#procedural3d search results
BEH1ND TH3 SYNTHS! Modular Synth.Generator_v1 #geometrynodes #proceduralArt #procedural3D #generative3D
Tea, coffee or milk ? Have a good breakfast, thinking to our new plugin... #procedural3D #motiongraphics #afterEffects #FinalCutPro #FCPX #premierePro #applemotion
Ancient town, thousands of unique buildings. RPG/Fantasy city with villas, shops, parks, piazza, construction sites and stadiums. Uses just 39 power of 2 res textures. Model is light enough to be used for games or simulations. turbosquid.com/3d-models/3d-m… #GameDev #Procedural3D
Destroyed City 3D model. No building mesh repetition. Set uses 62 power of 2 textures. Set contains over 1,000 unique buildings. turbosquid.com/3d-models/dest… #3dmodeling #Procedural3D #3DCity #GameDev #Turbosquid
Organically grown desert city model seated in 4x4 Km of detailed terrain. Over 900 unique buildings. No building repetition. Just 92 textures (all power of 2) used in entire scene. turbosquid.com/3d-models/dese… #CityEngine #Procedural3D #IndieGameDev #Turbosquid #GameDev #3DVR #3DCity
Collection of 24 Arab/Afghan style 'compound' houses, each mesh unique, each with a simple interior including chairs, tables, rugs and cooking utensils. Set uses 56 textures. Light poly count ideal for games or simulation. turbosquid.com/3d-models/afgh… #3D #CityEngine #Procedural3D
Los Angeles, California, night time 3D model. Max version includes render set-up. Just 26 textures used. Part of a huge linked collection available from ES3DStudios. turbosquid.com/3d-models/3d-m… #NightCity #Procedural3D #3DCity #GameDev #IndieGameDev #3DSMax #Turbosquid
London UK, night time 3d model. Max version (2014 or above) includes render set-up ready to recreate preview images 'out of the box'. Just 34 textures used, including 2 for the skybox. #Turbosquid #3DCity #Procedural3D #GameDev #IndieGameDev #London #3D turbosquid.com/FullPreview/19…
Apa Maksud “Procedural Generation” pada Proses Produksi 3D? 4klab.id/apa-maksud-pro…
Reseacher @VickyVermeulen from @howestDAE looking for #gamedev and other partners in #AI and #procedural3D #research project (link in Dutch)
BEH1ND TH3 SYNTHS! Modular Synth.Generator_v1 #geometrynodes #proceduralArt #procedural3D #generative3D
London UK, night time 3d model. Max version (2014 or above) includes render set-up ready to recreate preview images 'out of the box'. Just 34 textures used, including 2 for the skybox. #Turbosquid #3DCity #Procedural3D #GameDev #IndieGameDev #London #3D turbosquid.com/FullPreview/19…
Los Angeles, California, night time 3D model. Max version includes render set-up. Just 26 textures used. Part of a huge linked collection available from ES3DStudios. turbosquid.com/3d-models/3d-m… #NightCity #Procedural3D #3DCity #GameDev #IndieGameDev #3DSMax #Turbosquid
Destroyed City 3D model. No building mesh repetition. Set uses 62 power of 2 textures. Set contains over 1,000 unique buildings. turbosquid.com/3d-models/dest… #3dmodeling #Procedural3D #3DCity #GameDev #Turbosquid
Ancient town, thousands of unique buildings. RPG/Fantasy city with villas, shops, parks, piazza, construction sites and stadiums. Uses just 39 power of 2 res textures. Model is light enough to be used for games or simulations. turbosquid.com/3d-models/3d-m… #GameDev #Procedural3D
Organically grown desert city model seated in 4x4 Km of detailed terrain. Over 900 unique buildings. No building repetition. Just 92 textures (all power of 2) used in entire scene. turbosquid.com/3d-models/dese… #CityEngine #Procedural3D #IndieGameDev #Turbosquid #GameDev #3DVR #3DCity
Collection of 24 Arab/Afghan style 'compound' houses, each mesh unique, each with a simple interior including chairs, tables, rugs and cooking utensils. Set uses 56 textures. Light poly count ideal for games or simulation. turbosquid.com/3d-models/afgh… #3D #CityEngine #Procedural3D
Tea, coffee or milk ? Have a good breakfast, thinking to our new plugin... #procedural3D #motiongraphics #afterEffects #FinalCutPro #FCPX #premierePro #applemotion
Reseacher @VickyVermeulen from @howestDAE looking for #gamedev and other partners in #AI and #procedural3D #research project (link in Dutch)
Los Angeles, California, night time 3D model. Max version includes render set-up. Just 26 textures used. Part of a huge linked collection available from ES3DStudios. turbosquid.com/3d-models/3d-m… #NightCity #Procedural3D #3DCity #GameDev #IndieGameDev #3DSMax #Turbosquid
London UK, night time 3d model. Max version (2014 or above) includes render set-up ready to recreate preview images 'out of the box'. Just 34 textures used, including 2 for the skybox. #Turbosquid #3DCity #Procedural3D #GameDev #IndieGameDev #London #3D turbosquid.com/FullPreview/19…
Collection of 24 Arab/Afghan style 'compound' houses, each mesh unique, each with a simple interior including chairs, tables, rugs and cooking utensils. Set uses 56 textures. Light poly count ideal for games or simulation. turbosquid.com/3d-models/afgh… #3D #CityEngine #Procedural3D
Destroyed City 3D model. No building mesh repetition. Set uses 62 power of 2 textures. Set contains over 1,000 unique buildings. turbosquid.com/3d-models/dest… #3dmodeling #Procedural3D #3DCity #GameDev #Turbosquid
Ancient town, thousands of unique buildings. RPG/Fantasy city with villas, shops, parks, piazza, construction sites and stadiums. Uses just 39 power of 2 res textures. Model is light enough to be used for games or simulations. turbosquid.com/3d-models/3d-m… #GameDev #Procedural3D
Organically grown desert city model seated in 4x4 Km of detailed terrain. Over 900 unique buildings. No building repetition. Just 92 textures (all power of 2) used in entire scene. turbosquid.com/3d-models/dese… #CityEngine #Procedural3D #IndieGameDev #Turbosquid #GameDev #3DVR #3DCity
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