Andrew Pearson
@APearsonDev
Games designer trying not to panic. Ex-Designer from @Stainless_Games 1st class graduate from @StaffsUni http://linkedin.com/in/apearsondev/
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Sprawl - Alpha 0.3 is ready! Based on #warhammer40k It's a 3D Hive-City builder, now with factions and heavy industry! So does this please the Omnissiah @WarComTeam? Check out the video below! youtube.com/watch?v=kDsiMu… #WarhammerCommunity #indiegame #IndieGameDev #indiedev #IE4
Sprawl is back! A 3D Hive-City builder based on #warhammer40k I'm developing as a personal project! Let me know what you think and if you have any suggestions, leave a comment on the Dev Log below! youtu.be/gxEm0N6EvQk #WarhammerCommunity #indiegame #indiedev
youtube.com
YouTube
Sprawl - Alpha 0.3.5
Moved to working on the second level Trade Hub model, continuing the theme of landing areas mixed with large warehouse spaces. Stay tuned for further updates, and the 0.3.5 dev log coming soon(tm)! #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegame #voxelart
The final model of the Arbite building is nearly ready to go. It's still in need of some final details before going into engine, so stay tuned for more! #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegame #voxelart
The finished version of the Arbite second depth model is in-engine! Continuing the theme of deep arches and ministerial roofs it's still WIP, just less so. More to come! #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegame #voxelart
Sprawl is back! (again) With only a short... *Checks Notes* 6 months between previews. Work continues on the Arbites depth models between my full time work, with more to come later in the month, so stay tuned. #WarhammerCommunity #warhammer40k #IndieGameDev #indiedev #voxelart
Another sale! We thought we'd try something more fun this time around for the Remote Play Together Sale. So... courtesy of the click clack math rocks, you can grab You Arrive In A Town on Steam for 53% off; its lowest price yet! #indiedev #gamedev #steam store.steampowered.com/app/1466190/Yo…
Long time no see! We've been keeping busy over the past year making our ways into industry, but to celebrate YAIAT's upcoming anniversary we've put together a small update and dropped the price of the game so you can enjoy it for less! #indiegame #steam store.steampowered.com/news/app/14661…
First day today at the lovely folks of @Stainless_Games. Thank you to everyone who helped me get to this point, including @StaffsGamesVFX for teaching me, and @DanBondDev @JoeCoulson15 for keeping me sane!
We're back! With some time found around my new job, work can continue on Sprawl. Resuming with the depth model updates, the Arbites building has received an update to be more solid! More to come! #WarhammerCommunity #warhammer40k #IndieGameDev #indiedev #voxelart #indiegame
Progress has taken a noticeable hit recently as I've finally gotten a job! I'll still be working on Sprawl in my spare time, but updates will likely be slower then previous.
Sprawl 0.3.4 is finished, with the Ministorum getting new models for depth 0 and 1. Suitably gothic and covered in gold; faith in the Emperor has never been greater! youtube.com/watch?v=wGkOUD… #WarhammerCommunity #warhammer40k #IndieGameDev #indiedev #UnrealEngine #voxelart
youtube.com
YouTube
Sprawl - Alpha 0.3.4
0.3.4 is nearly done, with the depth 0 mesh now finished for the faith building, stay tuned for the update video soon! #WarhammerCommunity #warhammer40k #indiegame #IndieDev #IndieGameDev #voxelart #UnrealEngine
With suitable amounts of gold added to the depth 1 mesh, both it and the updated depth 0 are now in-game. Only the depth 0 to go, so stay tuned! #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegames #voxelart #UnrealEngine
Sprawl 0.3.4 continues! Today focused on the depth 1 model for the chapel. Continued from the depth 0 redesign; the new model is slender and airy as befitting the upper hive, needs more gold however! #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegame #voxelart
So prep for Sprawl 0.3.3 has begun, starting with a re-design of the old depth 2 chapel model! Now 2 tiered with additional flying buttresses (In gold of course), the design looks a lot more sturdy. #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegame #voxelart
Sprawl 0.3.3 is done! New models! Updated old models! Fancy water and more lifts then you can shake a stick at! Check out the short dev-log below for hot hydroponics based action! #WarhammerCommunity #warhammer40k #indiegame #IndieDameDev #indiedev youtube.com/watch?v=2ojfGz…
youtube.com
YouTube
Sprawl - Alpha 0.3.3
Still feeling a bit rough after my jab but here we go! With a large aquaculture basin and side-mounted greenhouses it's food generation but in style for your fancy upper-hivers! Sprawl 0.3.3 soon! #WarhammerCommunity #warhammer40k #indiedev #indiegame #IndieGameDev #UnrealEngine
Just had my second covid-19 jab, and feeling fairly tired, as such here's a super early preview of the depth 0 food building model. More to come soon! #WarhammerCommunity #warhammer40k #warhammer #indiedev #IndieGameDev #indiegame #UnrealEngine
And with a few more finishing touches both the 2nd and 3rd depth models are updated for the food building, now all that's left is the 1st, coming soon(tm)... #WarhammerCommunity #warhammer40k #indiedev #IndieGameDev #indiegames #UnrealEngine #gamedev
So the depth 1 model for the food building is nearly done! Lacking it's lifts for the moment as I work out positioning, but what do folks think? #WarhammerCommunity #Warhammer40k #indiedev #IndieGameDev #indiegame #UnrealEngine
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