digital foundry search results
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
We've brought back our "zoomer" screenshot tool and loaded up a range of DLSS 5 on/off comparisons from a range of games. Check it out: digitalfoundry.net/features/nvidi…
Assassin’s Creed Shadows usando DLSS 5 Contiene una especie de filtro fotorrealista. Tecnología exclusiva de PC. Se espera que podría llegar a Black Flag Remake. ¿Te convence? Via Digital Foundry
DLSS 5 brings next-gen quality, photo-realistic lighting to GeForce RTX 50 series. We've been hands-on with four games and here are our first impressions: youtu.be/4ZlwTtgbgVA
Todd Howard, studio head and executive producer at Bethesda Game Studios, is excited for DLSS 5 - bringing photorealistic lighting and materials to Starfield.
this is uh, from Digital Foundry, so yeah, probably worth your attention
It is time! It's been ages since a new game has come along and completely upset every expectation I had. Crimson Desert is that game. As someone that hadn't kept up with it, holy moly, the results are genuinely insane and this is the first complete look at the console version!
editor and senior staff writer for Digital Foundry just posted and deleted this on bsky
Crimson Desert PS5 statement: "People won't believe us even if we showed footage of the PS5 system, so we have sent copies for all systems to Digital Foundry to do a fair analysis" - From FightinCowBoy - when he asked CD devs about PS5 status during the preview event.
Digital Foundry a posé toutes ses questions techniques à Pearl Abyss sur Crimson Desert. Voici les infos clés : • Moteur maison BlackSpace Engine • Simulation physique très poussée (eau, vent, objets) • Éclairage et matériaux très réalistes • Open world extrêmement dense •
Based on John Linneman's Blue Sky posts, it seems like Richard Leadbetter and Oliver Mackenzie didn't run their horrific ad-like coverage of DLSS 5 by the other hosts at Digital Foundry.
Digital Foundry's coverage of DLSS5 is absolute proof to me that they cannot be trusted going forward. This is not journalism. There is no push back or questioning despite it obviously being an Ai filter. It's just Nvidia talking points. This frankly reads like an undisclosed ad
I hate that Threat Interactive actually had a point about Digital Foundry.
Today on DF, after a poor Nintendo Direct debut, the great news is that Fallout Anniversary Edition on Switch 2 is impressive - with 30fps, 40fps and target 60fps options. Here's how it looks, along with the requisite console comparisons: youtu.be/XQuHQkHrCbM
By 'we' I mean Digital Foundry. Do not lump me in with some 'hate' group regarding Forspoken. I went into it hoping to love it and was completely disappointed by the visuals/engine tech. I'm utterly baffled by the lighting issues.
Crimson Desert on PS5 Pro. Here's how it looks and how well it runs: digitalfoundry.net/features/crims…
Awful actually😑 The more you look at it the worse it gets. This is basically Nvidia DLSS 5 applying it's AI photorealism into existing games. This is taking the artistry out of the game. For eg: Resident Evil Requeim from Digital Foundry
Digital Foundryの動画はこちら(ワイルズは16分52秒辺りから) ↓ youtu.be/U2j7ij9ZPDk?si…
youtube.com
YouTube
Upgraded PSSR Tested: Silent Hill f, Final Fantasy 7 Rebirth, Monster...
PS5Proの新PSSR(PSSR2)対応のアップデートでモンハンワイルズが4Kレイトレ有り60fpsにならないか期待してる人(私も)はあまり期待しない方が良い。海外の人の動画見る限りフレームレートの向上はなくて今までと同じぐらいで安定動作し、細かい部分の描画が改善された感じだった。ワイルズ重いねん…
Digital Foundry is an independent studio now, and salaries has to be paid unfortunately. They gotta get the Nvidia bag, i can understand that.
Pleasw digital foundry Fire that bozo of John linneman and your credibility Will be restored
Digital Foundry is an independent studio now, and salaries has to be paid unfortunately. They gotta get the Nvidia bag, i can understand that.
Digital Foundry is an independent studio now, and salaries has to be paid unfortunately. They gotta get the Nvidia bag, i can understand that.
Digital Foundry is an independent studio now, and salaries has to be paid unfortunately. They gotta get the Nvidia bag, i can understand that.
Courage le PSSR 2 qui va pas arranger les choses avec une foulée de tests j'imagine ! 🤣🤣 Je vais essayer de t'alléger cette charge même si Digital Foundry le fait très bien déjà ahah 😎👍✨ Le sommeil c'est important !
tbh the moment digital foundry posted a literal nintendo ad and didn't properly tag it I knew the jig was up
With the power of DLSS 5 we can turn the Digital Foundry guy into CallMeCarson
everyone is farming for clicks and though it would get a positive reaction including digital foundry but it backfired.
For example... Straight from Digital Foundry, an in-game model of him, which doesn't look anywhere close to that cutscene model:
Just watched the latest video from Digital Foundry, and their tech breakdowns never disappoint! The insights they provide really enhance the gaming experience. Can’t wait for their next analysis!
Digital Foundry glazing this. I can't wait for DLSS 5 to give me entirely different characters. Grace is literally 2 different people with it on.
editor and senior staff writer for Digital Foundry just posted and deleted this on bsky
Assassin’s Creed Shadows usando DLSS 5 Contiene una especie de filtro fotorrealista. Tecnología exclusiva de PC. Se espera que podría llegar a Black Flag Remake. ¿Te convence? Via Digital Foundry
Digital Foundry On Resident Evil Requiem: "While the RE Engine scales gracefully between the consoles, PS5 Pro is easily the definitive way to play on consoles. It's the premium experience that fully delivers on the promise of the hardware." "Cross-platform comparisons? PS5 Pro
John Linneman from Digital Foundry about the NVIDIA DLSS 5 video: “I didn’t do shit. I had nothing to do with any of this. Fuck.”
John Linneman when he saw what Richard was saying in his DLSS5 Digital Foundry coverage:
It seems like not everyone from Digital Foundry is particularly happy with this coverage as John Linneman (not in the video nor wrote the article) is currently claiming he was blindsided on Blue Sky.
We've brought back our "zoomer" screenshot tool and loaded up a range of DLSS 5 on/off comparisons from a range of games. Check it out: digitalfoundry.net/features/nvidi…
Based on John Linneman's Blue Sky posts, it seems like Richard Leadbetter and Oliver Mackenzie didn't run their horrific ad-like coverage of DLSS 5 by the other hosts at Digital Foundry.
Digital Foundry's coverage of DLSS5 is absolute proof to me that they cannot be trusted going forward. This is not journalism. There is no push back or questioning despite it obviously being an Ai filter. It's just Nvidia talking points. This frankly reads like an undisclosed ad
「PSSR2はほぼそれだけでPS5 Proの存在意義を正当化する」——Digital FoundryのMackenzie氏が4タイトル横断テスト後に評価。 『サイレントヒル f』『FF7 リバース』『ドラゴンエイジ:ヴェイルの守護者』『モンスターハンターワイルズ』すべてで内部解像度はPSSR1と同水準のまま画質が改善。
A summary of our DLSS Preset L results, plus the remarkable discovery that disabling a game's denoiser and letting DLSS take over denoising duties effectively solves DLSS 4.5's issues with RT effects: digitalfoundry.net/features/dlss-…
عدد الديسلايك اكثر من الايكات على مقطع Digital Foundry الاخير عن DLSS 5
Excellent news! Massively excited to share that our #friendandcolleague @wsjudd will be returning to Digital Foundry in April.
Crimson Desert apparently has a very big graphical difference between PC and PS5 Pro accordingly to Digital Foundry ! This is due to the extensive use of Nvidia Ray Reconstruction and AMD FSR Ray Regeneration on PC ! This game will be used for PC benchmarks for years to come
🚨 إليكم مقارنة Digital Foundry بين PS5 PRO في لعبة Crimson Desert مع بقية الكروت ⬇️ 🔹جهاز PS5 PRO بقيمة 700 دولار 🔹كرت 5080 بقيمة 1200 دولار 🔹كرت 9070 XT بقيمة 1000 دولار تشوفون فارق كبير ؟
🚨 Digital Foundry يفجرها❗️ لعبة Crimson Desert على جهاز PS5 PRO يعمل بإعدادات موازية لـUltra على منصة الـPC 🤯 الوحش PRO بدأ يكشر عن أنيابه 🔥
Crimson Desert looks like a whole different game on PC Standard denoiser is what is being used for consoles, Ray Regeneration or Ray Reconstruction however makes a massive visual difference in contrast, indirect lighting and shadows. Source: Digital Foundry
Crimson Desert – Digital Foundry PS5 Pro: • Dynamic Ray Tracing (GI + Reflections) in all modes • Performance Mode largely maintains 60 FPS • Can exceed 60 FPS with VRR displays • Heavy areas like “Bug Hill” with large crowds may cause occasional FPS dips
👀🔥 | Sorprende muchísimo el PSSR 2.0 en las comparativas hechas por Digital Foundry. PSSR se acerca mucho, mucho a DLSS y le arranca las pegatinas a FSR 4.0.
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