600hoursofcode's profile picture. My goal is to note and share everything that I accomplished or what I slog on while learning about code. I think I can build a network with this account.

Learning adventure of coding

@600hoursofcode

My goal is to note and share everything that I accomplished or what I slog on while learning about code. I think I can build a network with this account.

Day 71/100 (60 min) Today I watched a couple videos about how to code a game and then a couple more videos about "after code" process. #100DaysOfCode


Day 70/100 (125 min) Today I added sliders, end screen and game manager and finally completed my 2D Quiz Game project. #100DaysOfCode


Day 69/100 (60 min) Today I added score and timer features to my 2D Quiz Game project. I couldnt make the timer visible but I think its because of a simple layer conflict. Tomorrow I believe I can fix that eaisly. #100DaysOfCode


Day 68/100 (95 min) Today I arranged loops, buttons and GUI for UI. Then I learned about arranging the timer but I didnt added this feature. #100DaysOfCode


Day 67/100 (72 min) Today I learned about Getter Methods which was a little bit mystifying and hard to learn. However I managed to understand it with a little bit of own research. Then I kept going on Arrays. #100DaysOfCode


Day 66/100 (60 min) Today I focused on Scriptable Objects which is very handy as storing the game behaviours and it works very fast. #100DaysOfCode


Day 65/100 (90 min) Today I learned about canvas adding, responsive buttons of Unity and text mesh pro. I also implemented those features to my new Quiz Game project and arranged the questions. #100DaysOfCode


Day 64/100 (104 min) Today I started to my new project which is a quiz game. This project mostly informs me about interactive user interface and displaying calculated results automatically. #100DaysOfCode


Day 63/100 (88 min) Today, I learned about Scene Management and Namespaces in Unity. Also I took an extra course on "C# if statements and events," which was very beneficial for meeting various forms of if statement usage. #100DaysOfCode


Day 62/100 (225 min) Today, I completed my project and added new features. Firstly, I utilized effectors to modify gravity. Additionally, I added addTorque to improve control feeling. After that I learned about sound effects and preventing double playback. #100DaysOfCode


Day 61/100 (69 min) Today I tried to add multiplayer chat attribute to my project but I couldn't made it. After that I felt like I need some brake so I didn't finished the project either. #100DaysOfCode


Day 60/100 (78 min) Today I added the keyboard adjustments and simple shortcuts such as restarting or saving the game with C#. I also added checkpoint logic to the game but it didn't work out quite yet. I'm planning to finish this project tomorrow. #1000DaysOfCode


Day 58/100 (84 min) Today, I learned about AddTorque and triggers for restarting the game. Afterwards, I conducted research on how to spawn random blocks and textures that triggers the game. However, I couldn't add these features into my project. #100DaysOfCode


Day 57/100 Past few days I made a Flappy Bird game with the help of a YouTube video. After that, I kept going on my 2D course and currently, I halved way through it. Recently I learned how to create and render sprite templates and continuously In Trigger effects #100DaysOfCode


Day 56/100 (120 min) Today, I finished my project and learned about if statements, tags, and bools. Additionally, I implemented boosts and bumps, which provided me with the opportunity to gain a deeper understanding of the GetComponent function. #100DaysOfCode


Day 55/100 (160 min) Firstly, I learned and implemented onTrigger and onCollision. Then, I learned how to add assets and built my template city. Lastly, I changed my camera to the following one. #100DaysOfCode


Day 54/100 (120 min) Today I learned about how to make colliding and rigid body and added those properties to my project. Then I added WASD keys to rotate and move my car. Also I watched a video about beginners tutorial for Unity engine. #100DaysOfCode


Day 53/100 (135 min) Today first thing I learned is how to bond my scripts to my projects. Then I started a 2D car delivery game project and meanwhile I learned Methods and Variable types. At the current stage of the project, I can move the cart using my mouse. #100DaysOfCode


Day 52/100 (75 min) Today I started my 2D Game Development course and first I learned how to install Unity and then where the tools located on interface. After that I worked on my first project which is a basic background and a stickman located on axial plane. #100DaysOfCode


Day 51/100 (130 min) Dove into JS Fundamentals 1 section today, revisiting familiar territory. It felt like a rewind, but this time it was more theoretical. Surprisingly, I gained a better understanding of the concepts compared to the last time.🚀💡 #100DaysOfCode


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