamemath problem thanks to some help: gamedev.stackexchange.com/questions/9401… | Units now stand in proper iso coords.

Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

MantleStores's tweet image. Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

Alright! Here is one possible solution for yesterday's exercise. Our goal is to check if two lines are parallel or not. The quick way out is to check if their *slopes* are equal. This slope method involves division, which isn't great for older hardware. #gamedev #gamemath

pikuma's tweet image. Alright! Here is one possible solution for yesterday's exercise.

Our goal is to check if two lines are parallel or not.

The quick way out is to check if their *slopes* are equal.

This slope method involves division, which isn't great for older hardware.

#gamedev #gamemath

Quick #coding warm-up of the day: Write a function that receives four points and returns if the lines created by the points are parallel to each other. Examples: (0,2),(1,1),(0,3),(1,2) = True (1,1),(0,0),(0,1),(1,0) = False (1,4),(2,8),(0,7),(5,3) = False #CodeNewbie #Gamedev

pikuma's tweet image. Quick #coding warm-up of the day:

Write a function that receives four points and returns if the lines created by the points are parallel to each other.

Examples:
(0,2),(1,1),(0,3),(1,2) = True
(1,1),(0,0),(0,1),(1,0) = False
(1,4),(2,8),(0,7),(5,3) = False

#CodeNewbie #Gamedev


🏆 Instantly analyze sports stats! Convert units, track performance & calculate win rates. Perfect for fans & athletes. Try now: ConvertableNumbers.com #SportsStats #GameMath


#GameMath and #LevelDesign #sketches. 1) The object carrying system was quite hard for implementation. 2,3) object implementation ideas (in a #level). 4) A #GameLevel sketch #Level, #GameDoc, #GameDev, #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

#GameMath. A few #game #math #sketches. Some simplest #linear #equations are solved here. They are responsible for an animation. #GameDoc, #GameDev, #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign More likes -> more tweets 😉

CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉

#unitytips #maths #gamemath Código sencillito para hacer una oscilación senoidal en Unity 🔥 -> Usamos Mathf.Sin y definimos frecuencia y amplitud -> point.position es un punto en la escena con respecto al cual generamos la oscilación


Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… ) This is Part 12 of the series, "Linear Algebra for Game Development". #LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

architsch's tweet image. Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… )
This is Part 12 of the series, "Linear Algebra for Game Development".
#LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

Game-based math platforms integrate real-time leaderboards and collaborative quests .Students solve algebra puzzles in teams, earning badges and unlocking story chapters as they progress .#GameMath #CollabQuest


🏆 Instantly analyze sports stats! Convert units, track performance & calculate win rates. Perfect for fans & athletes. Try now: ConvertableNumbers.com #SportsStats #GameMath


Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

MantleStores's tweet image. Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

Day 42 of my #100DaysChallenge: #GameMath Math powers game dev! 🚀 1️⃣ Vectors – Positions & directions 2️⃣ Matrices – Transform objects 3️⃣ Quaternions – Smooth rotations What’s the toughest math concept in game dev? 🤔 #GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

Karl_Gerard_'s tweet image. Day 42 of my #100DaysChallenge: #GameMath

Math powers game dev! 🚀

1️⃣ Vectors – Positions & directions
2️⃣ Matrices – Transform objects
3️⃣ Quaternions – Smooth rotations

What’s the toughest math concept in game dev? 🤔

#GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

#Math Question ❓ Learn Math ♥️ #BrainTest #gamemath #mathpuzzle

brainyquiz_'s tweet image. #Math Question ❓ Learn Math ♥️ 

#BrainTest #gamemath #mathpuzzle

How to find the order of lines that spread radially based on their angles ? #gamedevelopment #gamemath


The look of intense competion in our Dreidel Game warm up today. #rioschools #GameMath

dromano21's tweet image. The look of intense competion in our Dreidel Game warm up today. #rioschools #GameMath

#Math Question ❓ Learn Math ♥️ #BrainTest #gamemath #mathpuzzle

brainyquiz_'s tweet image. #Math Question ❓ Learn Math ♥️ 

#BrainTest #gamemath #mathpuzzle

A tiny fluid simulator that fits in a 80x25 terminal. IOCCC2012 (endoh1.c) Link: ioccc.org/2012/endoh1/hi… #gamedev #code #gamemath


Seriously though, I thought I was getting a grip on #GameMath and then it pushed me down that hill. WANTED: Someone willing and able to set my matrix ducks in a row. Or column. Must have: patience, understand and a solid grasp on matrices.

timbeaudet's tweet image. Seriously though, I thought I was getting a grip on #GameMath and then it pushed me down that hill.

WANTED: Someone willing and able to set my matrix ducks in a row. Or column. Must have: patience, understand and a solid grasp on matrices.

New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets

CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets
CGAleksey's tweet image. New pictures from my old #GameDev notebook. Mostly here are the outline of the locations, a little bit of a #GameMath More likes -> more tweets

Watch "#GameMath Theory - SINE WAVES" on YouTube buff.ly/2dxyGHc

RickKing16's tweet image. Watch "#GameMath Theory - SINE WAVES" on YouTube buff.ly/2dxyGHc

#GameMath and #LevelDesign #sketches. 1) The object carrying system was quite hard for implementation. 2,3) object implementation ideas (in a #level). 4) A #GameLevel sketch #Level, #GameDoc, #GameDev, #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath and #LevelDesign #sketches. 

1) The object carrying system was quite hard for implementation.
2,3) object implementation ideas (in a #level).
4) A #GameLevel sketch

#Level, #GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

#GameMath. A few #game #math #sketches. Some simplest #linear #equations are solved here. They are responsible for an animation. #GameDoc, #GameDev, #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game
CGAleksey's tweet image. #GameMath. 
A few #game #math #sketches.
Some simplest #linear #equations are solved here. They are responsible for an animation.

#GameDoc, #GameDev,  #IndieDev, #Indie, #GameDesign, #LogicGame, #VideoGame, #Puzzle, #Game

Day 42 of my #100DaysChallenge: #GameMath Math powers game dev! 🚀 1️⃣ Vectors – Positions & directions 2️⃣ Matrices – Transform objects 3️⃣ Quaternions – Smooth rotations What’s the toughest math concept in game dev? 🤔 #GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

Karl_Gerard_'s tweet image. Day 42 of my #100DaysChallenge: #GameMath

Math powers game dev! 🚀

1️⃣ Vectors – Positions & directions
2️⃣ Matrices – Transform objects
3️⃣ Quaternions – Smooth rotations

What’s the toughest math concept in game dev? 🤔

#GameDev #MathForGames #IndieDev #Rihen #RihenUniverse

Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

MantleStores's tweet image. Happy Pi Day! ♾️ Whether you’re crunching numbers or slicing into some pie, today’s all about celebrating 3.14159! What’s your favorite—pizza, dessert, or pure math? #PiDay #GameMath #MantleStores

Figured out my #gamemath problem thanks to some help: gamedev.stackexchange.com/questions/9401… | Units now stand in proper iso coords.

veeneck's tweet image. Figured out my #gamemath problem thanks to some help: gamedev.stackexchange.com/questions/9401… | Units now stand in proper iso coords.

A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign More likes -> more tweets 😉

CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉
CGAleksey's tweet image. A bit of #GameMath from my ancient notes. #Sketches of #BossLevel, and some objects from this level. #GameIdeas, #GameDoc, #LevelDoc, #LevelDesign

More likes -> more tweets 😉

"La idea de #GameMath era darles a los estudiantes una nueva forma de aprender, aprovechando la motivación que tienen por el uso de la tecnología”. @xanderloja #CACRosalía #PasiónPorLaEducación

CACRosalia's tweet image. "La idea de #GameMath era darles a los estudiantes una nueva forma de aprender, aprovechando la motivación que tienen por el uso de la tecnología”. @xanderloja

#CACRosalía
#PasiónPorLaEducación

Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… ) This is Part 12 of the series, "Linear Algebra for Game Development". #LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

architsch's tweet image. Make your own game engine using linear algebra! (Visit: thingspool.net/concepts-of-pl… )
This is Part 12 of the series, "Linear Algebra for Game Development".
#LinearAlgebra #GameMath #GameEngine #GameMechanics #DataScience #GameAI #CSE #DigitalLogic #DigitalElectronics #DSP

Alright! Here is one possible solution for yesterday's exercise. Our goal is to check if two lines are parallel or not. The quick way out is to check if their *slopes* are equal. This slope method involves division, which isn't great for older hardware. #gamedev #gamemath

pikuma's tweet image. Alright! Here is one possible solution for yesterday's exercise.

Our goal is to check if two lines are parallel or not.

The quick way out is to check if their *slopes* are equal.

This slope method involves division, which isn't great for older hardware.

#gamedev #gamemath

Quick #coding warm-up of the day: Write a function that receives four points and returns if the lines created by the points are parallel to each other. Examples: (0,2),(1,1),(0,3),(1,2) = True (1,1),(0,0),(0,1),(1,0) = False (1,4),(2,8),(0,7),(5,3) = False #CodeNewbie #Gamedev

pikuma's tweet image. Quick #coding warm-up of the day:

Write a function that receives four points and returns if the lines created by the points are parallel to each other.

Examples:
(0,2),(1,1),(0,3),(1,2) = True
(1,1),(0,0),(0,1),(1,0) = False
(1,4),(2,8),(0,7),(5,3) = False

#CodeNewbie #Gamedev


Polígonos irregulares - infografía para enseñar y aprender Matemática #GAMEMATH uecc.edu.ec/blog/2020/01/2…

jimmymunoz_gm's tweet image. Polígonos irregulares - infografía para enseñar y aprender Matemática #GAMEMATH uecc.edu.ec/blog/2020/01/2…

Un curso virtual gratuito creado de @coddic_ec proyecto ganadora del Banco de Ideas, y actualmente funcionando en #GAMEMATH proyecto ganador de la Excelencia Educativa. cursos.gamemath.ec/course/view.ph… #EduVideoJuegos

jimmymunoz_gm's tweet image. Un curso virtual gratuito creado de @coddic_ec  proyecto ganadora del Banco de Ideas, y actualmente funcionando en #GAMEMATH proyecto ganador de la Excelencia Educativa.  cursos.gamemath.ec/course/view.ph…  #EduVideoJuegos

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