#threejs ผลการค้นหา
Ever dreamt of having a job where you deliver mail to the residents of a tiny planet? Us too. messenger.abeto.co #webgl #threejs
This has been in the making for a while, and it's coming soon: An interactive 3D viewer for my virtual reconstruction of Tenochtitlan, right in your browser. More details to follow. Stay tuned! #tenochtitlan #blender #threejs
Interactive WebGL visuals from my portfolio — you can swipe through particles, tap to bloom flowers, and experience everything in real-time, right on the page. #webgl #threejs #interactiveart
"Most Underrated open world 🌍 library for web" @threejs #webgl #threejs #web3 #r3f #webgpu #openworld #3dgames #3danimation #gta #3dwebsites #threejsjourney #landingpage #blockchain
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
"Gaussian Splats using @sparkjsdev" Demo: spark-react-demo.netlify.app #webgl #threejs #r3f #web3 #3dwebsite #3d #website #landingpage #animation #3danimation #vfx #AI #Gaussiansplatting #webgpu
playing with Saharan smoke, looks good, vorticity so beauti . performance is good on my cheap laptop #threejs
Did you know that you can integrate Gaussian Splatting with #threejs meshes for hyper-realistic surroundings + interactivity? This is a powerful combo that significantly improves realism. Live link: threejs-gaussian-splatting.vercel.app Code example below👇🏻
🚀 #threejs r181 is going to be insane. I’ve been playing with the new Screen Space Global Illumination #TSL node before release in #r3f. The video showcases SSGI, GTAO, and TRAA post-processing effects performing magic thanks to the new #WebGPU API. Live link soon. Higher res…
finally published this visual article on dithering (part 1)! I had so much fun and learned a lot while making this. not only about dithering, but also about #threejs shaders. I hope you do too! as usual, animated with #animejs enjoy! 🔗 visualrambling.space/dithering-part…
Volumetric light + ssr + bloom + pixelation gives Lo-fi vibes 🔥, inspired by last night. #threejs #webgpu
Recreating Pinterest vibes in 3D ✨ 👉 handos.vercel.app Weekend fun experimenting with blender and shaders. #threejs #webgl #threejsJourney #blender #3dart
Slowly building the scene. Combination of deferred analytical fog, SSR and baked lighting in bolt webgl2 engine. The leaves are built with transform feedback with a custom emitter. #webgl #bolt #threejs #babylonjs
Made a basic example for using Bounce physics with @threejs! codeberg.org/perplexdotgg/b… Bounce works with any renderer (and can be run without one on nodejs), but it wouldn't be a physics lib for the web without a #threejs / #webgl example! PS: Also fixed a Bounce build bug!
It is a section for the posts which might have deserved more attention but missed out for some reason. It got shared and was the top post for yesterday. The comments on it are so amazing. Such a random act of joy. news.ycombinator.com/front?day=2025… #HackerNews #threejs
I had no idea that hackernews has a pool section. I received an email from hackernews moderator yesterday, saying the "Strange Attractors" post can be placed in a "Second Chance Pool" which will give it a random place on front page. news.ycombinator.com/pool #HackerNews #threejs
Normal map compute stage - fixed ✅ You can't tell where the seams are anymore, how about that! #procgen #terrain #threejs #webgpu
✨1-11-25 Explored RectAreaLights in Three.js — soft, cinematic lighting on flat surfaces 🎬 Also built a quick layout in Figma alongside it. Loving how 3D + design merge so naturally. #Threejs #Figma #webGpu
My cozy fishing app is now live ! fishing-app.pages.dev How to play ? 🎣 Aim with your phone, move the hook close to a fish and lift it up fast to capture the fish! #threejs #webgl
Tweaking suspension forces and wheel raycasts. Getting closer to real car physics in my web game. #kubegame #threejs
🚀 Day 4 | Winter Ark ❄️✨ Learned position, rotation & scale in 3D objects — controlling X, Y, Z individually. Grouped multiple objects to transform them together. Loving how scenes come alive! 🔥 #ThreeJS #R3F #Web3D #FrontendDev #WinterArk #R3FUltimateGuide
.@Mister_Prada shared a real-time black hole raymarching experiment built with Three.js and TSL, featuring radiation noise, bloom, and full WebGPU/WebGL support. ☢️ #threejs #WebGPU #Shader #VFX #Raymarching
Maybe in a job interview, I can show this too …rjhw5ep98-samitis-projects.vercel.app/game This was also created with Three.js. I learned it from Wawa Sensei. I really like him, even though I don’t know him personally. Thank you, Sensei! #threejs
and new design of error page for @kvyverse_ (artwork by @nnshpp ) still available here -> kvyverse.com to create 3d worlds using #threejs with #threekvycore inside of fully web-based game engine which supports any assets uploading and custom user scripts
new design of 404 page for Kvyverse (artwork by @nnshpp ) still available here -> kvyverse.com to create 3d worlds using #threejs with #threekvycore inside of fully web-based game engine which supports any assets uploading and custom user scripts @kvyverse_
Car Visualizer made by @plus360degrees, powered by #threejs: carvisualizer.plus360degrees.com/threejs/ #HTML5 #WebGL
It's November already. Here in the UK we have bonfire night on the 5th. A new month means a new coupon code for my courses NOV25_SALE. If you want to know about #threejs #unity3d #webxr #glsl #hlsl #javascript or #gamedev then click this link niklever.com/courses
playing with Saharan smoke, looks good, vorticity so beauti . performance is good on my cheap laptop #threejs
Job update: after nearly 8 years of open source I'm excited to go independent to work on consulting & OSS dev. More details to come, but feel free to reach out about collaborations or how you can support my work! #threejs #javascript #webgl #gis #cad
隠し要素)セルフィーモード インカメラに映った人のシルエットが、 影となってサイトに登場します。 影の映画が始まりしばらくすると出てくる 謎の物体をクリックするとスタートです。 スマホでも可能ですが、 PCでの体験をおすすめします。 #WebGL #Threejs #TensorFlow
高崎卓馬さん( @takumantakuman )と 矢花宏太さんが設立した会社、 WRITING & DESIGN のサイトを 企画・制作しました。 ものづくりへのお二人の実直な姿勢を そのまま体現するサイトを目指しました。 wd-inc.jp CD, AD, De:イム ジョンホ @junim PL, AD, TD:岡部 健二 @kenjiokabe .
I'm creating an inspector for Three.js WebGPU and TSL, API + GUI, so that you'll be able to monitor the hierarchy of rendering and compute calls individually. You can name the pass through scene .name. Two lines required. #threejs #tsl #webgpu
Rendered in 0.1 seconds in the browser 😍 with #threejs Got SSR + SSGI + GTAO running together. Wanna learn how? Follow the 🧵👇🏻 #tsl #webgpu #creativecoding
The `node.toInspector()` API is already working, I hope to publish it in the next few days. #threejs #webgpu #tsl
Another TSL trick I’m obsessed with - a clean vignette effect. Drop this into your shaders to add dramatic contrast and make colours pop off the screen ✨ Love how easily you can hit a vibe with just a few lines of TSL. #tsl #creativecoding #threejs
this is a banger! 32bit 360 HDR image from just one reference image in under 20 seconds. shipping next week! 🚀 #threejs #ai
Curled noise is one of those techniques that can completely transform how your generative art feels Simply layering noise on top of a warped image can create absolutely incredible results - it's kind of shocking I'm honestly still shocked how this turned out 🪄 #tsl #threejs
Mastering the 3rd person chase Camera for Enhanced 3D Experiences in Game Development. And it doesn't require a lot of maths. So here's a thread: Mastering Camera Techniques for #Threejs, #GameDev, and Beyond. A thread 🧵
Hopf fibration in #threejs patreon.com/posts/hopf-fib… #math #visualization #stereographic #projection
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