#roguelikedev search results
How I feel each morning respawning to tackle more #gamedevelopment When you die in a roguelike, should respawn feel like punishment, part of the ritual... or do you just want to get back to it? #IndieGameDev #RoguelikeDev #PixelArt
Me: “Hades is kinda roguelike.” The internet: screenshot #RoguelikeDev #IndieGameDev #GameDev #HadesGame
look at them. happy. at peace. no node2ds in sight. all control nodes. code completely abstracted between gamestate and game view. loving life. #GodotEngine #roguelikedev
Experimenting with lighting in my roguelike... store.steampowered.com/app/2372450?ut… #roguelike #roguelikedev #gamedev #indiedev #TurnBasedThursday
Hopefully it doesn't take me another 5 years to share some progress... #screenshotsaturday #roguelikedev #indiedev #gamedev
Is Screenshot Monday a thing? Well, enjoy some images regardless :) #Roguelike #Roguelikedev #GameDev #indiedev #IndieDevs #Roguelikes #IndieGames #IndieGame #Rogue #GameDevelopment #Roguelites
Continue Screen (background image is placeholder). #roguelike #roguelikedev #indiedev #screenshot #gamedev
Her face when you haul back unidentified alien scrap from the desert. 👀 #IndieGameDev #PixelArt #RoguelikeDev
Introducing... Bones! Bones are used to equip upgrades in my roguelike - you start with 5 and can get more by killing bosses! At any time, you can unequip an upgrade to make space for another. #gamedev #roguelike #roguelikedev
I've been working on adding achievements to my roguelike! Here's some of the achievement icons I've drawn so far. Coming to Early Access April 12th! store.steampowered.com/app/2372450?ut… #gamedev #roguelike #roguelikedev #indiedev
I've been working on a level editor for my roguelike, and it's coming together nicely. My intent is to rework the level generation using what I learn from hand designing levels. You can play the demo on store.steampowered.com/app/2372450?ut… #roguelike #roguelikedev #gamedev #indiedev
Rootin’ Tootin’ Lootin’ & Shootin’ came about from the desire to bridge the gap between genres – to create a roguelike that could fuse fast-paced action with thoughtful, turn-based strategy. Read more on raspberryjam.co.uk/2024/01/06/ini… #roguelike #roguelikedev #gamedev #indiedev
Just 2 hours to go until Rootin' Tootin' Lootin' & Shootin' launches in Early Access! Wishlist here store.steampowered.com/app/2372450?ut… #roguelike #roguelikedev #gamedev #indiedev
Added a few new items to my roguelike and made some graphics optimisations See the full list of changes here store.steampowered.com/news/app/23724… #gamedev #roguelikedev #indiedev
store.steampowered.com
Rootin' Tootin' Lootin' & Shootin' - Graphics Optimisations (Early Access 16.0) - Steam News
Floor graphics are now drawn one layer at a time, rather than one tile at a time Improved lighting Fixed graphics buffer corruption Improved shader compatibility Depth buffers now use rgba8 instead...
In my roguelike, you can break open barrels to find food! Try them all - each one gives a different buff🥩🌽🍊🥕🍒🥚 Play the demo on store.steampowered.com/app/2372450?ut… #roguelike #roguelikedev #gamedev #indiedev
Finished the player run cycle for Shifting Sands (for now). Desert wind at your back, scrap on your shoulders, nowhere to go but forward. #IndieGameDev #PixelArt #RoguelikeDev #GameDev
Let’s see.. Roguelike, roguelite, neither? Drop your thoughts! Maybe @SupergiantGames can chime in on Hades' genre? #RoguelikeDev #HadesGame
Me: “Hades is kinda roguelike.” The internet: screenshot #RoguelikeDev #IndieGameDev #GameDev #HadesGame
How I feel each morning respawning to tackle more #gamedevelopment When you die in a roguelike, should respawn feel like punishment, part of the ritual... or do you just want to get back to it? #IndieGameDev #RoguelikeDev #PixelArt
Trying to capture that “scrap-laden sprint” feel. What do you think... too bouncy or just right? #PixelArt #IndieGameDev #RoguelikeDev
Her face when you haul back unidentified alien scrap from the desert. 👀 #IndieGameDev #PixelArt #RoguelikeDev
looking to get started with the latest #libtcod and c? I put together a gist for a "hello world" - #SDL3 #roguelikedev gist.github.com/erikyuzwa/ba8c…
New puzzle roguelite game I'm working on. Using fire to make coal to sell to power plant for big money. Play demo here! itch.io/game/summary/3… #roguelike #roguelite #roguelikedev #gamedev
Continue Screen (background image is placeholder). #roguelike #roguelikedev #indiedev #screenshot #gamedev
Is Screenshot Monday a thing? Well, enjoy some images regardless :) #Roguelike #Roguelikedev #GameDev #indiedev #IndieDevs #Roguelikes #IndieGames #IndieGame #Rogue #GameDevelopment #Roguelites
Weekly update - legendrl.com/weekly-update-… #roguelike #roguelikedev #indiedev #madewithunity #gamedev #traditionalroguelike #indiegame
Weekly update - legendrl.com/weekly-update-… #roguelike #roguelikedev #madewithunity #indiedev #gamedev
Weekly update - legendrl.com/weekly-update-… #roguelike #roguelikedev #madewithunity #indiedev #gamedev
📂 The Continue page displays your saved games and key info: – Your current character – Number of characters in your dynasty – Total playtime – Dynasty name and legacy It gives you a snapshot of your journey before jumping back in. 🧬 3/5 #UXDesign #GameSave #RoguelikeDev…
Looking for a new #roguelike game to play? This is how easy it is to play our new demo! 🎉 #roguelikedev #indiegame #gamedemo #gamedev
Chapter 67 of the Rust Roguelike Book is now live (and meant to be). It morphs two #procgen techniques to make a dragon lair in a ruined fort, adds multi-tile entities (which is a LOT of careful work!) including path-finding. #roguelike #roguelikedev #rustlang #rustlang_gamedev
Finally got some extensible animation systems working in my Golang roguelike #golang #roguelikedev #screenshotsaturday
Me: “Hades is kinda roguelike.” The internet: screenshot #RoguelikeDev #IndieGameDev #GameDev #HadesGame
Working on procgen for #TowerOfYalr and I got a basic dungeon floor generator working. :D #roguelike #roguelikedev #indiegame #gamedev #defold
Chapter 61 (!) of my Rust Roguelike tutorial is now live in beta form. It introduces town portals, and teleportation in general (including optionally affecting NPCs). bfnightly.bracketproductions.com/rustbook/chapt… #roguelike #roguelikedev #rustlang #rustlang_gamedev
look at them. happy. at peace. no node2ds in sight. all control nodes. code completely abstracted between gamestate and game view. loving life. #GodotEngine #roguelikedev
Hats game early dev stage. I want to make something compact outside of a game jam so i can properly immerse myself into never-ending polishing and UI-related despair. #roguelikedev #indiedev #libgdx
From the upcoming Chapter 70, a first glimpse of ranged combat and projectile particles. Pew pew! #roguelike #roguelikedev
More fun with map building! Take a boring BSP-based dungeon, ALSO generate a Diffusion-Limited Aggregation map with symmetry and then overlay the two: voila, the ruins of a Dwarven fortress with the decor ruined by a dragon. #roguelike #roguelikedev #procgen
Really excited how my programming learning is going. Working off a #roguelikedev python tutorial. Hoping to someday make my own game. Here's pics with map generation and fov lighting #gamedev
Returning after over a year of inactivity to start showing off my latest project. A very simple and short retro roguelike that I have been working on for a month. Starting to clean everything up to release in the coming weeks! #gamedev #indiedev #roguelikedev
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