#opengl search results
My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux
📐Early GPU Acceleration Progress - Part 3 AutoDesk Fusion working with OpenGL backend. This is really big for CAD folks. AutoDesk plans to remove OpenGL in new versions of Fusion, but I think you can keep using the current one and have it working. #winboat #linux #opengl #CAD
3rd person test. forgive the hair she's wearing a wig made of lasagna sheets #gamedev #indiedev #opengl #cpp
Implemented reoriented triplanar normal mapping (RNM) for the terrain in my custom engine/editor. Special thanks to @bgolus for his amazing article on the subject. #gamedev #indiedev #opengl
自作ゲームエンジンに曲線を実装する拡張機能を開発してみた! とりあえずアステロイド描画。なんか不安定な動きだな... #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #SDL
C++でOpenGLとSDLを使いながら3D弾幕できたー! STGゲームの3D版が完成できるように開発を進めていく予定 #OpenGL #ゲーム制作 #ゲーム開発 #ゲームエンジン #gamedev #個人開発 #indiegame #自作ゲーム #STG #シューティングゲーム #弾幕
Added splat map explicit channel selection and splat map overlay view over the terrain when channel selection buttons are hovered. #raylib #opengl #gamedev #indiedev
Heightmap-based terrain texture blending with up to 255 textures in 1 draw call using custom vertex attributes & texture arrays. Two VBOs hold texture indices & blending weights, driving seamless, dynamic blending in the fragment shader. #gamedev #indiedev #opengl #raylib
I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming
Working on the ScrollBar — almost done! It’s funny how something we use every day without noticing has such complex and interesting behavior. Gotta admit, it’s pretty fun to code, even if few people will truly appreciate it. #whisk3D #opengl #sdl3 #linux
After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl
Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things. We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead. devsh.eu is looking for a new project this June.
このデジタルアート、リンクよりどなたでもダウンロード出来ます harmonized-forge.itch.io #opengl #webgl #glsl #digitalart #cg
While working on a 3D engine, I’m sharing my repository: a simple VSCode setup with GLFW, VBO, EBO, VAO, GLM, and a basic window. #cpp #glfw #opengl #gamedev github.com/Nikchan5/GLFW-…
I’m building my own small 3D engine in C++/OpenGL, starting from zero knowledge Here’s a RPG-style prototype I’ve been working on Still very rough visually but I’m trying to improve step by step All feedback is welcome #OpenGL #CPP #GameDev #IndieDev #GraphicsProgramming
Experience the organic movement of metaballs and their textures in your browser, a never-before-seen fusion. メタボールの有機的な動きと滑らかなテクスチャをぜひ入手して体験してみてください Available from the link harmonized-forge.itch.io #opengl #webGL #digitalart #metaball #CG
My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux
I've almost finished my imgui in C, I just need to implement a few widgets. Nearly 12K lines of code have been written since the last post, so almost 25K lines in total. #opengl #imgui
Pues ya preparando los siguientes videos. Vienen preñados de información: VAOs, VBOs, shaders... Tengo idea de no extenderme tanto como los dos primeros pero igual con todo el contenido acabo haciendo 5 videos para dibujar un triángulo 😅 #OpenGL #ModernOpenGL
Sin saber muy bien qué capacidad para subir nuevo contenido voy a tener, pero ahí va. Se aceptan sugerencias! youtube.com/playlist?list=…
Started building a mini-shader tool on @Replit to collect / ideate on small shader snippets. Minimal direction on design, Gemini 3.0 is very good. About 1 day of prompting (~$25 ish) #threejs #glsl #opengl
Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev
It seems that the latest @AMDRadeon Radeon drivers: 25.11.1 have broken #openGL, had to revert to 25.10.2 to resolve the issue. #drivers #windows11
My project Diffusion is out now. It's a completely free FPS mod/game made on Xash3D-FWGS engine and offers you 8-12 hours of single player experience. I also wrote the music here. Enjoy and have fun! Available now on #itchio aynekko.itch.io/diffusion #xash3d #opengl #windows #linux
Screen Space normals from depth buffer by raymarching SDF are crap. I don't think I can get a perfectly smooth depth buffer with raymarching, so screen operations like AO or GI will suffer from this patterns. Moving to marching cubes + raster may be a better option. #OpenGL
Back at it again, but this time with a much better CMake config, code structure, compatibility with Windows and Linux, and additional build scripts in bash for convenience. #cmake #c++ #opengl #graphics #gamedev
Fixed an issue where turning headlights on would cause everything behind the car to be brightly lit on *SOME* GPUs, like my Intel integrated. Turns out pow(negative_x, e) would end up being positive. Why..?Just some things you need to be aware of.. #gamedev #opengl
After 2 days of hard researching I was able to implement Offscreen rendering with GL using EGL14 for background image processing. And applying Android Media Effects to a bunch of images at once. Not easy things. Thanks to Chatgpt 😄 #androiddev #opengl
Is it really a graphics engine without an editor? (Probably yes but I started working on one regardless) #gamedev #graphics #opengl
Working on the new Outliner in Whisk3D — adding small things like a scroll bar, but also rewriting the core to support multiple nested collections (sky, map, UI). Outliner order will control OpenGL draw order for better transparency and performance. #Whisk3D #OpenGl #SDL3
This is as far as I've gotten with #OpenGL, I was finally able to draw a sprite :D Now I'm adapting it for pixel art, setting the resolution I want the screen to be drawn at. #gamedev
Trying to do custom #UI in #C and #opengl. Using #rgfw to keep it simple and lightweight. #indiedev #gamedev
Measuring how many SDF primitives are contributing to each leaf voxel, red is 20 or more (of 97). I think this is the key to optimize the sparse voxel tree generation, but still has to create a filtered list efficiently to shorten the loop🤯any suggestions? #OpenGL #Graphics #Gfx
Is your in-house #Vulkan rewrite of #OpenGL failing to be faster? We can fix that, and other things. We fill any #Rendering or #HPC single job vacancy with teams of well coordinated, experienced engineers instead. devsh.eu is looking for a new project this June.
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